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Add logic op/color masking GE state accessors.
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@ -141,21 +141,21 @@ struct GPUgstate
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texmode, // 0xC2
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texformat, // 0xC3
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loadclut, // 0xC4
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clutformat,
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texfilter,
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texwrap,
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texlevel,
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texfunc,
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texenvcolor,
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texflush,
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texsync,
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fog1,
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fog2,
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fogcolor,
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texlodslope,
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padxxxxxx,
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framebufpixformat,
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clearmode,
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clutformat, // 0xC5
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texfilter, // 0xC6
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texwrap, // 0xC7
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texlevel, // 0xC8
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texfunc, // 0xC9
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texenvcolor, // 0xCA
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texflush, // 0xCB
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texsync, // 0xCC
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fog1, // 0xCD
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fog2, // 0xCE
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fogcolor, // 0xCF
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texlodslope, // 0xD0
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padxxxxxx, // 0xD1
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framebufpixformat, // 0xD2
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clearmode, // 0xD3
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scissor1,
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scissor2,
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minz,
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@ -174,7 +174,7 @@ struct GPUgstate
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dith2,
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dith3,
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dith4,
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lop,
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lop, // 0xE6
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zmsk,
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pmskc,
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pmska,
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@ -212,6 +212,10 @@ struct GPUgstate
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bool isAlphaTestEnabled() const { return alphaTestEnable & 1; }
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bool isColorTestEnabled() const { return colorTestEnable & 1; }
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u32 getColorMask() const { return (pmskc & 0xFFFFFF) | ((pmska & 0xFF) << 24); }
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bool isLogicOpEnabled() const { return logicOpEnable & 1; }
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GELogicOp getLogicOp() const { return static_cast<GELogicOp>(lop & 0xF); }
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bool isStencilTestEnabled() const { return stencilTestEnable & 1; }
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int getStencilTestFunction() const { return stenciltest & 0x7; }
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int getStencilTestRef() const { return (stenciltest>>8) & 0xFF; }
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