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Merge pull request #18435 from anr2me/adhocctl
An attempt to fix Tekken 6 stuck issue when exiting Lobby
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commit
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@ -2472,7 +2472,8 @@ u32 NetAdhocctl_Disconnect() {
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// Library initialized
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if (netAdhocctlInited) {
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int iResult, error;
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hleEatMicro(1000);
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// We might need to have at least 16ms (1 frame?) delay before the game calls the next Adhocctl syscall for Tekken 6 not to stuck when exiting Lobby
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hleEatMicro(16667);
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if (isAdhocctlBusy && CoreTiming::IsScheduled(adhocctlNotifyEvent)) {
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return ERROR_NET_ADHOCCTL_BUSY;
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