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Makefile/readme updates
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@ -907,7 +907,7 @@ SOURCES_C += $(LIBRETROCOMMONDIR)/compat/compat_posix_string.c \
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endif
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GIT_VERSION_SRC = $(CORE_DIR)/git-version.cpp
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GIT_VERSION := $(shell git describe --always || echo v1.7.0-git)
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GIT_VERSION := $(shell git describe --always || echo v-1.unknown)
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GIT_VERSION_NO_UPDATE = $(findstring 1,$(shell grep -s PPSSPP_GIT_VERSION_NO_UPDATE $(GIT_VERSION_SRC)))
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ifneq (,$(findstring $(GIT_VERSION),$(shell grep -s char $(GIT_VERSION_SRC))))
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GIT_VERSION_NO_UPDATE = 1
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@ -19,6 +19,8 @@ make platform=windows_msvc2019_desktop_x64 -j32 && cp ppsspp_libretro.* /d/retro
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Note that the latter part copies the DLL/PDB into wherever retroarch reads it from. Might need to adjust the path,
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and adjust -j32 depending on your number of logical CPUs - might not need that many threads (or you might need more...).
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Also, the "2019" part has no significance, it seems - it's fine even if you're on MSVC 2022.
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(plain make without a platform parameter doesn't work - g++ isn't able to build the D3D11 stuff, or at least it fails to link).
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To debug from within MSVC, open retroarch.exe (or retroarch_debug.exe) as a Project/Solution, then open a few of the cpp files,
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