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Windows: Fix improper case or missing includes.
As per mingw errors/warnings.
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@ -25,6 +25,7 @@
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#include "ppsspp_config.h"
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#include <cstring>
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#include <ctime>
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#include <memory>
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#include "Common/Log.h"
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@ -14,10 +14,10 @@
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#include "Common/Log.h"
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#include <cfloat>
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#include <D3DCommon.h>
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#include <D3Dcommon.h>
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#include <d3d11.h>
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#include <d3d11_1.h>
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#include <d3dcompiler.h>
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#include <D3Dcompiler.h>
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#ifdef __MINGW32__
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#undef __uuidof
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@ -12,7 +12,7 @@
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <d3dcommon.h>
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#include <D3Dcommon.h>
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struct IDirect3DDevice9;
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struct IDirect3D9;
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struct IDirect3DDevice9Ex;
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@ -19,6 +19,7 @@
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#define _POSIX_THREAD_SAFE_FUNCTIONS 200112L
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#endif
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#include <ctime>
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#include <thread>
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#include "Common/Data/Text/I18n.h"
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@ -18,6 +18,7 @@
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#include "ppsspp_config.h"
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#include <algorithm>
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#include <ctime>
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#include <limits>
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#include "Common/Data/Text/I18n.h"
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@ -16,6 +16,7 @@
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <ctime>
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#include "Common/File/FileUtil.h"
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#include "Common/StringUtils.h"
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@ -17,6 +17,7 @@
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#pragma once
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#include <cstddef>
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#include "Common/CommonTypes.h"
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// This bool is the key to having the HD remasters work.
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@ -17,9 +17,9 @@
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/proAdhoc.h"
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#include "Core/HLE/sceOpenPSID.h"
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#include "Core/MemMapHelpers.h"
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#include <Core/HLE/proAdhoc.h>
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SceOpenPSID dummyOpenPSID = { 0x10, 0x02, 0xA3, 0x44, 0x13, 0xF5, 0x93, 0xB0, 0xCC, 0x6E, 0xD1, 0x32, 0x27, 0x85, 0x0F, 0x9D };
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@ -18,7 +18,7 @@
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#include "ppsspp_config.h"
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#include <d3d11.h>
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#include <d3dcompiler.h>
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#include <D3Dcompiler.h>
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#include <map>
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@ -4,7 +4,9 @@
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#include "WindowsAudio.h"
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#include <mmreg.h>
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#include <dsound.h>
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struct IDirectSound8;
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struct IDirectSoundBuffer;
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class DSoundAudioBackend : public WindowsAudioBackend {
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public:
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@ -2,7 +2,7 @@
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#include "Core/Config.h"
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#include "Core/MemMap.h"
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#include "Windows/Resource.h"
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#include "Windows/resource.h"
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#include "Windows/InputBox.h"
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#include "Core/Debugger/Breakpoints.h"
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@ -4,7 +4,7 @@
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#include "Windows/W32Util/DialogManager.h"
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#include "Windows/W32Util/TabControl.h"
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#include "Windows/Debugger/CtrlDisasmView.h"
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#include "Windows/Debugger/CtrlDisAsmView.h"
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#include "Windows/Debugger/Debugger_Lists.h"
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#include "Windows/Debugger/CPURegsInterface.h"
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#include "Core/MIPS/MIPSDebugInterface.h"
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@ -19,15 +19,15 @@
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#include <limits.h>
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#include <algorithm>
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#include <mmsystem.h>
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#include <XInput.h>
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#include "Core/HLE/sceCtrl.h"
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#include "DinputDevice.h"
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#include "Core/Config.h"
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#include "Common/Input/InputState.h"
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#include "Common/System/NativeApp.h"
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#include "Common/Input/KeyCodes.h"
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#include "Common/System/NativeApp.h"
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#include "Core/Config.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/Reporting.h"
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#include "Xinput.h"
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#include "Windows/DinputDevice.h"
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#pragma comment(lib,"dinput8.lib")
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#ifdef min
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@ -2,7 +2,7 @@
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#include "Windows/GEDebugger/CtrlDisplayListView.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#include "Windows/InputBox.h"
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#include "Windows/Main.h"
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#include "Windows/main.h"
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#include "Core/Config.h"
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#include "GPU/Debugger/Breakpoints.h"
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#include "GPU/GPUState.h"
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@ -15,6 +15,7 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <cmath>
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#include <functional>
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#include <set>
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#include <string>
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@ -1,8 +1,8 @@
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#pragma once
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#include "InputDevice.h"
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#include "Xinput.h"
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#include <XInput.h>
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#include "Core/HLE/sceCtrl.h"
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#include "Windows/InputDevice.h"
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class XinputDevice final : public InputDevice {
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public:
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