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@ -2388,6 +2388,7 @@ bool TextureCacheCommon::PrepareBuildTexture(BuildTexturePlan &plan, TexCacheEnt
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plan.replaceValid = plan.replaced->Valid();
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}
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plan.saveTexture = false;
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if (plan.replaceValid) {
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// We're replacing, so we won't scale.
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plan.scaleFactor = 1;
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@ -2397,6 +2398,18 @@ bool TextureCacheCommon::PrepareBuildTexture(BuildTexturePlan &plan, TexCacheEnt
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// But, we still need to create the texture at a larger size.
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plan.replaced->GetSize(0, plan.createW, plan.createH);
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} else {
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if (replacer_.Enabled() && !plan.replaceValid && plan.depth == 1) {
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ReplacedTextureDecodeInfo replacedInfo;
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// TODO: Do we handle the race where a replacement becomes valid AFTER this but before we save?
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replacedInfo.cachekey = entry->CacheKey();
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replacedInfo.hash = entry->fullhash;
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replacedInfo.addr = entry->addr;
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replacedInfo.isVideo = plan.isVideo;
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replacedInfo.isFinal = (entry->status & TexCacheEntry::STATUS_TO_SCALE) == 0;
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replacedInfo.scaleFactor = plan.scaleFactor;
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replacedInfo.fmt = Draw::DataFormat::R8G8B8A8_UNORM;
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plan.saveTexture = replacer_.WillSave(replacedInfo);
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}
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plan.createW = plan.w * plan.scaleFactor;
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plan.createH = plan.h * plan.scaleFactor;
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}
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@ -2454,7 +2467,7 @@ void TextureCacheCommon::LoadTextureLevel(TexCacheEntry &entry, uint8_t *data, i
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decPitch = stride;
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}
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bool expand32 = !gstate_c.Supports(GPU_SUPPORTS_16BIT_FORMATS) || scaleFactor > 1;
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bool expand32 = !gstate_c.Supports(GPU_SUPPORTS_16BIT_FORMATS) || dstFmt == Draw::DataFormat::R8G8B8A8_UNORM;
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CheckAlphaResult alphaResult = DecodeTextureLevel((u8 *)pixelData, decPitch, tfmt, clutformat, texaddr, srcLevel, bufw, reverseColors, expand32);
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entry.SetAlphaStatus(alphaResult, srcLevel);
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@ -272,6 +272,7 @@ struct BuildTexturePlan {
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ReplacedTexture *replaced;
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// Need to only check once since it can change during the load!
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bool replaceValid;
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bool saveTexture;
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void GetMipSize(int level, int *w, int *h) const {
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if (replaceValid) {
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@ -279,7 +279,7 @@ void TextureCacheD3D11::BuildTexture(TexCacheEntry *const entry) {
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DXGI_FORMAT dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat());
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if (plan.replaceValid) {
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dstFmt = ToDXGIFormat(plan.replaced->Format(plan.baseLevelSrc));
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} else if (plan.scaleFactor > 1) {
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} else if (plan.scaleFactor > 1 || plan.saveTexture) {
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dstFmt = DXGI_FORMAT_B8G8R8A8_UNORM;
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}
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@ -241,7 +241,7 @@ void TextureCacheDX9::BuildTexture(TexCacheEntry *const entry) {
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D3DFORMAT dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat());
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if (plan.replaceValid) {
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dstFmt = ToD3D9Format(plan.replaced->Format(plan.baseLevelSrc));
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} else if (plan.scaleFactor > 1) {
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} else if (plan.scaleFactor > 1 || plan.saveTexture) {
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dstFmt = D3DFMT_A8R8G8B8;
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}
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@ -258,15 +258,13 @@ void TextureCacheGLES::BuildTexture(TexCacheEntry *const entry) {
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// the bottom few levels or rely on OpenGL's autogen mipmaps instead, which might not
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// be as good quality as the game's own (might even be better in some cases though).
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int tw = plan.w;
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int th = plan.h;
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int tw = plan.createW;
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int th = plan.createH;
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Draw::DataFormat dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat());
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if (plan.replaced->GetSize(plan.baseLevelSrc, tw, th)) {
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dstFmt = plan.replaced->Format(plan.baseLevelSrc);
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} else if (plan.scaleFactor > 1) {
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tw *= plan.scaleFactor;
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th *= plan.scaleFactor;
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} else if (plan.scaleFactor > 1 || plan.saveTexture) {
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dstFmt = Draw::DataFormat::R8G8B8A8_UNORM;
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}
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@ -499,21 +499,8 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
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imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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}
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ReplacedTextureDecodeInfo replacedInfo;
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bool willSaveTex = false;
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if (replacer_.Enabled() && !plan.replaceValid && plan.depth == 1) {
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// TODO: Do we handle the race where a replacement becomes valid AFTER this but before we save?
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replacedInfo.cachekey = entry->CacheKey();
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replacedInfo.hash = entry->fullhash;
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replacedInfo.addr = entry->addr;
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replacedInfo.isVideo = plan.isVideo;
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replacedInfo.isFinal = (entry->status & TexCacheEntry::STATUS_TO_SCALE) == 0;
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replacedInfo.scaleFactor = plan.scaleFactor;
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replacedInfo.fmt = FromVulkanFormat(VULKAN_8888_FORMAT);
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willSaveTex = replacer_.WillSave(replacedInfo);
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if (willSaveTex) {
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actualFmt = VULKAN_8888_FORMAT;
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}
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if (plan.saveTexture) {
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actualFmt = VULKAN_8888_FORMAT;
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}
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char texName[128]{};
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@ -588,14 +575,14 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
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std::vector<uint8_t> saveData;
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auto loadLevel = [&](int sz, int srcLevel, int lstride, int lfactor) {
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if (willSaveTex) {
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if (plan.saveTexture) {
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saveData.resize(sz);
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data = &saveData[0];
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} else {
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data = drawEngine_->GetPushBufferForTextureData()->PushAligned(sz, &bufferOffset, &texBuf, pushAlignment);
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}
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LoadTextureLevel(*entry, (uint8_t *)data, lstride, srcLevel, lfactor, actualFmt);
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if (willSaveTex)
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if (plan.saveTexture)
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bufferOffset = drawEngine_->GetPushBufferForTextureData()->PushAligned(&saveData[0], sz, pushAlignment, &texBuf);
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};
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@ -646,6 +633,15 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
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int w = dataScaled ? mipWidth : mipUnscaledWidth;
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int h = dataScaled ? mipHeight : mipUnscaledHeight;
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// At this point, data should be saveData, and not slow.
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ReplacedTextureDecodeInfo replacedInfo;
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replacedInfo.cachekey = entry->CacheKey();
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replacedInfo.hash = entry->fullhash;
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replacedInfo.addr = entry->addr;
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replacedInfo.isVideo = IsVideo(entry->addr);
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replacedInfo.isFinal = (entry->status & TexCacheEntry::STATUS_TO_SCALE) == 0;
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replacedInfo.scaleFactor = plan.scaleFactor;
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replacedInfo.fmt = FromVulkanFormat(actualFmt);
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replacer_.NotifyTextureDecoded(replacedInfo, data, stride, plan.baseLevelSrc + i, w, h);
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}
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}
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