Remove accidental enabling of Mali driver workaround on other GPUs.

May help #19133
This commit is contained in:
Henrik Rydgård 2024-05-12 00:07:51 +02:00
parent c38ce2a5be
commit 336732afa8

View File

@ -1054,8 +1054,6 @@ VKContext::VKContext(VulkanContext *vulkan, bool useRenderThread)
INFO_LOG(G3D, "KHR_depth_stencil_resolve not supported, disabling multisampling");
}
bugs_.Infest(Draw::Bugs::NO_DEPTH_CANNOT_DISCARD_STENCIL_MALI);
// We limit multisampling functionality to reasonably recent and known-good tiling GPUs.
if (multisampleAllowed) {
// Check for depth stencil resolve. Without it, depth textures won't work, and we don't want that mess