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Remove accidental enabling of Mali driver workaround on other GPUs.
May help #19133
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@ -1054,8 +1054,6 @@ VKContext::VKContext(VulkanContext *vulkan, bool useRenderThread)
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INFO_LOG(G3D, "KHR_depth_stencil_resolve not supported, disabling multisampling");
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}
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bugs_.Infest(Draw::Bugs::NO_DEPTH_CANNOT_DISCARD_STENCIL_MALI);
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// We limit multisampling functionality to reasonably recent and known-good tiling GPUs.
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if (multisampleAllowed) {
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// Check for depth stencil resolve. Without it, depth textures won't work, and we don't want that mess
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