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softgpu: Remove an unused case.
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@ -569,10 +569,9 @@ void TransformUnit::SubmitPrimitive(const void* vertices, const void* indices, G
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// Some games send rectangles as a series of regular triangles.
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// We look for this, but only in throughmode.
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ClipVertexData buf[6];
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int buf_index = data_index_;
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for (int i = 0; i < data_index_; ++i) {
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buf[i] = data_[i];
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}
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// Could start at data_index_ and copy to buf, but there's little reason.
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int buf_index = 0;
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_assert_(data_index_ == 0);
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for (int vtx = 0; vtx < vertex_count; ++vtx) {
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buf[buf_index++] = vreader.Read(vtx);
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