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More UI fixes
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a7f7410668
commit
28eb21a0d1
@ -395,9 +395,9 @@ void NativeInitGraphics() {
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ui_theme.buttonStyle.bgColor = 0xFFFFFFFF;
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ui_theme.buttonStyle.fgColor = 0xFFFFFFFF;
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ui_theme.buttonStyle.image = I_BUTTON;
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ui_theme.buttonFocusedStyle.bgColor = 0xFF808080;
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ui_theme.buttonFocusedStyle.bgColor = 0xFFe0e0e0;
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ui_theme.buttonFocusedStyle.fgColor = 0xFFFFFFFF;
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ui_theme.buttonFocusedStyle.image = I_BUTTON;
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ui_theme.buttonFocusedStyle.image = I_BUTTON_SELECTED;
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ui_theme.buttonDownStyle.bgColor = 0xFFFFFFFF;
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ui_theme.buttonDownStyle.fgColor = 0xFFFFFFFF;
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ui_theme.buttonDownStyle.image = I_BUTTON_SELECTED;
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@ -414,8 +414,7 @@ void NativeInitGraphics() {
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UIInit(&ui_atlas, theme);
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uiTexture = new Texture();
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if (!uiTexture->Load("ui_atlas.zim"))
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{
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if (!uiTexture->Load("ui_atlas.zim")) {
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PanicAlert("Failed to load ui_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");
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ELOG("Failed to load ui_atlas.zim");
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}
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@ -38,7 +38,7 @@ PluginScreen::PluginScreen() {
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}
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void PluginScreen::CreateViews() {
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I18NCategory *c = GetI18NCategory("Plugin");
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I18NCategory *p = GetI18NCategory("Plugin");
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// Build the UI.
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using namespace UI;
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@ -58,9 +58,10 @@ void PluginScreen::CreateViews() {
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tvDescription_ = scrollContents->Add(new TextView(0, "Looking for download...", ALIGN_LEFT, 1.0f, new LinearLayoutParams(textMargins)));
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const char *legalityNotice =
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"* Mai's Atrac3+ decoder is required for audio in many games.\n"
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p->T("Origins are dubious", "* Mai's Atrac3+ decoder is currently required\n"
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"for audio in many games.\n"
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"Please note that the origins of this code are dubious.\n"
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"Choose More Information for more information.";
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"Choose More Information for more information.");
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scrollContents->Add(new TextView(0, legalityNotice, ALIGN_LEFT, 1.0f, new LinearLayoutParams(textMargins) ));
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@ -70,28 +71,28 @@ void PluginScreen::CreateViews() {
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ViewGroup *buttonBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(buttonMargins));
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root_->Add(buttonBar);
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buttonBack_ = new Button(c->T("Back"), new LinearLayoutParams(1.0));
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buttonBack_ = new Button(p->T("Back"), new LinearLayoutParams(1.0));
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buttonBar->Add(buttonBack_)->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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buttonDownload_ = new Button(c->T("Download"), new LinearLayoutParams(1.0));
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buttonDownload_ = new Button(p->T("Download and install"), new LinearLayoutParams(1.0));
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buttonDownload_->SetEnabled(false);
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buttonBar->Add(buttonDownload_)->OnClick.Handle(this, &PluginScreen::OnDownload);
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buttonBar->Add(new Button(c->T("More Information"), new LinearLayoutParams(1.0)))->OnClick.Handle(this, &PluginScreen::OnInformation);
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buttonBar->Add(new Button(p->T("More Information"), new LinearLayoutParams(1.0)))->OnClick.Handle(this, &PluginScreen::OnInformation);
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}
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void PluginScreen::update(InputState &input) {
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UIScreen::update(input);
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I18NCategory *p = GetI18NCategory("Plugin");
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downloader_.Update();
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if (json_.get() && json_->Done()) {
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if (json_->ResultCode() != 200) {
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char codeStr[18];
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sprintf(codeStr, "%i", json_->ResultCode());
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tvDescription_->SetText(std::string("Failed to check availability (") + codeStr + ").\nPlease try again later and check that you have a\nworking internet connection.");
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tvDescription_->SetText(p->T("Failed to reach server", "Failed to reach server.\nPlease try again later and check that you have a\nworking internet connection."));
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buttonDownload_->SetEnabled(false);
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}
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else
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{
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} else {
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std::string json;
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json_->buffer().TakeAll(&json);
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@ -114,8 +115,8 @@ void PluginScreen::update(InputState &input) {
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buttonDownload_->SetEnabled(false);
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} else {
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buttonDownload_->SetEnabled(true);
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const char *notInstalledText = "To download and install Mai's Atrac3+ decoding support, click Download.\n";
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const char *reInstallText = "Mai's Atrac3+ decoder already installed.\nWould you like to redownload and reinstall it?\n";
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const char *notInstalledText = p->T("To download and install", "To download and install Mai's Atrac3+ decoding support, click Download.\n");
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const char *reInstallText = p->T("Already installed", "Mai's Atrac3+ decoder already installed.\nWould you like to redownload and reinstall it?\n");
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tvDescription_->SetText(Atrac3plus_Decoder::IsInstalled() ? reInstallText : notInstalledText);
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}
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}
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@ -130,13 +131,13 @@ void PluginScreen::update(InputState &input) {
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if (at3plusdecoder_->ResultCode() == 200) {
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// Yay!
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tvDescription_->SetText("Mai Atrac3plus plugin downloaded and installed.\n"
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"Please press Back.");
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tvDescription_->SetText(p->T("Installed Correctly", "Mai Atrac3plus plugin downloaded and installed.\n"
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"Please press Back."));
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buttonDownload_->SetVisibility(UI::V_GONE);
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} else {
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char codeStr[18];
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sprintf(codeStr, "%i", at3plusdecoder_->ResultCode());
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tvDescription_->SetText(std::string("Failed to download (") + codeStr + ").\nPlease try again later.");
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tvDescription_->SetText(p->T("Failed to download plugin", "Failed to download plugin.\nPlease try again later."));
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progress_->SetVisibility(UI::V_GONE);
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buttonDownload_->SetEnabled(true);
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}
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@ -28,6 +28,10 @@
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#include "file/file_util.h"
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#include "net/http_client.h"
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// Uses the new UI framework through UIScreen for simplicity.
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// Looks disappointingly like the old UI, right? Don't worry, it's just the theme.
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// A redesign is coming. And note that you can control this new UI with your
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// keyboard or Xbox controller.
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class PluginScreen : public UIScreen {
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public:
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@ -40,9 +44,11 @@ protected:
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virtual void DrawBackground();
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private:
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// Event handlers
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UI::EventReturn OnDownload(UI::EventParams &e);
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UI::EventReturn OnInformation(UI::EventParams &e);
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// Keeping track of downloads
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http::Downloader downloader_;
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std::shared_ptr<http::Download> json_;
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std::shared_ptr<http::Download> at3plusdecoder_;
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