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https://github.com/hrydgard/ppsspp.git
synced 2025-02-06 21:47:44 +00:00
Some cleanup around input_state
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parent
03aa820c28
commit
3398288bd0
@ -56,11 +56,7 @@ static double lastActivity = 0.0;
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static double lastKeepAwake = 0.0;
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static GraphicsContext *graphicsContext;
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#ifdef _WIN32
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InputState input_state;
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#else
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extern InputState input_state;
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#endif
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void Core_NotifyWindowHidden(bool hidden) {
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windowHidden = hidden;
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@ -4,7 +4,9 @@
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#include "base/NativeApp.h"
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#include "base/mutex.h"
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#include "i18n/i18n.h"
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#include "input/input_state.h"
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#include "util/text/utf8.h"
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#include "Common/Log.h"
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#include "Common/StringUtils.h"
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#include "../Globals.h"
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@ -29,6 +31,8 @@ static recursive_mutex emuThreadLock;
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static HANDLE emuThread;
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static volatile long emuThreadReady;
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InputState input_state;
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extern std::vector<std::wstring> GetWideCmdLine();
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enum EmuThreadStatus : long
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@ -1,6 +1,5 @@
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#include "Common/CommonWindows.h"
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#include <d3d9.h>
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#include <DxErr.h>
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#include "GPU/Directx9/helper/global.h"
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#include "GPU/Directx9/helper/dx_fbo.h"
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@ -16,20 +15,6 @@
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#include "thin3d/thin3d.h"
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#include "thin3d/d3dx9_loader.h"
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// TODO: Move these into the context class.
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static bool has9Ex = false;
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static LPDIRECT3D9 d3d;
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static LPDIRECT3D9EX d3dEx;
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static int adapterId;
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static LPDIRECT3DDEVICE9 device;
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static LPDIRECT3DDEVICE9EX deviceEx;
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static HDC hDC; // Private GDI Device Context
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static HGLRC hRC; // Permanent Rendering Context
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static HWND hWnd; // Holds Our Window Handle
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static D3DPRESENT_PARAMETERS pp;
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static HMODULE hD3D9;
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void D3D9Context::SwapBuffers() {
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if (has9Ex) {
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deviceEx->EndScene();
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@ -56,7 +41,7 @@ bool IsWin7OrLater() {
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return (major > 6) || ((major == 6) && (minor >= 1));
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}
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static void GetRes(int &xres, int &yres) {
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static void GetRes(HWND hWnd, int &xres, int &yres) {
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RECT rc;
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GetClientRect(hWnd, &rc);
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xres = rc.right - rc.left;
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@ -143,7 +128,7 @@ bool D3D9Context::Init(HINSTANCE hInst, HWND wnd, std::string *error_message) {
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dwBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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int xres, yres;
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GetRes(xres, yres);
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GetRes(hWnd, xres, yres);
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memset(&pp, 0, sizeof(pp));
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pp.BackBufferWidth = xres;
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@ -206,7 +191,7 @@ void D3D9Context::Resize() {
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// This should only be called from the emu thread.
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int xres, yres;
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GetRes(xres, yres);
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GetRes(hWnd, xres, yres);
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bool w_changed = pp.BackBufferWidth != xres;
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bool h_changed = pp.BackBufferHeight != yres;
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@ -4,11 +4,16 @@
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#include "Common/CommonWindows.h"
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#include "Windows/GPU/WindowsGraphicsContext.h"
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#include <d3d9.h>
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class Thin3DContext;
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class D3D9Context : public WindowsGraphicsContext {
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public:
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D3D9Context() : has9Ex(false), d3d(nullptr), d3dEx(nullptr), adapterId(-1), device(nullptr), deviceEx(nullptr), hDC(nullptr), hRC(nullptr), hWnd(nullptr), hD3D9(nullptr) {
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memset(&pp, 0, sizeof(pp));
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}
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bool Init(HINSTANCE hInst, HWND window, std::string *error_message) override;
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void Shutdown() override;
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void SwapInterval(int interval) override;
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@ -17,5 +22,18 @@ public:
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void Resize() override;
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Thin3DContext *CreateThin3DContext() override;
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private:
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bool has9Ex;
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LPDIRECT3D9 d3d;
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LPDIRECT3D9EX d3dEx;
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int adapterId;
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LPDIRECT3DDEVICE9 device;
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LPDIRECT3DDEVICE9EX deviceEx;
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HDC hDC; // Private GDI Device Context
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HGLRC hRC; // Permanent Rendering Context
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HWND hWnd; // Holds Our Window Handle
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HMODULE hD3D9;
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D3DPRESENT_PARAMETERS pp;
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};
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@ -31,16 +31,6 @@
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#include "Windows/W32Util/Misc.h"
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#include "Windows/GPU/WindowsGLContext.h"
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static HDC hDC; // Private GDI Device Context
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static HGLRC hRC; // Permanent Rendering Context
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static HWND hWnd; // Holds Our Window Handle
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static volatile bool pauseRequested;
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static volatile bool resumeRequested;
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static HANDLE pauseEvent;
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static HANDLE resumeEvent;
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static int xres, yres;
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void WindowsGLContext::SwapBuffers() {
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::SwapBuffers(hDC);
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@ -20,4 +20,15 @@ public:
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void Resize() override;
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Thin3DContext *CreateThin3DContext() override;
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private:
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HDC hDC; // Private GDI Device Context
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HGLRC hRC; // Permanent Rendering Context
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HWND hWnd; // Holds Our Window Handle
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volatile bool pauseRequested;
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volatile bool resumeRequested;
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HANDLE pauseEvent;
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HANDLE resumeEvent;
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int xres, yres;
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};
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@ -87,6 +87,7 @@ bool AndroidEGLGraphicsContext::Init(ANativeWindow *wnd, int backbufferWidth, in
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return false;
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}
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gl->MakeCurrent();
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return true;
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}
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void AndroidEGLGraphicsContext::Shutdown() {
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@ -134,10 +135,10 @@ static int desiredBackbufferSizeY;
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static jmethodID postCommand;
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static jobject nativeActivity;
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static volatile bool exitRenderLoop;
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bool renderLoopRunning;
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static bool renderLoopRunning;
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float dp_xscale = 1.0f;
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float dp_yscale = 1.0f;
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static float dp_xscale = 1.0f;
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static float dp_yscale = 1.0f;
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InputState input_state;
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@ -83,9 +83,7 @@ bool System_InputBoxGetWString(const wchar_t *title, const std::wstring &default
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void System_AskForPermission(SystemPermission permission) {}
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PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
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#ifndef _WIN32
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InputState input_state;
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#endif
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int printUsage(const char *progname, const char *reason)
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{
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@ -33,11 +33,13 @@
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#include "base/NativeApp.h"
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#include "base/logging.h"
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#include "Common/CPUDetect.h"
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#include "Common/ArmEmitter.h"
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#include "input/input_state.h"
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#include "ext/disarm.h"
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#include "math/math_util.h"
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#include "util/text/parsers.h"
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#include "Common/CPUDetect.h"
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#include "Common/ArmEmitter.h"
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#include "Core/Config.h"
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#include "Core/MIPS/MIPSVFPUUtils.h"
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#include "Core/FileSystems/ISOFileSystem.h"
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@ -46,6 +48,8 @@
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#include "unittest/TestVertexJit.h"
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#include "unittest/UnitTest.h"
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InputState input_state;
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std::string System_GetProperty(SystemProperty prop) { return ""; }
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int System_GetPropertyInt(SystemProperty prop) { return -1; }
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void NativeMessageReceived(const char *message, const char *value) {}
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