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Debugger: Add current game info.
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77131e737b
commit
3dac5f2103
@ -1408,6 +1408,8 @@ add_library(${CoreLibName} ${CoreLinkType}
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Core/Debugger/WebSocket/CPUCoreSubscriber.h
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Core/Debugger/WebSocket/GameBroadcaster.cpp
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Core/Debugger/WebSocket/GameBroadcaster.h
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Core/Debugger/WebSocket/GameSubscriber.cpp
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Core/Debugger/WebSocket/GameSubscriber.h
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Core/Debugger/WebSocket/LogBroadcaster.cpp
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Core/Debugger/WebSocket/LogBroadcaster.h
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Core/Debugger/WebSocket/SteppingBroadcaster.cpp
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@ -187,6 +187,7 @@
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<ClCompile Include="Debugger\WebSocket.cpp" />
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<ClCompile Include="Debugger\WebSocket\CPUCoreSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\GameBroadcaster.cpp" />
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<ClCompile Include="Debugger\WebSocket\GameSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\LogBroadcaster.cpp" />
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<ClCompile Include="Debugger\WebSocket\SteppingBroadcaster.cpp" />
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<ClCompile Include="Debugger\WebSocket\WebSocketUtils.cpp" />
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@ -539,6 +540,7 @@
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<ClInclude Include="..\ext\udis86\udis86.h" />
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<ClInclude Include="AVIDump.h" />
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<ClInclude Include="Debugger\WebSocket.h" />
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<ClInclude Include="Debugger\WebSocket\GameSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\WebSocketUtils.h" />
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<ClInclude Include="Debugger\WebSocket\CPUCoreSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\GameBroadcaster.h" />
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@ -713,6 +713,9 @@
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<ClCompile Include="Debugger\WebSocket\WebSocketUtils.cpp">
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<Filter>Debugger\WebSocket</Filter>
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</ClCompile>
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<ClCompile Include="Debugger\WebSocket\GameSubscriber.cpp">
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<Filter>Debugger\WebSocket</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ELF\ElfReader.h">
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@ -1313,6 +1316,9 @@
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<ClInclude Include="Debugger\WebSocket\WebSocketUtils.h">
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<Filter>Debugger\WebSocket</Filter>
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</ClInclude>
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<ClInclude Include="Debugger\WebSocket\GameSubscriber.h">
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<Filter>Debugger\WebSocket</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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@ -44,6 +44,7 @@
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#include "Core/Debugger/WebSocket/SteppingBroadcaster.h"
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#include "Core/Debugger/WebSocket/CPUCoreSubscriber.h"
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#include "Core/Debugger/WebSocket/GameSubscriber.h"
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typedef void *(*SubscriberInit)(DebuggerEventHandlerMap &map);
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typedef void (*Subscribershutdown)(void *p);
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@ -54,6 +55,7 @@ struct SubscriberInfo {
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static const std::vector<SubscriberInfo> subscribers({
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{ &WebSocketCPUCoreInit, nullptr },
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{ &WebSocketGameInit, nullptr },
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});
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// To handle webserver restart, keep track of how many running.
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@ -17,22 +17,78 @@
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#include "Core/Debugger/WebSocket/GameBroadcaster.h"
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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#include "Core/ELF/ParamSFO.h"
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#include "Core/System.h"
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struct GameStatusEvent {
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const char *ev;
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operator std::string() {
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JsonWriter j;
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j.begin();
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j.writeString("event", ev);
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if (PSP_IsInited()) {
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j.pushDict("game");
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j.writeString("id", g_paramSFO.GetDiscID());
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j.writeString("version", g_paramSFO.GetValueString("DISC_VERSION"));
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j.writeString("title", g_paramSFO.GetValueString("TITLE"));
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j.pop();
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} else {
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j.writeRaw("game", "null");
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}
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j.end();
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return j.str();
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}
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};
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// Game started (game.start)
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//
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// Sent unexpectedly with these properties:
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// - game: null or an object with properties:
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// - id: string disc ID (such as ULUS12345.)
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// - version: string disc version.
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// - title: string game title.
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// Game quit / ended (game.quit)
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//
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// Sent unexpectedly with these properties:
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// - game: null
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// Game paused (game.pause)
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//
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// Note: this is not the same as stepping. This means the user went to the pause menu.
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//
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// Sent unexpectedly with these properties:
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// - game: null or an object with properties:
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// - id: string disc ID (such as ULUS12345.)
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// - version: string disc version.
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// - title: string game title.
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// Game resumed (game.pause)
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//
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// Note: this is not the same as stepping. This means the user resumed from the pause menu.
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//
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// Sent unexpectedly with these properties:
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// - game: null or an object with properties:
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// - id: string disc ID (such as ULUS12345.)
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// - version: string disc version.
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// - title: string game title.
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void GameBroadcaster::Broadcast(net::WebSocketServer *ws) {
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// TODO: This is ugly. Implement proper information instead.
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// TODO: Should probably include info about which game, etc.
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// TODO: This is ugly. Callbacks instead?
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GlobalUIState state = GetUIState();
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if (prevState_ != state) {
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if (state == UISTATE_PAUSEMENU) {
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ws->Send(R"({"event":"game.pause"})");
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ws->Send(GameStatusEvent{"game.pause"});
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prevState_ = state;
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} else if (state == UISTATE_INGAME && prevState_ == UISTATE_PAUSEMENU) {
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ws->Send(R"({"event":"game.resume"})");
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} else if (state == UISTATE_INGAME) {
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ws->Send(R"({"event":"game.start"})");
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} else if (state == UISTATE_MENU) {
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ws->Send(R"({"event":"game.quit"})");
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ws->Send(GameStatusEvent{"game.resume"});
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prevState_ = state;
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} else if (state == UISTATE_INGAME && PSP_IsInited()) {
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ws->Send(GameStatusEvent{"game.start"});
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prevState_ = state;
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} else if (state == UISTATE_MENU && !PSP_IsInited() && !PSP_IsQuitting()) {
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ws->Send(GameStatusEvent{"game.quit"});
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prevState_ = state;
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}
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prevState_ = state;
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}
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}
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51
Core/Debugger/WebSocket/GameSubscriber.cpp
Normal file
51
Core/Debugger/WebSocket/GameSubscriber.cpp
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@ -0,0 +1,51 @@
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// Copyright (c) 2018- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/Debugger/WebSocket/GameSubscriber.h"
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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#include "Core/ELF/ParamSFO.h"
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#include "Core/System.h"
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void *WebSocketGameInit(DebuggerEventHandlerMap &map) {
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map["game.status"] = &WebSocketGameStatus;
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return nullptr;
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}
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// Check game status (game.status)
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//
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// No parameters.
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//
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// Response (same event name):
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// - game: null or an object with properties:
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// - id: string disc ID (such as ULUS12345.)
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// - version: string disc version.
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// - title: string game title.
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// - paused: boolean, true when gameplay is paused (not the same as stepping.)
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void WebSocketGameStatus(DebuggerRequest &req) {
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JsonWriter &json = req.Respond();
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if (PSP_IsInited()) {
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json.pushDict("game");
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json.writeString("id", g_paramSFO.GetDiscID());
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json.writeString("version", g_paramSFO.GetValueString("DISC_VERSION"));
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json.writeString("title", g_paramSFO.GetValueString("TITLE"));
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json.pop();
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} else {
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json.writeRaw("game", "null");
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}
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json.writeBool("paused", GetUIState() == UISTATE_PAUSEMENU);
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}
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24
Core/Debugger/WebSocket/GameSubscriber.h
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24
Core/Debugger/WebSocket/GameSubscriber.h
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@ -0,0 +1,24 @@
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// Copyright (c) 2018- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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void *WebSocketGameInit(DebuggerEventHandlerMap &map);
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void WebSocketGameStatus(DebuggerRequest &req);
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@ -385,6 +385,10 @@ bool PSP_IsInited() {
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return pspIsInited && !pspIsQuitting;
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}
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bool PSP_IsQuitting() {
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return pspIsQuitting;
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}
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void PSP_Shutdown() {
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// Do nothing if we never inited.
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if (!pspIsInited && !pspIsIniting && !pspIsQuitting) {
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@ -66,6 +66,7 @@ bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string);
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bool PSP_InitUpdate(std::string *error_string);
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bool PSP_IsIniting();
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bool PSP_IsInited();
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bool PSP_IsQuitting();
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void PSP_Shutdown();
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void PSP_BeginHostFrame();
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@ -303,6 +303,7 @@ EXEC_AND_LIB_FILES := \
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$(SRC)/Core/Debugger/WebSocket.cpp \
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$(SRC)/Core/Debugger/WebSocket/CPUCoreSubscriber.cpp \
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$(SRC)/Core/Debugger/WebSocket/GameBroadcaster.cpp \
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$(SRC)/Core/Debugger/WebSocket/GameSubscriber.cpp \
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$(SRC)/Core/Debugger/WebSocket/LogBroadcaster.cpp \
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$(SRC)/Core/Debugger/WebSocket/SteppingBroadcaster.cpp \
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$(SRC)/Core/Debugger/WebSocket/WebSocketUtils.cpp \
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