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Merge pull request #11277 from unknownbrackets/fragtest
Oops, fix an edge case for avoiding discard
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commit
31646d6c8d
@ -40,20 +40,28 @@ bool CanUseHardwareTransform(int prim) {
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return !gstate.isModeThrough() && prim != GE_PRIM_RECTANGLES;
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}
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// Dest factors where it's safe to eliminate the alpha test under certain conditions
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static const bool safeDestFactors[16] = {
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true, // GE_DSTBLEND_SRCCOLOR,
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true, // GE_DSTBLEND_INVSRCCOLOR,
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false, // GE_DSTBLEND_SRCALPHA,
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true, // GE_DSTBLEND_INVSRCALPHA,
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true, // GE_DSTBLEND_DSTALPHA,
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true, // GE_DSTBLEND_INVDSTALPHA,
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false, // GE_DSTBLEND_DOUBLESRCALPHA,
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false, // GE_DSTBLEND_DOUBLEINVSRCALPHA,
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true, // GE_DSTBLEND_DOUBLEDSTALPHA,
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true, // GE_DSTBLEND_DOUBLEINVDSTALPHA,
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true, //GE_DSTBLEND_FIXB,
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};
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bool NeedsTestDiscard() {
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// We assume this is called only when enabled and not trivially true (may also be for color testing.)
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if (gstate.isStencilTestEnabled() && (gstate.pmska & 0xFF) != 0xFF)
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return true;
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if (gstate.isDepthTestEnabled() && gstate.isDepthWriteEnabled())
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return true;
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if (!gstate.isAlphaBlendEnabled())
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return true;
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if (gstate.getBlendFuncA() != GE_SRCBLEND_SRCALPHA && gstate.getBlendFuncA() != GE_DSTBLEND_DOUBLESRCALPHA)
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return true;
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// GE_DSTBLEND_DOUBLEINVSRCALPHA is actually inverse double src alpha, and doubling zero is still zero.
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if (gstate.getBlendFuncB() != GE_DSTBLEND_INVSRCALPHA && gstate.getBlendFuncB() != GE_DSTBLEND_DOUBLEINVSRCALPHA) {
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if (gstate.getBlendFuncB() != GE_DSTBLEND_FIXB || gstate.getFixB() != 0xFFFFFF)
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return true;
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}
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if (gstate.getBlendEq() != GE_BLENDMODE_MUL_AND_ADD && gstate.getBlendEq() != GE_BLENDMODE_MUL_AND_SUBTRACT_REVERSE)
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return true;
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if (gstate.isLogicOpEnabled() && gstate.getLogicOp() != GE_LOGIC_COPY)
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return true;
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return false;
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}
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bool IsAlphaTestTriviallyTrue() {
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switch (gstate.getAlphaTestFunction()) {
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@ -80,25 +88,10 @@ bool IsAlphaTestTriviallyTrue() {
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case GE_COMP_GREATER:
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{
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#if 0
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// Easy way to check the values in the debugger without ruining && early-out
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bool doTextureAlpha = gstate.isTextureAlphaUsed();
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bool stencilTest = gstate.isStencilTestEnabled();
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bool depthTest = gstate.isDepthTestEnabled();
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GEComparison depthTestFunc = gstate.getDepthTestFunction();
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int alphaRef = gstate.getAlphaTestRef();
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int blendA = gstate.getBlendFuncA();
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bool blendEnabled = gstate.isAlphaBlendEnabled();
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int blendB = gstate.getBlendFuncA();
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#endif
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return (gstate_c.vertexFullAlpha && (gstate_c.textureFullAlpha || !gstate.isTextureAlphaUsed())) || (
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(!gstate.isStencilTestEnabled() &&
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!gstate.isDepthTestEnabled() &&
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(!gstate.isLogicOpEnabled() || gstate.getLogicOp() == GE_LOGIC_COPY) &&
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gstate.getAlphaTestRef() == 0 &&
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gstate.isAlphaBlendEnabled() &&
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gstate.getBlendFuncA() == GE_SRCBLEND_SRCALPHA &&
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safeDestFactors[(int)gstate.getBlendFuncB()]));
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// If the texture and vertex only use 1.0 alpha, then the ref value doesn't matter.
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if (gstate_c.vertexFullAlpha && (gstate_c.textureFullAlpha || !gstate.isTextureAlphaUsed()))
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return true;
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return gstate.getAlphaTestRef() == 0 && !NeedsTestDiscard();
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}
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case GE_COMP_LEQUAL:
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@ -113,24 +106,6 @@ bool IsAlphaTestTriviallyTrue() {
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}
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}
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bool NeedsTestDiscard() {
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// We assume this is called only when enabled and not trivially true (may also be for color testing.)
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if (gstate.isStencilTestEnabled() && (gstate.pmska & 0xFF) != 0xFF)
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return true;
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if (gstate.isDepthTestEnabled() && gstate.isDepthWriteEnabled())
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return true;
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if (!gstate.isAlphaBlendEnabled())
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return true;
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if (gstate.isLogicOpEnabled() && gstate.getLogicOp() != GE_LOGIC_COPY)
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return true;
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if (gstate.getBlendFuncA() != GE_SRCBLEND_SRCALPHA && gstate.getBlendFuncA() != GE_DSTBLEND_DOUBLESRCALPHA)
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return true;
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if (!safeDestFactors[(int)gstate.getBlendFuncB()])
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return true;
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return false;
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}
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bool IsAlphaTestAgainstZero() {
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return gstate.getAlphaTestRef() == 0 && gstate.getAlphaTestMask() == 0xFF;
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}
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@ -862,6 +862,7 @@ bool TextureCacheGLES::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level)
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GLRenderManager *renderManager = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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// Not a framebuffer, so let's assume these are right.
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// TODO: But they may definitely not be, if the texture was scaled.
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int w = gstate.getTextureWidth(level);
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int h = gstate.getTextureHeight(level);
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@ -163,7 +163,7 @@ bool WindowsHeadlessHost::InitGraphics(std::string *error_message, GraphicsConte
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void WindowsHeadlessHost::ShutdownGraphics() {
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gfx_->StopThread();
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while (threadState_ != RenderThreadState::STOPPED)
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while (threadState_ != RenderThreadState::STOPPED && threadState_ != RenderThreadState::IDLE)
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sleep_ms(1);
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gfx_->Shutdown();
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