Move Vulkan code into a filter.

This commit is contained in:
Unknown W. Brackets 2016-03-12 09:19:19 -08:00 committed by Henrik Rydgard
parent 22f47d3787
commit 2d548d64da

View File

@ -22,6 +22,9 @@
<Filter Include="Debugger">
<UniqueIdentifier>{0cbddc00-4aa3-41d0-bed2-a454d37f838e}</UniqueIdentifier>
</Filter>
<Filter Include="Vulkan">
<UniqueIdentifier>{3c621896-140c-4c8b-8e4d-a478bfdeca8a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ge_constants.h">
@ -201,18 +204,42 @@
<ClInclude Include="Common\ShaderId.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Vulkan\GPU_Vulkan.h" />
<ClInclude Include="Vulkan\DrawEngineVulkan.h" />
<ClInclude Include="Vulkan\TextureCacheVulkan.h" />
<ClInclude Include="Vulkan\FramebufferVulkan.h" />
<ClInclude Include="Vulkan\PipelineManagerVulkan.h" />
<ClInclude Include="Vulkan\VulkanUtil.h" />
<ClInclude Include="Vulkan\VertexShaderGeneratorVulkan.h" />
<ClInclude Include="Vulkan\FragmentShaderGeneratorVulkan.h" />
<ClInclude Include="Vulkan\ShaderManagerVulkan.h" />
<ClInclude Include="Vulkan\TextureScalerVulkan.h" />
<ClInclude Include="Vulkan\DepalettizeShaderVulkan.h" />
<ClInclude Include="Vulkan\StateMappingVulkan.h" />
<ClInclude Include="Vulkan\DepalettizeShaderVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\DrawEngineVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\FragmentShaderGeneratorVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\FramebufferVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\GPU_Vulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\PipelineManagerVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\ShaderManagerVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\StateMappingVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\TextureCacheVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\TextureScalerVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\VertexShaderGeneratorVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\VulkanUtil.h">
<Filter>Vulkan</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Math3D.cpp">
@ -398,16 +425,38 @@
<ClCompile Include="Common\ShaderId.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Vulkan\GPU_Vulkan.cpp" />
<ClCompile Include="Vulkan\StateMappingVulkan.cpp" />
<ClCompile Include="Vulkan\PipelineManagerVulkan.cpp" />
<ClCompile Include="Vulkan\VertexShaderGeneratorVulkan.cpp" />
<ClCompile Include="Vulkan\DrawEngineVulkan.cpp" />
<ClCompile Include="Vulkan\FramebufferVulkan.cpp" />
<ClCompile Include="Vulkan\FragmentShaderGeneratorVulkan.cpp" />
<ClCompile Include="Vulkan\ShaderManagerVulkan.cpp" />
<ClCompile Include="Vulkan\TextureCacheVulkan.cpp" />
<ClCompile Include="Vulkan\TextureScalerVulkan.cpp" />
<ClCompile Include="Vulkan\DepalettizeShaderVulkan.cpp" />
<ClCompile Include="Vulkan\DepalettizeShaderVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\DrawEngineVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\FragmentShaderGeneratorVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\FramebufferVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\GPU_Vulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\PipelineManagerVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\ShaderManagerVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\StateMappingVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\TextureCacheVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\TextureScalerVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Vulkan\VertexShaderGeneratorVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
</ItemGroup>
</Project>