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Small optimization to __PPGeInit().
Small factor in startup time.
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@ -189,15 +189,16 @@ void __PPGeInit()
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palette[i] = (val << 12) | 0xFFF;
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}
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u16_le *imagePtr = (u16_le *)imageData;
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const u32_le *imagePtr = (u32_le *)imageData;
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u8 *ramPtr = (u8 *)Memory::GetPointer(atlasPtr);
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// Palettize to 4-bit, the easy way.
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for (int i = 0; i < width * height / 2; i++) {
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u16 c1 = imagePtr[i*2];
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u16 c2 = imagePtr[i*2+1];
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int a1 = c1 & 0xF;
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int a2 = c2 & 0xF;
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// Each pixel is 16 bits, so this loads two bits.
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u32 c = imagePtr[i];
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// It's white anyway, so we only look at one channel of each pixel.
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int a1 = (c & 0x0000000F) >> 0;
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int a2 = (c & 0x000F0000) >> 16;
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u8 cval = (a2 << 4) | a1;
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ramPtr[i] = cval;
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}
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