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D3D11: Remove unused hack USE flag.
Only GLES uses this now, we always have accurate depth here.
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@ -118,11 +118,6 @@ u32 GPU_D3D11::CheckGPUFeatures() const {
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features |= GPU_USE_16BIT_FORMATS;
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}
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// The Phantasy Star hack :(
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if (PSP_CoreParameter().compat.flags().DepthRangeHack && (features & GPU_USE_ACCURATE_DEPTH) == 0) {
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features |= GPU_USE_DEPTH_RANGE_HACK;
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}
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return CheckGPUFeaturesLate(features);
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}
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