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Flip Y axis for xinput
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@ -41,7 +41,7 @@ int XinputDevice::UpdateState() {
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if ( dwResult == ERROR_SUCCESS ) {
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this->ApplyDiff(state);
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Stick left = NormalizedDeadzoneFilter(state);
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__CtrlSetAnalog(left.x, left.y);
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__CtrlSetAnalog(left.x, -left.y);
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this->prevState = state;
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this->check_delay = 0;
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return 0;
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