Oops, fix typo causing clamping to clamp wrong.

This commit is contained in:
Unknown W. Brackets 2016-01-03 19:59:59 -08:00
parent 7e54368998
commit 3aead9584b

View File

@ -647,7 +647,7 @@ void ConvertViewportAndScissor(bool useBufferedRendering, float renderWidth, flo
float drift = overageFar - overageNear;
near += overageNear;
far += overageFar;
far -= overageFar;
zScale = fabsf(vpZScale * (2.0f / 65535.0f)) / (far - near);
zOffset = drift / (far - near);