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https://github.com/hrydgard/ppsspp.git
synced 2024-11-22 21:09:52 +00:00
Experiment with the collapsible header thingy. Slightly increase the font size of headers.
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@ -607,6 +607,7 @@ CollapsibleHeader::CollapsibleHeader(bool *toggle, const std::string &text, Layo
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void CollapsibleHeader::Draw(UIContext &dc) {
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Style style = dc.theme->itemStyle;
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style.background.color = 0;
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if (HasFocus()) style = dc.theme->itemFocusedStyle;
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if (down_) style = dc.theme->itemDownStyle;
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if (!IsEnabled()) style = dc.theme->itemDisabledStyle;
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@ -382,7 +382,7 @@ static const char *const gpuUseFlagNames[32] = {
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"GPU_USE_VS_RANGE_CULLING",
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"GPU_USE_BLEND_MINMAX",
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"GPU_USE_LOGIC_OP",
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"N/A",
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"GPU_USE_FRAGMENT_UBERSHADER",
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"GPU_USE_TEXTURE_NPOT",
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"GPU_USE_ANISOTROPY",
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"GPU_USE_CLEAR_RAM_HACK",
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@ -472,42 +472,43 @@ void SystemInfoScreen::CreateTabs() {
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LinearLayout *deviceSpecs = AddTab("Device Info", si->T("Device Info"));
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deviceSpecs->Add(new ItemHeader(si->T("System Information")));
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deviceSpecs->Add(new InfoItem(si->T("System Name", "Name"), System_GetProperty(SYSPROP_NAME)));
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CollapsibleSection *systemInfo = deviceSpecs->Add(new CollapsibleSection(si->T("System Information")));
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systemInfo->Add(new InfoItem(si->T("System Name", "Name"), System_GetProperty(SYSPROP_NAME)));
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#if PPSSPP_PLATFORM(ANDROID)
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deviceSpecs->Add(new InfoItem(si->T("System Version"), StringFromInt(System_GetPropertyInt(SYSPROP_SYSTEMVERSION))));
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systemInfo->Add(new InfoItem(si->T("System Version"), StringFromInt(System_GetPropertyInt(SYSPROP_SYSTEMVERSION))));
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#endif
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deviceSpecs->Add(new InfoItem(si->T("Lang/Region"), System_GetProperty(SYSPROP_LANGREGION)));
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systemInfo->Add(new InfoItem(si->T("Lang/Region"), System_GetProperty(SYSPROP_LANGREGION)));
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std::string board = System_GetProperty(SYSPROP_BOARDNAME);
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if (!board.empty())
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deviceSpecs->Add(new InfoItem(si->T("Board"), board));
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deviceSpecs->Add(new InfoItem(si->T("ABI"), GetCompilerABI()));
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systemInfo->Add(new InfoItem(si->T("Board"), board));
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systemInfo->Add(new InfoItem(si->T("ABI"), GetCompilerABI()));
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#ifdef _WIN32
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if (IsDebuggerPresent()) {
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deviceSpecs->Add(new InfoItem(si->T("Debugger Present"), di->T("Yes")));
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systemInfo->Add(new InfoItem(si->T("Debugger Present"), di->T("Yes")));
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}
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#endif
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deviceSpecs->Add(new ItemHeader(si->T("CPU Information")));
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CollapsibleSection *cpuInfo = deviceSpecs->Add(new CollapsibleSection(si->T("CPU Information")));
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// Don't bother showing the CPU name if we don't have one.
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if (strcmp(cpu_info.brand_string, "Unknown") != 0) {
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deviceSpecs->Add(new InfoItem(si->T("CPU Name", "Name"), cpu_info.brand_string));
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cpuInfo->Add(new InfoItem(si->T("CPU Name", "Name"), cpu_info.brand_string));
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}
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int totalThreads = cpu_info.num_cores * cpu_info.logical_cpu_count;
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std::string cores = StringFromFormat(si->T("%d (%d per core, %d cores)"), totalThreads, cpu_info.logical_cpu_count, cpu_info.num_cores);
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deviceSpecs->Add(new InfoItem(si->T("Threads"), cores));
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cpuInfo->Add(new InfoItem(si->T("Threads"), cores));
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#if PPSSPP_PLATFORM(IOS)
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deviceSpecs->Add(new InfoItem(si->T("JIT available"), System_GetPropertyBool(SYSPROP_CAN_JIT) ? di->T("Yes") : di->T("No")));
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cpuInfo->Add(new InfoItem(si->T("JIT available"), System_GetPropertyBool(SYSPROP_CAN_JIT) ? di->T("Yes") : di->T("No")));
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#endif
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deviceSpecs->Add(new ItemHeader(si->T("GPU Information")));
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CollapsibleSection *gpuInfo = deviceSpecs->Add(new CollapsibleSection(si->T("GPU Information")));
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DrawContext *draw = screenManager()->getDrawContext();
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const std::string apiNameKey = draw->GetInfoString(InfoField::APINAME);
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const char *apiName = gr->T(apiNameKey);
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deviceSpecs->Add(new InfoItem(si->T("3D API"), apiName));
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gpuInfo->Add(new InfoItem(si->T("3D API"), apiName));
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// TODO: Not really vendor, on most APIs it's a device name (GL calls it vendor though).
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std::string vendorString;
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@ -516,22 +517,22 @@ void SystemInfoScreen::CreateTabs() {
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} else {
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vendorString = draw->GetInfoString(InfoField::VENDORSTRING);
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}
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deviceSpecs->Add(new InfoItem(si->T("Vendor"), vendorString));
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gpuInfo->Add(new InfoItem(si->T("Vendor"), vendorString));
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std::string vendor = draw->GetInfoString(InfoField::VENDOR);
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if (vendor.size())
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deviceSpecs->Add(new InfoItem(si->T("Vendor (detected)"), vendor));
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deviceSpecs->Add(new InfoItem(si->T("Driver Version"), draw->GetInfoString(InfoField::DRIVER)));
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gpuInfo->Add(new InfoItem(si->T("Vendor (detected)"), vendor));
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gpuInfo->Add(new InfoItem(si->T("Driver Version"), draw->GetInfoString(InfoField::DRIVER)));
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#ifdef _WIN32
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if (GetGPUBackend() != GPUBackend::VULKAN)
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deviceSpecs->Add(new InfoItem(si->T("Driver Version"), System_GetProperty(SYSPROP_GPUDRIVER_VERSION)));
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gpuInfo->Add(new InfoItem(si->T("Driver Version"), System_GetProperty(SYSPROP_GPUDRIVER_VERSION)));
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#if !PPSSPP_PLATFORM(UWP)
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if (GetGPUBackend() == GPUBackend::DIRECT3D9) {
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deviceSpecs->Add(new InfoItem(si->T("D3DCompiler Version"), StringFromFormat("%d", GetD3DCompilerVersion())));
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gpuInfo->Add(new InfoItem(si->T("D3DCompiler Version"), StringFromFormat("%d", GetD3DCompilerVersion())));
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}
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#endif
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#endif
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if (GetGPUBackend() == GPUBackend::OPENGL) {
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deviceSpecs->Add(new InfoItem(si->T("Core Context"), gl_extensions.IsCoreContext ? di->T("Active") : di->T("Inactive")));
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gpuInfo->Add(new InfoItem(si->T("Core Context"), gl_extensions.IsCoreContext ? di->T("Active") : di->T("Inactive")));
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int highp_int_min = gl_extensions.range[1][5][0];
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int highp_int_max = gl_extensions.range[1][5][1];
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int highp_float_min = gl_extensions.range[1][2][0];
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@ -539,15 +540,15 @@ void SystemInfoScreen::CreateTabs() {
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if (highp_int_max != 0) {
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char temp[512];
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snprintf(temp, sizeof(temp), "Highp int range: %d-%d", highp_int_min, highp_int_max);
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deviceSpecs->Add(new InfoItem(si->T("High precision int range"), temp));
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gpuInfo->Add(new InfoItem(si->T("High precision int range"), temp));
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}
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if (highp_float_max != 0) {
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char temp[512];
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snprintf(temp, sizeof(temp), "Highp float range: %d-%d", highp_int_min, highp_int_max);
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deviceSpecs->Add(new InfoItem(si->T("High precision float range"), temp));
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gpuInfo->Add(new InfoItem(si->T("High precision float range"), temp));
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}
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}
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deviceSpecs->Add(new InfoItem(si->T("Depth buffer format"), DataFormatToString(draw->GetDeviceCaps().preferredDepthBufferFormat)));
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gpuInfo->Add(new InfoItem(si->T("Depth buffer format"), DataFormatToString(draw->GetDeviceCaps().preferredDepthBufferFormat)));
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std::string texCompressionFormats;
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// Simple non-detailed summary of supported tex compression formats.
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@ -556,38 +557,38 @@ void SystemInfoScreen::CreateTabs() {
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if (draw->GetDataFormatSupport(Draw::DataFormat::BC1_RGBA_UNORM_BLOCK)) texCompressionFormats += "BC1-3 ";
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if (draw->GetDataFormatSupport(Draw::DataFormat::BC4_UNORM_BLOCK)) texCompressionFormats += "BC4-5 ";
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if (draw->GetDataFormatSupport(Draw::DataFormat::BC7_UNORM_BLOCK)) texCompressionFormats += "BC7 ";
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deviceSpecs->Add(new InfoItem(si->T("Compressed texture formats"), texCompressionFormats));
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gpuInfo->Add(new InfoItem(si->T("Compressed texture formats"), texCompressionFormats));
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deviceSpecs->Add(new ItemHeader(si->T("OS Information")));
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deviceSpecs->Add(new InfoItem(si->T("Memory Page Size"), StringFromFormat(si->T("%d bytes"), GetMemoryProtectPageSize())));
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deviceSpecs->Add(new InfoItem(si->T("RW/RX exclusive"), PlatformIsWXExclusive() ? di->T("Active") : di->T("Inactive")));
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CollapsibleSection *osInformation = deviceSpecs->Add(new CollapsibleSection(si->T("OS Information")));
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osInformation->Add(new InfoItem(si->T("Memory Page Size"), StringFromFormat(si->T("%d bytes"), GetMemoryProtectPageSize())));
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osInformation->Add(new InfoItem(si->T("RW/RX exclusive"), PlatformIsWXExclusive() ? di->T("Active") : di->T("Inactive")));
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#if PPSSPP_PLATFORM(ANDROID)
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deviceSpecs->Add(new InfoItem(si->T("Sustained perf mode"), System_GetPropertyBool(SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE) ? di->T("Supported") : di->T("Unsupported")));
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osInformation->Add(new InfoItem(si->T("Sustained perf mode"), System_GetPropertyBool(SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE) ? di->T("Supported") : di->T("Unsupported")));
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#endif
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const char *build = si->T("Release");
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#ifdef _DEBUG
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build = si->T("Debug");
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#endif
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deviceSpecs->Add(new InfoItem(si->T("PPSSPP build"), build));
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osInformation->Add(new InfoItem(si->T("PPSSPP build"), build));
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deviceSpecs->Add(new ItemHeader(si->T("Audio Information")));
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deviceSpecs->Add(new InfoItem(si->T("Sample rate"), StringFromFormat(si->T("%d Hz"), System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE))));
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CollapsibleSection *audioInformation = deviceSpecs->Add(new CollapsibleSection(si->T("Audio Information")));
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audioInformation->Add(new InfoItem(si->T("Sample rate"), StringFromFormat(si->T("%d Hz"), System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE))));
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int framesPerBuffer = System_GetPropertyInt(SYSPROP_AUDIO_FRAMES_PER_BUFFER);
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if (framesPerBuffer > 0) {
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deviceSpecs->Add(new InfoItem(si->T("Frames per buffer"), StringFromFormat("%d", framesPerBuffer)));
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audioInformation->Add(new InfoItem(si->T("Frames per buffer"), StringFromFormat("%d", framesPerBuffer)));
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}
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#if PPSSPP_PLATFORM(ANDROID)
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deviceSpecs->Add(new InfoItem(si->T("Optimal sample rate"), StringFromFormat(si->T("%d Hz"), System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE))));
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deviceSpecs->Add(new InfoItem(si->T("Optimal frames per buffer"), StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER))));
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audioInformation->Add(new InfoItem(si->T("Optimal sample rate"), StringFromFormat(si->T("%d Hz"), System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE))));
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audioInformation->Add(new InfoItem(si->T("Optimal frames per buffer"), StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER))));
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#endif
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deviceSpecs->Add(new ItemHeader(si->T("Display Information")));
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CollapsibleSection *displayInfo = deviceSpecs->Add(new CollapsibleSection(si->T("Display Information")));
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#if PPSSPP_PLATFORM(ANDROID)
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deviceSpecs->Add(new InfoItem(si->T("Native Resolution"), StringFromFormat("%dx%d",
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displayInfo->Add(new InfoItem(si->T("Native Resolution"), StringFromFormat("%dx%d",
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System_GetPropertyInt(SYSPROP_DISPLAY_XRES),
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System_GetPropertyInt(SYSPROP_DISPLAY_YRES))));
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deviceSpecs->Add(new InfoItem(si->T("UI Resolution"), StringFromFormat("%dx%d (%s: %0.2f)",
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displayInfo->Add(new InfoItem(si->T("UI Resolution"), StringFromFormat("%dx%d (%s: %0.2f)",
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g_display.dp_xres,
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g_display.dp_yres,
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si->T("DPI"),
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@ -596,10 +597,10 @@ void SystemInfoScreen::CreateTabs() {
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#if !PPSSPP_PLATFORM(WINDOWS)
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// Don't show on Windows, since it's always treated as 60 there.
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deviceSpecs->Add(new InfoItem(si->T("Refresh rate"), StringFromFormat(si->T("%0.2f Hz"), (float)System_GetPropertyFloat(SYSPROP_DISPLAY_REFRESH_RATE))));
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displayInfo->Add(new InfoItem(si->T("Refresh rate"), StringFromFormat(si->T("%0.2f Hz"), (float)System_GetPropertyFloat(SYSPROP_DISPLAY_REFRESH_RATE))));
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#endif
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deviceSpecs->Add(new ItemHeader(si->T("Version Information")));
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CollapsibleSection *versionInfo = deviceSpecs->Add(new CollapsibleSection(si->T("Version Information")));
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std::string apiVersion;
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if (GetGPUBackend() == GPUBackend::OPENGL) {
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if (gl_extensions.IsGLES) {
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@ -612,26 +613,26 @@ void SystemInfoScreen::CreateTabs() {
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if (apiVersion.size() > 30)
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apiVersion.resize(30);
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}
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deviceSpecs->Add(new InfoItem(si->T("API Version"), apiVersion));
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deviceSpecs->Add(new InfoItem(si->T("Shading Language"), draw->GetInfoString(InfoField::SHADELANGVERSION)));
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versionInfo->Add(new InfoItem(si->T("API Version"), apiVersion));
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versionInfo->Add(new InfoItem(si->T("Shading Language"), draw->GetInfoString(InfoField::SHADELANGVERSION)));
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#if PPSSPP_PLATFORM(ANDROID)
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std::string moga = System_GetProperty(SYSPROP_MOGA_VERSION);
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if (moga.empty()) {
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moga = si->T("(none detected)");
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}
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deviceSpecs->Add(new InfoItem("Moga", moga));
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versionInfo->Add(new InfoItem("Moga", moga));
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#endif
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if (gstate_c.GetUseFlags()) {
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// We're in-game, and can determine these.
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// TODO: Call a static version of GPUCommon::CheckGPUFeatures() and derive them here directly.
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deviceSpecs->Add(new ItemHeader(si->T("GPU Flags")));
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CollapsibleSection *gpuFlags = deviceSpecs->Add(new CollapsibleSection(si->T("GPU Flags")));
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for (int i = 0; i < 32; i++) {
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if (gstate_c.Use((1 << i))) {
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deviceSpecs->Add(new TextView(GpuUseFlagToString(i), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
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gpuFlags->Add(new TextView(GpuUseFlagToString(i), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
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}
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}
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}
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@ -191,12 +191,12 @@ void UpdateTheme(UIContext *ctx) {
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#if defined(USING_WIN_UI) || PPSSPP_PLATFORM(UWP) || defined(USING_QT_UI)
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ui_theme.uiFont = UI::FontStyle(FontID("UBUNTU24"), g_Config.sFont.c_str(), 22);
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ui_theme.uiFontSmall = UI::FontStyle(FontID("UBUNTU24"), g_Config.sFont.c_str(), 15);
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ui_theme.uiFontSmaller = UI::FontStyle(FontID("UBUNTU24"), g_Config.sFont.c_str(), 12);
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ui_theme.uiFontSmall = UI::FontStyle(FontID("UBUNTU24"), g_Config.sFont.c_str(), 17);
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ui_theme.uiFontSmaller = UI::FontStyle(FontID("UBUNTU24"), g_Config.sFont.c_str(), 13);
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#else
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ui_theme.uiFont = UI::FontStyle(FontID("UBUNTU24"), "", 20);
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ui_theme.uiFontSmall = UI::FontStyle(FontID("UBUNTU24"), "", 14);
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ui_theme.uiFontSmaller = UI::FontStyle(FontID("UBUNTU24"), "", 11);
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ui_theme.uiFontSmall = UI::FontStyle(FontID("UBUNTU24"), "", 15);
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ui_theme.uiFontSmaller = UI::FontStyle(FontID("UBUNTU24"), "", 12);
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#endif
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ui_theme.checkOn = ImageID("I_CHECKEDBOX");
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