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Fix for Vulkan on 32-bit devices, oops.
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@ -1242,8 +1242,8 @@ void VulkanQueueRunner::PerformRenderPass(const VKRStep &step, VkCommandBuffer c
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if (pipeline != VK_NULL_HANDLE) {
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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descSets = &c.pipeline.pipelineLayout->frameData[curFrame].descSets_;
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pipelineLayout = c.pipeline.pipelineLayout->pipelineLayout;
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descSets = &c.graphics_pipeline.pipelineLayout->frameData[curFrame].descSets_;
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pipelineLayout = c.graphics_pipeline.pipelineLayout->pipelineLayout;
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lastGraphicsPipeline = graphicsPipeline;
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pipelineOK = true;
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} else {
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