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D3D: Reduce logspam
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291e5e53c0
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@ -790,7 +790,7 @@ namespace DX9 {
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const RECT dstRect = {x * rw / w, y * rh / h, (x + w) * rw / w, (y + h) * rh / h};
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HRESULT hr = fbo_blit_color(vfb->fbo, &srcRect, nullptr, &dstRect, g_Config.iBufFilter == SCALE_LINEAR ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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if (FAILED(hr)) {
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ERROR_LOG_REPORT(G3D, "fbo_blit_color failed on display: %08x", hr);
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ERROR_LOG_REPORT_ONCE(blit_fail, G3D, "fbo_blit_color failed on display: %08x", hr);
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dxstate.viewport.set(0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
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// These are in the output display coordinates
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if (g_Config.iBufFilter == SCALE_LINEAR) {
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