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Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
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Windows/.gitignore
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2
Windows/.gitignore
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@ -0,0 +1,2 @@
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*.VC.VC.opendb
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*.VC.db
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@ -53,6 +53,7 @@
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#include "Common/Vulkan/VulkanLoader.h"
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#include "Common/Vulkan/VulkanContext.h"
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#include "base/stringutil.h"
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#include "thin3d/thin3d.h"
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#include "util/text/parsers.h"
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#include "Windows/GPU/WindowsVulkanContext.h"
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@ -124,12 +125,20 @@ static VkBool32 VKAPI_CALL Vulkan_Dbg(VkDebugReportFlagsEXT msgFlags, VkDebugRep
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}
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message << "[" << pLayerPrefix << "] " << ObjTypeToString(objType) << " Code " << msgCode << " : " << pMsg << "\n";
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// Getting some bizarre false positives for mapping image memory.
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// https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/121
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if (msgCode == 6 && (!memcmp(pMsg, "Cannot map", 10) || !memcmp(pMsg, "Cannot sub", 10)))
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// validator or glslang bug (validator #298)
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if (msgCode == 15 && startsWith(pMsg, "Shader requires"))
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return false;
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// And for dynamic offsets.
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if (msgCode == 62 && (!memcmp(pMsg, "VkDesc", 6)))
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// layout barrier. TODO: This one I should fix.
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if (msgCode == 7 && startsWith(pMsg, "Cannot submit cmd buffer"))
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return false;
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// memory free'd while still holding a ref. validator bug? or worrying...
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if (msgCode == 6 && startsWith(pMsg, "Attempting to free memory"))
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return false;
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// another validator bug (validator #299)
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if (msgCode == 63 && startsWith(pMsg, "VkDescriptorSet"))
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return false;
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#ifdef _WIN32
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