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Implement sceMp3GetSumDecodedSample()
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@ -59,6 +59,7 @@ struct Mp3Context {
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p.Do(mp3PcmBuf);
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p.Do(mp3PcmBufSize);
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p.Do(mp3DecodedBytes);
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p.Do(mp3SumDecodedSamples);
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p.Do(mp3LoopNum);
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p.Do(mp3MaxSamples);
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p.Do(mp3Bitrate);
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@ -84,6 +85,7 @@ struct Mp3Context {
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int mp3DecodedBytes;
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int mp3LoopNum;
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int mp3MaxSamples;
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int mp3SumDecodedSamples;
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MediaEngine *mediaengine;
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int mp3Channels;
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@ -206,6 +208,8 @@ int sceMp3Decode(u32 mp3, u32 outPcmPtr) {
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fclose(file);
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}
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#endif
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// 2 bytes per channel and we always two channels per mp3 so it is 2 * 2
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ctx->mp3SumDecodedSamples += bytesdecoded / 2 * 2;
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return bytesdecoded;
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}
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@ -430,7 +434,14 @@ int sceMp3GetMaxOutputSample(u32 mp3)
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int sceMp3GetSumDecodedSample(u32 mp3) {
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ERROR_LOG_REPORT(ME, "UNIMPL sceMp3GetSumDecodedSample(%08X)", mp3);
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return 0;
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Mp3Context *ctx = getMp3Ctx(mp3);
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if (!ctx) {
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ERROR_LOG(ME, "%s: bad mp3 handle %08x", __FUNCTION__, mp3);
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return -1;
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}
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return ctx->mp3SumDecodedSamples;
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}
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int sceMp3SetLoopNum(u32 mp3, int loop) {
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