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Update native, expose platform audio sample rate in System Information on Android
When these don't match, we should really resample to get access to the low latency audio path. TODO
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@ -323,6 +323,15 @@ void SystemInfoScreen::CreateViews() {
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#ifdef _WIN32
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deviceSpecs->Add(new InfoItem("Driver Version", System_GetProperty(SYSPROP_GPUDRIVER_VERSION)));
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#endif
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#ifdef ANDROID
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deviceSpecs->Add(new ItemHeader("Audio Information"));
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deviceSpecs->Add(new InfoItem("Sample rate", StringFromFormat("%d Hz", System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE))));
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deviceSpecs->Add(new InfoItem("Frames per buffer", StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_FRAMES_PER_BUFFER))));
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deviceSpecs->Add(new InfoItem("Optimal sample rate", StringFromFormat("%d Hz", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE))));
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deviceSpecs->Add(new InfoItem("Optimal frames per buffer", StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER))));
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#endif
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deviceSpecs->Add(new ItemHeader("Version Information"));
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std::string apiVersion = thin3d->GetInfoString(T3DInfo::APIVERSION);
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apiVersion.resize(30);
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native
2
native
@ -1 +1 @@
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Subproject commit 40848ae4b64907fec31b2562fc977c043133a275
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Subproject commit 9201103abe872dcdc50e0d8331f96d9044b8f0b4
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