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Merge pull request #14043 from unknownbrackets/vertexjit-abi
vertexjit: Correct saved registers on x64
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commit
30b6f1f865
@ -732,6 +732,7 @@ void CallSyscall(MIPSOpcode op)
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int funcnum = callno & 0xFFF;
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int modulenum = (callno & 0xFF000) >> 12;
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double total = time_now_d() - start - hleSteppingTime;
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_dbg_assert_msg_(total >= 0.0, "Time spent in syscall became negative");
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hleSteppingTime = 0.0;
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updateSyscallStats(modulenum, funcnum, total);
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}
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@ -185,7 +185,7 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int
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// Parameters automatically fall into place.
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// This will align the stack properly to 16 bytes (the call of this function pushed RIP, which is 8 bytes).
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const uint8_t STACK_FIXED_ALLOC = 64 + 8;
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const uint8_t STACK_FIXED_ALLOC = 96 + 8;
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#endif
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// Allocate temporary storage on the stack.
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@ -197,6 +197,8 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int
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MOVUPS(MDisp(ESP, 16), XMM5);
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MOVUPS(MDisp(ESP, 32), XMM6);
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MOVUPS(MDisp(ESP, 48), XMM7);
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MOVUPS(MDisp(ESP, 64), XMM8);
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MOVUPS(MDisp(ESP, 80), XMM9);
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bool prescaleStep = false;
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// Look for prescaled texcoord steps
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@ -273,6 +275,8 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int
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MOVUPS(XMM5, MDisp(ESP, 16));
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MOVUPS(XMM6, MDisp(ESP, 32));
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MOVUPS(XMM7, MDisp(ESP, 48));
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MOVUPS(XMM8, MDisp(ESP, 64));
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MOVUPS(XMM9, MDisp(ESP, 80));
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ADD(PTRBITS, R(ESP), Imm8(STACK_FIXED_ALLOC));
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#ifdef _M_IX86
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@ -954,7 +954,9 @@ void GPUCommon::NotifySteppingExit() {
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if (timeSteppingStarted_ <= 0.0) {
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ERROR_LOG(G3D, "Mismatched stepping enter/exit.");
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}
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timeSpentStepping_ += time_now_d() - timeSteppingStarted_;
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double total = time_now_d() - timeSteppingStarted_;
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_dbg_assert_msg_(total >= 0.0, "Time spent stepping became negative");
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timeSpentStepping_ += total;
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timeSteppingStarted_ = 0.0;
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}
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}
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@ -1028,6 +1030,7 @@ bool GPUCommon::InterpretList(DisplayList &list) {
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if (coreCollectDebugStats) {
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double total = time_now_d() - start - timeSpentStepping_;
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_dbg_assert_msg_(total >= 0.0, "Time spent DL processing became negative");
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hleSetSteppingTime(timeSpentStepping_);
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timeSpentStepping_ = 0.0;
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gpuStats.msProcessingDisplayLists += total;
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