D3D11: Remove unused hack USE flag.

Only GLES uses this now, we always have accurate depth here.
This commit is contained in:
Unknown W. Brackets 2022-11-22 00:12:12 -08:00
parent fd110ef6a9
commit 2f4e0e7d50

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@ -118,11 +118,6 @@ u32 GPU_D3D11::CheckGPUFeatures() const {
features |= GPU_USE_16BIT_FORMATS;
}
// The Phantasy Star hack :(
if (PSP_CoreParameter().compat.flags().DepthRangeHack && (features & GPU_USE_ACCURATE_DEPTH) == 0) {
features |= GPU_USE_DEPTH_RANGE_HACK;
}
return CheckGPUFeaturesLate(features);
}