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https://github.com/hrydgard/ppsspp.git
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Move Vulkan code into a filter.
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parent
22f47d3787
commit
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@ -22,6 +22,9 @@
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<Filter Include="Debugger">
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<UniqueIdentifier>{0cbddc00-4aa3-41d0-bed2-a454d37f838e}</UniqueIdentifier>
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</Filter>
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<Filter Include="Vulkan">
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<UniqueIdentifier>{3c621896-140c-4c8b-8e4d-a478bfdeca8a}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ge_constants.h">
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@ -201,18 +204,42 @@
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<ClInclude Include="Common\ShaderId.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Vulkan\GPU_Vulkan.h" />
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<ClInclude Include="Vulkan\DrawEngineVulkan.h" />
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<ClInclude Include="Vulkan\TextureCacheVulkan.h" />
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<ClInclude Include="Vulkan\FramebufferVulkan.h" />
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<ClInclude Include="Vulkan\PipelineManagerVulkan.h" />
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<ClInclude Include="Vulkan\VulkanUtil.h" />
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<ClInclude Include="Vulkan\VertexShaderGeneratorVulkan.h" />
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<ClInclude Include="Vulkan\FragmentShaderGeneratorVulkan.h" />
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<ClInclude Include="Vulkan\ShaderManagerVulkan.h" />
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<ClInclude Include="Vulkan\TextureScalerVulkan.h" />
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<ClInclude Include="Vulkan\DepalettizeShaderVulkan.h" />
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<ClInclude Include="Vulkan\StateMappingVulkan.h" />
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<ClInclude Include="Vulkan\DepalettizeShaderVulkan.h">
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<Filter>Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="Vulkan\DrawEngineVulkan.h">
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<Filter>Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="Vulkan\FragmentShaderGeneratorVulkan.h">
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<Filter>Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="Vulkan\FramebufferVulkan.h">
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<Filter>Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="Vulkan\GPU_Vulkan.h">
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<Filter>Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="Vulkan\PipelineManagerVulkan.h">
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<Filter>Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="Vulkan\ShaderManagerVulkan.h">
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<Filter>Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="Vulkan\StateMappingVulkan.h">
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<Filter>Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="Vulkan\TextureCacheVulkan.h">
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<Filter>Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="Vulkan\TextureScalerVulkan.h">
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<Filter>Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="Vulkan\VertexShaderGeneratorVulkan.h">
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<Filter>Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="Vulkan\VulkanUtil.h">
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<Filter>Vulkan</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Math3D.cpp">
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@ -398,16 +425,38 @@
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<ClCompile Include="Common\ShaderId.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Vulkan\GPU_Vulkan.cpp" />
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<ClCompile Include="Vulkan\StateMappingVulkan.cpp" />
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<ClCompile Include="Vulkan\PipelineManagerVulkan.cpp" />
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<ClCompile Include="Vulkan\VertexShaderGeneratorVulkan.cpp" />
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<ClCompile Include="Vulkan\DrawEngineVulkan.cpp" />
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<ClCompile Include="Vulkan\FramebufferVulkan.cpp" />
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<ClCompile Include="Vulkan\FragmentShaderGeneratorVulkan.cpp" />
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<ClCompile Include="Vulkan\ShaderManagerVulkan.cpp" />
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<ClCompile Include="Vulkan\TextureCacheVulkan.cpp" />
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<ClCompile Include="Vulkan\TextureScalerVulkan.cpp" />
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<ClCompile Include="Vulkan\DepalettizeShaderVulkan.cpp" />
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<ClCompile Include="Vulkan\DepalettizeShaderVulkan.cpp">
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<Filter>Vulkan</Filter>
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</ClCompile>
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<ClCompile Include="Vulkan\DrawEngineVulkan.cpp">
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<Filter>Vulkan</Filter>
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</ClCompile>
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<ClCompile Include="Vulkan\FragmentShaderGeneratorVulkan.cpp">
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<Filter>Vulkan</Filter>
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</ClCompile>
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<ClCompile Include="Vulkan\FramebufferVulkan.cpp">
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<Filter>Vulkan</Filter>
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</ClCompile>
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<ClCompile Include="Vulkan\GPU_Vulkan.cpp">
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<Filter>Vulkan</Filter>
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</ClCompile>
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<ClCompile Include="Vulkan\PipelineManagerVulkan.cpp">
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<Filter>Vulkan</Filter>
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</ClCompile>
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<ClCompile Include="Vulkan\ShaderManagerVulkan.cpp">
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<Filter>Vulkan</Filter>
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</ClCompile>
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<ClCompile Include="Vulkan\StateMappingVulkan.cpp">
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<Filter>Vulkan</Filter>
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</ClCompile>
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<ClCompile Include="Vulkan\TextureCacheVulkan.cpp">
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<Filter>Vulkan</Filter>
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</ClCompile>
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<ClCompile Include="Vulkan\TextureScalerVulkan.cpp">
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<Filter>Vulkan</Filter>
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</ClCompile>
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<ClCompile Include="Vulkan\VertexShaderGeneratorVulkan.cpp">
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<Filter>Vulkan</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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