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Don't ignores unknown sender/source port, due to a possibility of port re-mapping done by router or ISP the source port might be different.
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@ -7250,7 +7250,8 @@ int matchingInputThread(int matchingId) // TODO: The MatchingInput thread is usi
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context->socketlock->unlock();
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// Received Data from a Sender that interests us
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if (recvresult == 0 && rxbuflen > 0 && context->port == senderport)
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// Note: There are cases where the sender port might be re-mapped by router or ISP, so we shouldn't check the source port.
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if (recvresult == 0 && rxbuflen > 0)
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{
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// Log Receive Success
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if (context->rxbuf[0] > 1) {
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@ -7303,10 +7304,6 @@ int matchingInputThread(int matchingId) // TODO: The MatchingInput thread is usi
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// Ignore Incoming Trash Data
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}
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else if (recvresult == 0 && rxbuflen > 0) {
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WARN_LOG(SCENET, "InputLoop[%d]: Unknown Port[%s:%u] (Recved=%i, Length=%i)", matchingId, mac2str(&sendermac).c_str(), senderport, recvresult, rxbuflen);
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host->NotifyUserMessage(std::string(n->T("Data from incorrect Port")) + std::string(" [") + mac2str(&sendermac) + std::string("]:") + std::to_string(senderport) + std::string(" -> ") + std::to_string(context->port) + std::string(" (") + std::to_string(portOffset) + std::string(")"), 1.0, 0x0080ff);
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}
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// Handle Peer Timeouts
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handleTimeout(context);
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