Get the new setup flow going, with a confirmation dialog etc.

Moving the folder while already installed still crashes.
This commit is contained in:
Henrik Rydgård 2021-07-25 00:16:30 +02:00
parent 87bcdb7b88
commit 3be1ff6ce4
12 changed files with 299 additions and 84 deletions

View File

@ -23,7 +23,7 @@
#include "Common/File/AndroidStorage.h"
#include "Common/Data/Encoding/Utf8.h"
bool free_disk_space(const Path &path, uint64_t &space) {
bool free_disk_space(const Path &path, int64_t &space) {
#ifdef _WIN32
ULARGE_INTEGER free;
if (GetDiskFreeSpaceExW(path.ToWString().c_str(), &free, nullptr, nullptr)) {
@ -43,7 +43,7 @@ bool free_disk_space(const Path &path, uint64_t &space) {
if (res == 0) {
#ifndef __ANDROID__
if (diskstat.f_flag & ST_RDONLY) {
space = 0;
space = -1;
return true;
}
#endif

View File

@ -4,4 +4,5 @@
#include "Common/File/Path.h"
bool free_disk_space(const Path &path, uint64_t &space);
// If this fails, false is returned and space is negative.
bool free_disk_space(const Path &path, int64_t &space);

View File

@ -236,7 +236,6 @@ bool Path::CanNavigateUp() const {
if (type_ == PathType::CONTENT_URI) {
return AndroidContentURI(path_).CanNavigateUp();
}
if (path_ == "/" || path_ == "") {
return false;
}

View File

@ -35,6 +35,10 @@ public:
}
std::string GetFriendlyPath() const;
bool empty() const {
return path_.empty();
}
private:
void HandlePath();
void ResetPending();

View File

@ -89,3 +89,5 @@ void NativeSetMixer(void* mixer);
// Main thread.
void NativeShutdownGraphics();
void NativeShutdown();
void PostLoadConfig();

View File

@ -163,6 +163,8 @@ void ScreenManager::render() {
iter--;
Layer backback = *iter;
_assert_(backback.screen);
// TODO: Make really sure that this "mismatched" pre/post only happens
// when screens are "compatible" (both are UIScreens, for example).
backback.screen->preRender();
@ -174,6 +176,7 @@ void ScreenManager::render() {
break;
}
default:
_assert_(stack_.back().screen);
stack_.back().screen->preRender();
stack_.back().screen->render();
if (postRenderCb_)

View File

@ -754,9 +754,9 @@ u64 DiskCachingFileLoaderCache::FreeDiskSpace() {
dir = GetSysDirectory(DIRECTORY_CACHE);
}
uint64_t result = 0;
int64_t result = 0;
if (free_disk_space(dir, result)) {
return result;
return (u64)result;
}
// We can't know for sure how much is free, so we have to assume none.

View File

@ -925,9 +925,9 @@ std::vector<PSPFileInfo> DirectoryFileSystem::GetDirListing(std::string path) {
}
u64 DirectoryFileSystem::FreeSpace(const std::string &path) {
uint64_t result = 0;
int64_t result = 0;
if (free_disk_space(GetLocalPath(path), result)) {
return ReplayApplyDisk64(ReplayAction::FREESPACE, result, CoreTiming::GetGlobalTimeUs());
return ReplayApplyDisk64(ReplayAction::FREESPACE, (uint64_t)result, CoreTiming::GetGlobalTimeUs());
}
#if HOST_IS_CASE_SENSITIVE

View File

@ -501,7 +501,8 @@ static int sceCtrlReadBufferNegative(u32 ctrlDataPtr, u32 nBufs)
static int sceCtrlPeekBufferPositive(u32 ctrlDataPtr, u32 nBufs)
{
int done = __CtrlReadBuffer(ctrlDataPtr, nBufs, false, true);
DEBUG_LOG(SCECTRL, "%d=sceCtrlPeekBufferPositive(%08x, %i)", done, ctrlDataPtr, nBufs);
// Some homebrew call this in a tight loop - so VERBOSE it is.
VERBOSE_LOG(SCECTRL, "%d=sceCtrlPeekBufferPositive(%08x, %i)", done, ctrlDataPtr, nBufs);
hleEatCycles(330);
return done;
}
@ -509,7 +510,8 @@ static int sceCtrlPeekBufferPositive(u32 ctrlDataPtr, u32 nBufs)
static int sceCtrlPeekBufferNegative(u32 ctrlDataPtr, u32 nBufs)
{
int done = __CtrlReadBuffer(ctrlDataPtr, nBufs, true, true);
DEBUG_LOG(SCECTRL, "%d=sceCtrlPeekBufferNegative(%08x, %i)", done, ctrlDataPtr, nBufs);
// Some homebrew call this in a tight loop - so VERBOSE it is.
VERBOSE_LOG(SCECTRL, "%d=sceCtrlPeekBufferNegative(%08x, %i)", done, ctrlDataPtr, nBufs);
hleEatCycles(330);
return done;
}

View File

@ -33,6 +33,7 @@
#include "Common/File/AndroidStorage.h"
#include "Common/File/FileUtil.h"
#include "Common/File/Path.h"
#include "Common/File/DiskFree.h"
#include "Core/Util/GameManager.h"
#include "Core/System.h"
@ -42,7 +43,63 @@
#include "UI/MainScreen.h"
#include "UI/MiscScreens.h"
MemStickScreen::~MemStickScreen() {
static bool FolderSeemsToBeUsed(Path newMemstickFolder) {
// Inspect the potential new folder.
if (File::Exists(newMemstickFolder / "PSP") || File::Exists(newMemstickFolder / "SYSTEM")) {
// Does seem likely. We could add more critera like checking for actual savegames or something.
return true;
} else {
return false;
}
}
static bool SwitchMemstickFolderTo(Path newMemstickFolder) {
Path testWriteFile = newMemstickFolder / ".write_verify_file";
// Doesn't already exist, create.
// Should this ever happen?
if (newMemstickFolder.Type() == PathType::NATIVE) {
if (!File::Exists(newMemstickFolder)) {
File::CreateFullPath(newMemstickFolder);
}
if (!File::WriteDataToFile(true, "1", 1, testWriteFile)) {
// settingInfo_->Show(sy->T("ChangingMemstickPathInvalid", "That path couldn't be used to save Memory Stick files."), nullptr);
// TODO: Display an error!
return UI::EVENT_DONE;
}
File::Delete(testWriteFile);
} else {
// TODO: Do the same but with scoped storage? Not really necessary, right? If it came from a browse
// for folder, we can assume it exists and is writable, barring wacky race conditions like the user
// being connected by USB and deleting it.
}
Path memStickDirFile = g_Config.internalDataDirectory / "memstick_dir.txt";
std::string str = newMemstickFolder.ToString();
if (!File::WriteDataToFile(true, str.c_str(), (unsigned int)str.size(), memStickDirFile)) {
ERROR_LOG(SYSTEM, "Failed to write memstick path '%s' to '%s'", newMemstickFolder.c_str(), memStickDirFile.c_str());
// Not sure what to do if this file.
}
// Save so the settings, at least, are transferred.
g_Config.memStickDirectory = newMemstickFolder;
g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.UpdateIniLocation();
return true;
}
static std::string FormatSpaceString(int64_t space) {
if (space >= 0) {
// TODO: Smarter display (MB, GB as appropriate). Don't we have one of these somewhere?
return StringFromFormat("%lld MB", space / (1024 * 1024));
} else {
return "N/A";
}
}
MemStickScreen::MemStickScreen(bool initialSetup)
: initialSetup_(initialSetup) {
pendingMemStickFolder_ = g_Config.memStickDirectory;
}
@ -54,7 +111,7 @@ void MemStickScreen::CreateViews() {
Margins actionMenuMargins(15, 15, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(FILL_PARENT, FILL_PARENT));
root_ = new LinearLayout(ORIENT_HORIZONTAL);
Spacer *spacerColumn = new Spacer(new LinearLayoutParams(20.0, FILL_PARENT, 0.0f));
ViewGroup *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
@ -70,29 +127,6 @@ void MemStickScreen::CreateViews() {
leftColumn->Add(new TextView(iz->T("MemoryStickDescription", "Choose PSP data storage (Memory Stick)"), ALIGN_LEFT, false));
#if !PPSSPP_PLATFORM(WINDOWS)
if (!pendingMemStickFolder_.empty()) {
int64_t freeSpaceAtMemStick = -1;
if (Android_IsContentUri(pendingMemStickFolder_.ToString())) {
freeSpaceAtMemStick = Android_GetFreeSpaceByContentUri(pendingMemStickFolder_.ToString());
} else {
freeSpaceAtMemStick = Android_GetFreeSpaceByFilePath(pendingMemStickFolder_.ToString());
}
leftColumn->Add(new TextView(pendingMemStickFolder_.ToVisualString(), ALIGN_LEFT, false));
std::string freeSpaceText = "Free space: N/A";
if (freeSpaceAtMemStick >= 0) {
freeSpaceText = StringFromFormat("free space: %lld MB", freeSpaceAtMemStick / (1024 * 1024));
leftColumn->Add(new TextView(freeSpaceText, ALIGN_LEFT, false));
}
}
if (!g_Config.memStickDirectory.empty()) {
TextView *view = leftColumn->Add(new TextView(g_Config.memStickDirectory.ToVisualString(), ALIGN_LEFT, false));
view->SetShadow(true);
}
#endif
leftColumn->Add(new Choice(iz->T("Create or Choose a PSP folder")))->OnClick.Handle(this, &MemStickScreen::OnBrowse);
leftColumn->Add(new TextView(iz->T("ChooseFolderDesc", "* Data will stay even if you uninstall PPSSPP.\n* Data can be shared with PPSSPP Gold\n* Easy USB access"), ALIGN_LEFT, false));
@ -101,13 +135,8 @@ void MemStickScreen::CreateViews() {
leftColumn->Add(new Spacer(new LinearLayoutParams(FILL_PARENT, 12.0f, 0.0f)));
Choice *confirmButton = rightColumnItems->Add(new Choice(iz->T("Confirm")));
confirmButton->OnClick.Handle(this, &MemStickScreen::OnConfirm);
confirmButton->SetEnabled(!pendingMemStickFolder_.empty());
if (!initialSetup_) {
rightColumnItems->Add(new CheckBox(&moveData_, iz->T("Move Data")));
rightColumnItems->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnOK);
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
INFO_LOG(SYSTEM, "MemStickScreen: initialSetup=%d", (int)initialSetup_);
@ -115,6 +144,16 @@ void MemStickScreen::CreateViews() {
UI::EventReturn MemStickScreen::OnUseInternalStorage(UI::EventParams &params) {
pendingMemStickFolder_ = Path(g_extFilesDir);
if (initialSetup_) {
// There's not gonna be any files here in this case since it's a fresh install.
// Let's just accept it and move on. No need to move files either.
SwitchMemstickFolderTo(pendingMemStickFolder_);
TriggerFinish(DialogResult::DR_OK);
} else {
// Always ask for confirmation when called from the UI. Likely there's already some data.
screenManager()->push(new ConfirmMemstickMoveScreen(pendingMemStickFolder_, false));
}
return UI::EVENT_DONE;
}
@ -133,51 +172,195 @@ void MemStickScreen::sendMessage(const char *message, const char *value) {
std::string filename;
filename = value;
INFO_LOG(SYSTEM, "Got folder: '%s'", filename.c_str());
// Browse finished. Let's pop up the confirmation dialog.
pendingMemStickFolder_ = Path(filename);
RecreateViews();
bool existingFiles = FolderSeemsToBeUsed(pendingMemStickFolder_);
screenManager()->push(new ConfirmMemstickMoveScreen(pendingMemStickFolder_, initialSetup_));
}
}
}
UI::EventReturn MemStickScreen::OnConfirm(UI::EventParams &params) {
auto sy = GetI18NCategory("System");
void MemStickScreen::dialogFinished(const Screen *dialog, DialogResult result) {
if (result == DialogResult::DR_OK) {
INFO_LOG(SYSTEM, "Confirmation screen done - moving on.");
// There's a screen manager bug if we call TriggerFinish directly.
// Can't be bothered right now, so we pick this up in update().
done_ = true;
}
// otherwise, we just keep going.
}
Path memStickDirFile = g_Config.internalDataDirectory / "memstick_dir.txt";
Path testWriteFile = pendingMemStickFolder_ / ".write_verify_file";
void MemStickScreen::update() {
UIDialogScreenWithBackground::update();
if (done_) {
TriggerFinish(DialogResult::DR_OK);
done_ = false;
}
}
// Doesn't already exist, create.
// Should this ever happen?
if (pendingMemStickFolder_.Type() == PathType::NATIVE) {
if (!File::Exists(pendingMemStickFolder_)) {
File::CreateFullPath(pendingMemStickFolder_);
static bool ListFileSuffixesRecursively(const Path &root, Path folder, std::vector<std::string> &dirSuffixes, std::vector<std::string> &fileSuffixes) {
std::vector<File::FileInfo> files;
if (!File::GetFilesInDir(folder, &files)) {
return false;
}
for (auto &file : files) {
if (file.isDirectory) {
dirSuffixes.push_back(root.PathTo(folder));
ListFileSuffixesRecursively(root, folder / file.name, dirSuffixes, fileSuffixes);
} else {
fileSuffixes.push_back(root.PathTo(file.fullName));
}
if (!File::WriteDataToFile(true, "1", 1, testWriteFile)) {
// settingInfo_->Show(sy->T("ChangingMemstickPathInvalid", "That path couldn't be used to save Memory Stick files."), nullptr);
}
return true;
}
ConfirmMemstickMoveScreen::ConfirmMemstickMoveScreen(Path newMemstickFolder, bool initialSetup)
: newMemstickFolder_(newMemstickFolder), initialSetup_(initialSetup) {
existingFilesInNewFolder_ = FolderSeemsToBeUsed(newMemstickFolder);
if (initialSetup_) {
moveData_ = false;
}
}
void ConfirmMemstickMoveScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory("Dialog");
auto sy = GetI18NCategory("System");
auto iz = GetI18NCategory("MemStick");
root_ = new LinearLayout(ORIENT_HORIZONTAL);
Path oldMemstickFolder = g_Config.memStickDirectory;
Spacer *spacerColumn = new Spacer(new LinearLayoutParams(20.0, FILL_PARENT, 0.0f));
ViewGroup *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
ViewGroup *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
root_->Add(spacerColumn);
root_->Add(leftColumn);
root_->Add(rightColumn);
int64_t freeSpaceNew;
int64_t freeSpaceOld;
free_disk_space(newMemstickFolder_, freeSpaceNew);
free_disk_space(oldMemstickFolder, freeSpaceOld);
leftColumn->Add(new TextView(iz->T("New PSP Data Folder"), ALIGN_LEFT, false));
leftColumn->Add(new TextView(newMemstickFolder_.ToVisualString(), ALIGN_LEFT, false));
std::string newFreeSpaceText = std::string(iz->T("Free space")) + ": " + FormatSpaceString(freeSpaceNew);
leftColumn->Add(new TextView(newFreeSpaceText, ALIGN_LEFT, false));
if (existingFilesInNewFolder_) {
leftColumn->Add(new TextView(iz->T("Warning: Already contains data"), ALIGN_LEFT, false));
}
if (!error_.empty()) {
leftColumn->Add(new TextView(error_, ALIGN_LEFT, false));
}
if (!oldMemstickFolder.empty()) {
std::string oldFreeSpaceText = std::string(iz->T("Free space")) + ": " + FormatSpaceString(freeSpaceOld);
rightColumn->Add(new TextView(iz->T("Old PSP Data Folder"), ALIGN_LEFT, false));
rightColumn->Add(new TextView(oldMemstickFolder.ToVisualString(), ALIGN_LEFT, false));
rightColumn->Add(new TextView(oldFreeSpaceText, ALIGN_LEFT, false));
}
if (!initialSetup_) {
leftColumn->Add(new CheckBox(&moveData_, iz->T("Move Data")));
}
leftColumn->Add(new Choice(di->T("OK")))->OnClick.Handle(this, &ConfirmMemstickMoveScreen::OnConfirm);
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
UI::EventReturn ConfirmMemstickMoveScreen::OnConfirm(UI::EventParams &params) {
auto sy = GetI18NCategory("System");
auto iz = GetI18NCategory("MemStick");
// Transfer all the files in /PSP from the original directory.
// Should probably be done on a background thread so we can show some UI.
// So we probably need another screen for this with a progress bar..
// If the directory itself is called PSP, don't go below.
if (moveData_) {
Path moveSrc = g_Config.memStickDirectory;
Path moveDest = newMemstickFolder_;
if (moveSrc.GetFilename() != "PSP") {
moveSrc = moveSrc / "PSP";
}
if (moveDest.GetFilename() != "PSP") {
moveDest = moveDest / "PSP";
File::CreateDir(moveDest);
}
INFO_LOG(SYSTEM, "About to move PSP data from '%s' to '%s'", moveSrc.c_str(), moveDest.c_str());
// Search through recursively, listing the files to move and also summing their sizes.
std::vector<std::string> fileSuffixesToMove;
std::vector<std::string> directorySuffixesToCreate;
// NOTE: It's correct to pass moveSrc twice here, it's to keep the root in the recursion.
if (!ListFileSuffixesRecursively(moveSrc, moveSrc, directorySuffixesToCreate, fileSuffixesToMove)) {
// TODO: Handle failure listing files.
error_ = "Failed to read old directory";
INFO_LOG(SYSTEM, "%s", error_.c_str());
return UI::EVENT_DONE;
}
bool dryRun = true; // Useful for debugging.
size_t moveFailures = 0;
if (!moveSrc.empty()) {
// Better not interrupt the app while this is happening!
// Create all the necessary directories.
for (auto &dirSuffix : directorySuffixesToCreate) {
Path dir = moveDest / dirSuffix;
if (dryRun) {
INFO_LOG(SYSTEM, "dry run: Would have created dir '%s'", dir.c_str());
} else {
if (!File::Exists(dir)) {
File::CreateDir(dir);
}
}
}
for (auto &fileSuffix : fileSuffixesToMove) {
Path from = moveSrc / fileSuffix;
Path to = moveDest / fileSuffix;
if (dryRun) {
INFO_LOG(SYSTEM, "dry run: Would have moved '%s' to '%s'", from.c_str(), to.c_str());
} else {
// Remove the "from" prefix from the path.
// We have to drop down to string operations for this.
if (!File::Move(from, to)) {
ERROR_LOG(SYSTEM, "Failed to move file '%s' to '%s'", from.c_str(), to.c_str());
moveFailures++;
// Should probably just bail?
}
}
}
}
if (moveFailures > 0) {
error_ = "Failed to move some files!";
RecreateViews();
return UI::EVENT_DONE;
}
File::Delete(testWriteFile);
} else {
// TODO: Do the same but with scoped storage? Not really necessary, right? If it came from a browse
// for folder, we can assume it exists and is writable, barring wacky race conditions like the user
// being connected by USB and deleting it.
}
// This doesn't need the storage API - this path is accessible the normal way.
std::string str = pendingMemStickFolder_.ToString();
if (!File::WriteDataToFile(true, str.c_str(), (unsigned int)str.size(), memStickDirFile)) {
ERROR_LOG(SYSTEM, "Failed to write memstick path '%s' to '%s'", pendingMemStickFolder_.c_str(), memStickDirFile.c_str());
// Not sure what to do if this file.
}
// Successful so far, switch the memstick folder.
SwitchMemstickFolderTo(newMemstickFolder_);
// If the chosen folder already had a config, reload it!
g_Config.Load();
// Save so the settings, at least, are transferred.
g_Config.memStickDirectory = pendingMemStickFolder_;
g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.UpdateIniLocation();
if (g_Config.Save("MemstickPathChanged")) {
TriggerFinish(DialogResult::DR_OK);
} else {
error_ = sy->T("Failed to save config");
error_ = iz->T("Failed to save config");
RecreateViews();
}

View File

@ -30,27 +30,43 @@
// Currently only useful for Android.
class MemStickScreen : public UIDialogScreenWithBackground {
public:
MemStickScreen(bool initialSetup)
: initialSetup_(initialSetup) {}
virtual ~MemStickScreen();
MemStickScreen(bool initialSetup);
~MemStickScreen() {}
std::string tag() const override { return "game"; }
void CreateViews() override;
protected:
void sendMessage(const char *message, const char *value) override;
void dialogFinished(const Screen *dialog, DialogResult result) override;
void update() override;
private:
// Event handlers
UI::EventReturn OnBrowse(UI::EventParams &e);
UI::EventReturn OnConfirm(UI::EventParams &params);
UI::EventReturn OnUseInternalStorage(UI::EventParams &params);
// TODO: probably not necessary to store here, we just forward to the confirmation dialog.
Path pendingMemStickFolder_;
SettingInfoMessage *settingInfo_ = nullptr;
std::string error_;
bool initialSetup_;
bool moveData_ = true;
bool done_ = false;
};
class ConfirmMemstickMoveScreen : public UIDialogScreenWithBackground {
public:
ConfirmMemstickMoveScreen(Path newMemstickFolder, bool initialSetup);
void CreateViews() override;
private:
UI::EventReturn OnConfirm(UI::EventParams &params);
Path newMemstickFolder_;
bool existingFilesInNewFolder_;
bool moveData_ = true;
bool initialSetup_;
std::string error_;
};

View File

@ -322,7 +322,9 @@ static bool CheckFontIsUsable(const wchar_t *fontFace) {
}
#endif
static void PostLoadConfig() {
bool CreateDirectoriesAndroid();
void PostLoadConfig() {
// On Windows, we deal with currentDirectory in InitSysDirectories().
#if !PPSSPP_PLATFORM(WINDOWS)
if (g_Config.currentDirectory.empty()) {
@ -339,11 +341,14 @@ static void PostLoadConfig() {
i18nrepo.LoadIni(g_Config.sLanguageIni);
else
i18nrepo.LoadIni(g_Config.sLanguageIni, langOverridePath);
#if PPSSPP_PLATFORM(ANDROID)
CreateDirectoriesAndroid();
#endif
}
static bool CreateDirectoriesAndroid() {
// On Android, create a PSP directory tree in the external_dir,
// to hopefully reduce confusion a bit.
bool CreateDirectoriesAndroid() {
// TODO: Really not sure why this code is Android-exclusive, except the ".nomedia" part.
Path pspDir = g_Config.memStickDirectory;
if (pspDir.GetFilename() != "PSP") {
@ -530,9 +535,9 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
} else {
ERROR_LOG(SYSTEM, "Couldn't read directory '%s' specified by memstick_dir.txt.", memstickDir.c_str());
if (System_GetPropertyBool(SYSPROP_ANDROID_SCOPED_STORAGE)) {
// Ask the user to configure a memstick directory.
INFO_LOG(SYSTEM, "Asking the user.");
g_Config.memStickDirectory.clear();
// Ask the user to configure a memstick directory.
INFO_LOG(SYSTEM, "Asking the user.");
g_Config.memStickDirectory.clear();
}
}
}
@ -785,7 +790,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
screenManager = new ScreenManager();
if (g_Config.memStickDirectory.empty()) {
INFO_LOG(SYSTEM, "No memstick directory! Asking for one to be configured.");
screenManager->switchScreen(new MainScreen());
screenManager->switchScreen(new LogoScreen(false));
screenManager->push(new MemStickScreen(true));
} else if (gotoGameSettings) {
screenManager->switchScreen(new LogoScreen(true));