mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Start implementing cocoa-based text rendering. Doesn't work yet, renders garbage.
This commit is contained in:
parent
455e28da6c
commit
3965c1ae6b
@ -807,6 +807,8 @@ add_library(Common STATIC
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Common/Render/Text/draw_text.h
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Common/Render/Text/draw_text_android.cpp
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Common/Render/Text/draw_text_android.h
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Common/Render/Text/draw_text_cocoa.mm
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Common/Render/Text/draw_text_cocoa.h
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Common/Render/Text/draw_text_sdl.cpp
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Common/Render/Text/draw_text_sdl.h
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Common/Render/Text/draw_text_win.cpp
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@ -8,6 +8,7 @@
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#include "Common/Render/Text/draw_text.h"
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#include "Common/Render/Text/draw_text_win.h"
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#include "Common/Render/Text/draw_text_cocoa.h"
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#include "Common/Render/Text/draw_text_uwp.h"
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#include "Common/Render/Text/draw_text_qt.h"
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#include "Common/Render/Text/draw_text_android.h"
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@ -89,6 +90,8 @@ TextDrawer *TextDrawer::Create(Draw::DrawContext *draw) {
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drawer = new TextDrawerWin32(draw);
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#elif PPSSPP_PLATFORM(UWP)
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drawer = new TextDrawerUWP(draw);
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#elif PPSSPP_PLATFORM(MAC)
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drawer = new TextDrawerCocoa(draw);
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#elif defined(USING_QT_UI)
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drawer = new TextDrawerQt(draw);
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#elif PPSSPP_PLATFORM(ANDROID)
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40
Common/Render/Text/draw_text_cocoa.h
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40
Common/Render/Text/draw_text_cocoa.h
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@ -0,0 +1,40 @@
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#pragma once
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#include "ppsspp_config.h"
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#if PPSSPP_PLATFORM(MAC)
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#include <map>
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#include "Common/Render/Text/draw_text.h"
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struct TextDrawerContext;
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// Internal struct but all details in .cpp file (pimpl to avoid pulling in excessive headers here)
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class TextDrawerFontContext;
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class TextDrawerCocoa : public TextDrawer {
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public:
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TextDrawerCocoa(Draw::DrawContext *draw);
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~TextDrawerCocoa();
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uint32_t SetFont(const char *fontName, int size, int flags) override;
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void SetFont(uint32_t fontHandle) override; // Shortcut once you've set the font once.
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void MeasureString(std::string_view str, float *w, float *h) override;
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void MeasureStringRect(std::string_view str, const Bounds &bounds, float *w, float *h, int align = ALIGN_TOPLEFT) override;
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void DrawString(DrawBuffer &target, std::string_view str, float x, float y, uint32_t color, int align = ALIGN_TOPLEFT) override;
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void DrawStringBitmap(std::vector<uint8_t> &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, std::string_view str, int align = ALIGN_TOPLEFT) override;
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// Use for housekeeping like throwing out old strings.
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void OncePerFrame() override;
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protected:
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void ClearCache() override;
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void RecreateFonts(); // On DPI change
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TextDrawerContext *ctx_;
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std::map<uint32_t, std::unique_ptr<TextDrawerFontContext>> fontMap_;
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uint32_t fontHash_;
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std::map<CacheKey, std::unique_ptr<TextStringEntry>> cache_;
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std::map<CacheKey, std::unique_ptr<TextMeasureEntry>> sizeCache_;
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};
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#endif
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Common/Render/Text/draw_text_cocoa.mm
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424
Common/Render/Text/draw_text_cocoa.mm
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@ -0,0 +1,424 @@
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#include "ppsspp_config.h"
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#import "draw_text_cocoa.h"
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#if PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS)
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#import <Foundation/Foundation.h>
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#import <CoreText/CoreText.h>
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#import <CoreGraphics/CoreGraphics.h>
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#if PPSSPP_PLATFORM(MAC)
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#import <AppKit/AppKit.h>
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#define ColorType NSColor
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#else
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#import <UIKit/UIKit.h>
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#define ColorType UIColor
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#endif
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#include "Common/System/Display.h"
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#include "Common/GPU/thin3d.h"
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#include "Common/Data/Hash/Hash.h"
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#include "Common/Data/Text/WrapText.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Render/Text/draw_text.h"
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#include "Common/Render/Text/draw_text_cocoa.h"
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#include "Common/Log.h"
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#include "Common/StringUtils.h"
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enum {
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MAX_TEXT_WIDTH = 4096,
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MAX_TEXT_HEIGHT = 512
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};
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class TextDrawerFontContext {
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public:
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~TextDrawerFontContext() {
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Destroy();
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}
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void Create() {
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// Create an attributed string with string and font information
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CGFloat fontSize = height * dpiScale;
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CTFontRef font = CTFontCreateWithName(CFSTR("Helvetica Light"), fontSize, nil);
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attributes = [NSDictionary dictionaryWithObjectsAndKeys:
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(id)font, kCTFontAttributeName,
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kCFBooleanTrue, kCTForegroundColorFromContextAttributeName,
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nil];
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//[attributes setValue:kCGColorWhite forKey: kCTForegroundColorAttributeName];
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}
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void Destroy() {
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//CFRelease(font);
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font = {};
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}
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NSDictionary* attributes = nil;
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CTFontRef font = nil;
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std::string fname;
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int height;
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int bold;
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float dpiScale;
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};
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TextDrawerCocoa::TextDrawerCocoa(Draw::DrawContext *draw) : TextDrawer(draw) {
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}
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TextDrawerCocoa::~TextDrawerCocoa() {
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ClearCache();
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fontMap_.clear();
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}
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// TODO: Share with other backends.
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uint32_t TextDrawerCocoa::SetFont(const char *fontName, int size, int flags) {
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uint32_t fontHash = fontName ? hash::Adler32((const uint8_t *)fontName, strlen(fontName)) : 0;
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fontHash ^= size;
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fontHash ^= flags << 10;
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auto iter = fontMap_.find(fontHash);
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if (iter != fontMap_.end()) {
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fontHash_ = fontHash;
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return fontHash;
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}
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std::string fname;
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if (fontName)
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fname = fontName;
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else
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fname = "Helvetica Light";
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TextDrawerFontContext *font = new TextDrawerFontContext();
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font->bold = false;
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font->height = size;
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font->fname = fname;
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font->dpiScale = dpiScale_;
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font->Create();
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fontMap_[fontHash] = std::unique_ptr<TextDrawerFontContext>(font);
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fontHash_ = fontHash;
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return fontHash;
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}
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void TextDrawerCocoa::SetFont(uint32_t fontHandle) {
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auto iter = fontMap_.find(fontHandle);
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if (iter != fontMap_.end()) {
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fontHash_ = fontHandle;
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}
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}
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void TextDrawerCocoa::ClearCache() {
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for (auto &iter : cache_) {
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if (iter.second->texture)
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iter.second->texture->Release();
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}
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cache_.clear();
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sizeCache_.clear();
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}
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void TextDrawerCocoa::RecreateFonts() {
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for (auto &iter : fontMap_) {
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iter.second->dpiScale = dpiScale_;
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iter.second->Create();
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}
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}
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void TextDrawerCocoa::MeasureString(std::string_view str, float *w, float *h) {
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CacheKey key{ std::string(str), fontHash_ };
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TextMeasureEntry *entry;
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auto iter = sizeCache_.find(key);
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if (iter != sizeCache_.end()) {
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entry = iter->second.get();
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} else {
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auto iter = fontMap_.find(fontHash_);
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NSDictionary *attributes = nil;
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if (iter != fontMap_.end()) {
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attributes = iter->second->attributes;
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}
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std::string toMeasure = ReplaceAll(std::string(str), "&&", "&");
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std::vector<std::string_view> lines;
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SplitString(toMeasure, '\n', lines);
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int extW = 0, extH = 0;
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for (auto &line : lines) {
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NSString *string = [[NSString alloc] initWithBytes:line.data() length:line.size() encoding: NSUTF8StringEncoding];
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NSAttributedString* as = [[NSAttributedString alloc] initWithString:string attributes:attributes];
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CTLineRef ctline = CTLineCreateWithAttributedString((CFAttributedStringRef)as);
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CGFloat ascent, descent, leading;
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double fWidth = CTLineGetTypographicBounds(ctline, &ascent, &descent, &leading);
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size_t width = (size_t)ceilf(fWidth);
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size_t height = (size_t)ceilf(ascent + descent);
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if (width > extW)
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extW = width;
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extH += height;
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}
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entry = new TextMeasureEntry();
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entry->width = extW;
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entry->height = extH;
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sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
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}
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entry->lastUsedFrame = frameCount_;
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*w = entry->width * fontScaleX_ * dpiScale_;
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*h = entry->height * fontScaleY_ * dpiScale_;
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}
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void TextDrawerCocoa::MeasureStringRect(std::string_view str, const Bounds &bounds, float *w, float *h, int align) {
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auto iter = fontMap_.find(fontHash_);
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NSDictionary *attributes = nil;
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if (iter != fontMap_.end()) {
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attributes = iter->second->attributes;
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}
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std::string toMeasure = std::string(str);
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int wrap = align & (FLAG_WRAP_TEXT | FLAG_ELLIPSIZE_TEXT);
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if (wrap) {
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bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
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WrapString(toMeasure, toMeasure.c_str(), rotated ? bounds.h : bounds.w, wrap);
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}
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std::vector<std::string_view> lines;
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SplitString(toMeasure, '\n', lines);
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int total_w = 0;
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int total_h = 0;
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CacheKey key{ "", fontHash_};
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for (size_t i = 0; i < lines.size(); i++) {
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key.text = lines[i];
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TextMeasureEntry *entry;
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auto iter = sizeCache_.find(key);
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if (iter != sizeCache_.end()) {
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entry = iter->second.get();
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} else {
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std::string line = lines[i].empty() ? " " : ReplaceAll(lines[i], "&&", "&");
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NSString *string = [[NSString alloc] initWithBytes:line.data() length:line.size() encoding: NSUTF8StringEncoding];
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NSAttributedString* as = [[NSAttributedString alloc] initWithString:string attributes:attributes];
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CTLineRef ctline = CTLineCreateWithAttributedString((CFAttributedStringRef)as);
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CGFloat ascent, descent, leading;
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double fWidth = CTLineGetTypographicBounds(ctline, &ascent, &descent, &leading);
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size_t width = (size_t)ceilf(fWidth);
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size_t height = (size_t)ceilf(ascent + descent);
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entry = new TextMeasureEntry();
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entry->width = width;
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entry->height = height;
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sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
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}
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entry->lastUsedFrame = frameCount_;
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if (total_w < entry->width) {
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total_w = entry->width;
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}
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int h = entry->height; // i == lines.size() - 1 ? entry->height : metrics.tmHeight + metrics.tmExternalLeading;
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total_h += h;
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}
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*w = total_w * fontScaleX_ * dpiScale_;
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*h = total_h * fontScaleY_ * dpiScale_;
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}
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void TextDrawerCocoa::DrawString(DrawBuffer &target, std::string_view str, float x, float y, uint32_t color, int align) {
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using namespace Draw;
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if (str.empty()) {
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return;
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}
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CacheKey key{ std::string(str), fontHash_ };
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target.Flush(true);
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TextStringEntry *entry;
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auto iter = cache_.find(key);
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if (iter != cache_.end()) {
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entry = iter->second.get();
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entry->lastUsedFrame = frameCount_;
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} else {
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DataFormat texFormat;
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// For our purposes these are equivalent, so just choose the supported one. D3D can emulate them.
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if (draw_->GetDataFormatSupport(Draw::DataFormat::A4R4G4B4_UNORM_PACK16) & FMT_TEXTURE)
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texFormat = Draw::DataFormat::A4R4G4B4_UNORM_PACK16;
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else if (draw_->GetDataFormatSupport(Draw::DataFormat::R4G4B4A4_UNORM_PACK16) & FMT_TEXTURE)
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texFormat = Draw::DataFormat::R4G4B4A4_UNORM_PACK16;
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else if (draw_->GetDataFormatSupport(Draw::DataFormat::B4G4R4A4_UNORM_PACK16) & FMT_TEXTURE)
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texFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
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else
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texFormat = Draw::DataFormat::R8G8B8A8_UNORM;
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entry = new TextStringEntry();
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bool emoji = AnyEmojiInString(key.text.c_str(), key.text.size());
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if (emoji)
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texFormat = Draw::DataFormat::R8G8B8A8_UNORM;
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// Convert the bitmap to a Thin3D compatible array of 16-bit pixels. Can't use a single channel format
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// because we need white. Well, we could using swizzle, but not all our backends support that.
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TextureDesc desc{};
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std::vector<uint8_t> bitmapData;
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DrawStringBitmap(bitmapData, *entry, texFormat, str, align);
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desc.initData.push_back(&bitmapData[0]);
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desc.type = TextureType::LINEAR2D;
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desc.format = texFormat;
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desc.width = entry->bmWidth;
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desc.height = entry->bmHeight;
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desc.depth = 1;
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desc.mipLevels = 1;
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desc.tag = "TextDrawer";
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entry->texture = draw_->CreateTexture(desc);
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cache_[key] = std::unique_ptr<TextStringEntry>(entry);
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}
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if (entry->texture) {
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draw_->BindTexture(0, entry->texture);
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}
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// Okay, the texture is bound, let's draw.
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float w = entry->width * fontScaleX_ * dpiScale_;
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float h = entry->height * fontScaleY_ * dpiScale_;
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float u = entry->width / (float)entry->bmWidth;
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float v = entry->height / (float)entry->bmHeight;
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DrawBuffer::DoAlign(align, &x, &y, &w, &h);
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if (entry->texture) {
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target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, u, v, color);
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target.Flush(true);
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}
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}
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void TextDrawerCocoa::DrawStringBitmap(std::vector<uint8_t> &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, std::string_view str, int align) {
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if (str.empty()) {
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bitmapData.clear();
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return;
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}
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NSString* string = [[NSString alloc] initWithBytes:str.data() length:str.size() encoding: NSUTF8StringEncoding];
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auto iter = fontMap_.find(fontHash_);
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if (iter == fontMap_.end()) {
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return;
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}
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NSDictionary* attributes = iter->second->attributes;
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NSAttributedString* as = [[NSAttributedString alloc] initWithString:string attributes:attributes];
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// Figure out how big an image we need
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CTLineRef line = CTLineCreateWithAttributedString((CFAttributedStringRef)as);
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CGFloat ascent, descent, leading;
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double fWidth = CTLineGetTypographicBounds(line, &ascent, &descent, &leading);
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// On iOS 4.0 and Mac OS X v10.6 you can pass null for data
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size_t width = (size_t)ceilf(fWidth);
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size_t height = (size_t)ceilf(ascent + descent);
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uint32_t *bitmap = new uint32_t[width * height];
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memset(bitmap, 0, width * height * 4);
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// Create the context and fill it with white background
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CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
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CGBitmapInfo bitmapInfo = kCGImageAlphaPremultipliedLast;
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CGContextRef ctx = CGBitmapContextCreate(bitmap, width, height, 8, width*4, space, bitmapInfo);
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CGColorSpaceRelease(space);
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// CGContextSetRGBFillColor(ctx, 1.0, 1.0, 1.0, 0.0); // white background
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// CGContextFillRect(ctx, CGRectMake(0.0, 0.0, width, height));
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// CGContextSetRGBFillColor(ctx, 1.0, 1.0, 1.0, 1.0); // white background
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// CGContextSetRGBStrokeColor(ctx, 1.0, 1.0, 1.0, 1.0); // white background
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CGContextSetStrokeColorWithColor(ctx, [ColorType whiteColor].CGColor);
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CGContextSetFillColorWithColor(ctx, [ColorType whiteColor].CGColor);
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// Draw the text
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CGFloat x = 0.0;
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CGFloat y = descent;
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CGContextSetTextPosition(ctx, x, y);
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CTLineDraw(line, ctx);
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CFRelease(line);
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entry.texture = nullptr;
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entry.width = width;
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entry.height = height;
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entry.bmWidth = (width + 3) & ~3;
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entry.bmHeight = (height + 3) & ~3;
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entry.lastUsedFrame = frameCount_;
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// data now contains the bytes in RGBA, presumably.
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// Convert the bitmap to a Thin3D compatible array of 16-bit pixels. Can't use a single channel format
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// because we need white. Well, we could using swizzle, but not all our backends support that.
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if (texFormat == Draw::DataFormat::R8G8B8A8_UNORM || texFormat == Draw::DataFormat::B8G8R8A8_UNORM) {
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bitmapData.resize(entry.bmWidth * entry.bmHeight * sizeof(uint32_t));
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// If we chose this format, emoji are involved. Pass straight through.
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uint32_t *bitmapData32 = (uint32_t *)&bitmapData[0];
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for (int y = 0; y < entry.bmHeight; y++) {
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for (int x = 0; x < entry.bmWidth; x++) {
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uint32_t color = bitmap[width * y + x];
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bitmapData32[entry.bmWidth * y + x] = color;
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}
|
||||
}
|
||||
} else if (texFormat == Draw::DataFormat::B4G4R4A4_UNORM_PACK16 || texFormat == Draw::DataFormat::R4G4B4A4_UNORM_PACK16) {
|
||||
bitmapData.resize(entry.bmWidth * entry.bmHeight * sizeof(uint16_t));
|
||||
uint16_t *bitmapData16 = (uint16_t *)&bitmapData[0];
|
||||
for (int y = 0; y < entry.bmHeight; y++) {
|
||||
for (int x = 0; x < entry.bmWidth; x++) {
|
||||
uint8_t bAlpha = (uint8_t)((bitmap[width * y + x] & 0xff) >> 4);
|
||||
bitmapData16[entry.bmWidth * y + x] = (bAlpha) | 0xfff0;
|
||||
}
|
||||
}
|
||||
} else if (texFormat == Draw::DataFormat::A4R4G4B4_UNORM_PACK16) {
|
||||
bitmapData.resize(entry.bmWidth * entry.bmHeight * sizeof(uint16_t));
|
||||
uint16_t *bitmapData16 = (uint16_t *)&bitmapData[0];
|
||||
for (int y = 0; y < entry.bmHeight; y++) {
|
||||
for (int x = 0; x < entry.bmWidth; x++) {
|
||||
uint8_t bAlpha = (uint8_t)((bitmap[width * y + x] & 0xff) >> 4);
|
||||
bitmapData16[entry.bmWidth * y + x] = (bAlpha << 12) | 0x0fff;
|
||||
}
|
||||
}
|
||||
} else if (texFormat == Draw::DataFormat::R8_UNORM) {
|
||||
bitmapData.resize(entry.bmWidth * entry.bmHeight);
|
||||
for (int y = 0; y < entry.bmHeight; y++) {
|
||||
for (int x = 0; x < entry.bmWidth; x++) {
|
||||
uint8_t bAlpha = bitmap[width * y + x] & 0xff;
|
||||
bitmapData[entry.bmWidth * y + x] = bAlpha;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
_assert_msg_(false, "Bad TextDrawer format");
|
||||
}
|
||||
|
||||
delete [] bitmap;
|
||||
}
|
||||
|
||||
void TextDrawerCocoa::OncePerFrame() {
|
||||
frameCount_++;
|
||||
// If DPI changed (small-mode, future proper monitor DPI support), drop everything.
|
||||
float newDpiScale = CalculateDPIScale();
|
||||
if (newDpiScale != dpiScale_) {
|
||||
dpiScale_ = newDpiScale;
|
||||
ClearCache();
|
||||
RecreateFonts();
|
||||
}
|
||||
|
||||
// Drop old strings. Use a prime number to reduce clashing with other rhythms
|
||||
if (frameCount_ % 23 == 0) {
|
||||
for (auto iter = cache_.begin(); iter != cache_.end();) {
|
||||
if (frameCount_ - iter->second->lastUsedFrame > 100) {
|
||||
if (iter->second->texture)
|
||||
iter->second->texture->Release();
|
||||
cache_.erase(iter++);
|
||||
} else {
|
||||
iter++;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto iter = sizeCache_.begin(); iter != sizeCache_.end(); ) {
|
||||
if (frameCount_ - iter->second->lastUsedFrame > 100) {
|
||||
sizeCache_.erase(iter++);
|
||||
} else {
|
||||
iter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user