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Vulkan: Add indicator of swizzle mode to texture debug names
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@ -14,7 +14,7 @@
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#include "Core/KeyMap.h"
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void Screen::focusChanged(ScreenFocusChange focusChange) {
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char *eventName = "";
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const char *eventName = "";
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switch (focusChange) {
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case ScreenFocusChange::FOCUS_LOST_TOP: eventName = "FOCUS_LOST_TOP"; break;
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case ScreenFocusChange::FOCUS_BECAME_TOP: eventName = "FOCUS_BECAME_TOP"; break;
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@ -494,6 +494,7 @@ TexCacheEntry *TextureCacheCommon::SetTexture() {
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// Exponential backoff up to 512 frames. Textures are often reused.
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if (entry->numFrames > 32) {
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// Also, try to add some "randomness" to avoid rehashing several textures the same frame.
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// textureName is unioned with texturePtr and vkTex so will work for the other backends.
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entry->framesUntilNextFullHash = std::min(512, entry->numFrames) + (((intptr_t)(entry->textureName) >> 12) & 15);
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} else {
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entry->framesUntilNextFullHash = entry->numFrames;
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@ -503,11 +503,11 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
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case VULKAN_4444_FORMAT: mapping = &VULKAN_4444_SWIZZLE; break;
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case VULKAN_1555_FORMAT: mapping = &VULKAN_1555_SWIZZLE; break;
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case VULKAN_565_FORMAT: mapping = &VULKAN_565_SWIZZLE; break;
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default: mapping = &VULKAN_8888_SWIZZLE; break; // no swizzle
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default: mapping = &VULKAN_8888_SWIZZLE; break; // no channel swizzle
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}
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char texName[64]{};
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snprintf(texName, sizeof(texName), "tex_%08x_%s", entry->addr, GeTextureFormatToString((GETextureFormat)entry->format, gstate.getClutPaletteFormat()));
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char texName[64];
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snprintf(texName, sizeof(texName), "tex_%08x_%s_%s", entry->addr, GeTextureFormatToString((GETextureFormat)entry->format, gstate.getClutPaletteFormat()), gstate.isTextureSwizzled() ? "swz" : "lin");
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entry->vkTex = new VulkanTexture(vulkan, texName);
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VulkanTexture *image = entry->vkTex;
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bool allocSuccess = image->CreateDirect(cmdInit, plan.createW, plan.createH, plan.depth, plan.levelsToCreate, actualFmt, imageLayout, usage, mapping);
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