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Move ScaleAlways to common code.
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5962093ef5
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@ -21,6 +21,7 @@
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#endif
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#include <algorithm>
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#include <cassert>
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#include <cstdlib>
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#include <cmath>
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@ -504,6 +505,37 @@ bool TextureScaler::IsEmptyOrFlat(u32* data, int pixels, int fmt) {
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return true;
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}
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void TextureScaler::ScaleAlways(u32 *&data, u32 &dstFmt, int &width, int &height, int factor) {
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if (!Scale(data, dstFmt, width, height, factor)) {
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// This means it was a flat texture. Vulkan wants the size up front, so we need to make it happen.
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assert(IsEmptyOrFlat(data, width * height, dstFmt));
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u32 pixel;
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// Since it's flat, one pixel is enough. It might end up pointing to data, though.
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u32 *pixelPointer = &pixel;
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ConvertTo8888(dstFmt, data, pixelPointer, 1, 1);
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if (pixelPointer != &pixel) {
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pixel = *pixelPointer;
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}
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bufOutput.resize(width * height * factor * factor);
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dstFmt = Get8888Format();
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data = bufOutput.data();
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width *= factor;
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height *= factor;
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// ABCD. If A = D, and AB = CD, then they must all be equal (B = C, etc.)
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if ((pixel & 0x000000FF) == (pixel >> 24) && (pixel & 0x0000FFFF) == (pixel >> 16)) {
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memset(data, pixel & 0xFF, width * height * sizeof(u32));
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} else {
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// Let's hope this is vectorized.
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for (int i = 0; i < width * height; ++i) {
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data[i] = pixel;
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}
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}
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}
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}
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bool TextureScaler::Scale(u32* &data, u32 &dstFmt, int &width, int &height, int factor) {
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// prevent processing empty or flat textures (this happens a lot in some games)
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// doesn't hurt the standard case, will be very quick for textures with actual texture
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@ -27,12 +27,13 @@ public:
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TextureScaler();
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~TextureScaler();
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bool Scale(u32* &data, u32 &dstfmt, int &width, int &height, int factor);
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void ScaleAlways(u32 *&data, u32 &dstFmt, int &width, int &height, int factor);
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bool Scale(u32 *&data, u32 &dstfmt, int &width, int &height, int factor);
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enum { XBRZ = 0, HYBRID = 1, BICUBIC = 2, HYBRID_BICUBIC = 3 };
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protected:
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virtual void ConvertTo8888(u32 format, u32* source, u32* &dest, int width, int height) = 0;
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virtual void ConvertTo8888(u32 format, u32 *source, u32 *&dest, int width, int height) = 0;
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virtual int BytesPerPixel(u32 format) = 0;
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virtual u32 Get8888Format() = 0;
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@ -44,39 +44,6 @@ u32 TextureScalerVulkan::Get8888Format() {
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return VULKAN_8888_FORMAT;
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}
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void TextureScalerVulkan::ScaleAlways(u32 *&data, u32 &dstFmt, int &width, int &height, int factor) {
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if (!Scale(data, dstFmt, width, height, factor)) {
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// This means it was a flat texture. Vulkan wants the size up front, so we need to make it happen.
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assert(IsEmptyOrFlat(data, width * height, dstFmt));
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u32 pixel;
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// Since it's flat, one pixel is enough. It might end up pointing to data, though.
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u32 *pixelPointer = &pixel;
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ConvertTo8888(dstFmt, data, pixelPointer, 1, 1);
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if (pixelPointer != &pixel) {
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pixel = *pixelPointer;
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}
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bufOutput.resize(width * height * factor * factor);
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dstFmt = Get8888Format();
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data = bufOutput.data();
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width *= factor;
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height *= factor;
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// ABCD. If A = D, and AB = CD, then they must all be equal (B = C, etc.)
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if ((pixel & 0x000000FF) == (pixel >> 24) && (pixel & 0x0000FFFF) == (pixel >> 16)) {
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memset(data, pixel & 0xFF, width * height * sizeof(u32));
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} else {
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// TODO: Optimize.
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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data[y * width + x] = pixel;
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}
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}
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}
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}
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}
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void TextureScalerVulkan::ConvertTo8888(u32 format, u32* source, u32* &dest, int width, int height) {
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switch (format) {
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case VULKAN_8888_FORMAT:
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@ -21,9 +21,6 @@
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#include "GPU/Common/TextureScalerCommon.h"
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class TextureScalerVulkan : public TextureScaler {
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public:
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void ScaleAlways(u32* &data, u32 &dstFmt, int &width, int &height, int factor);
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protected:
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void ConvertTo8888(u32 format, u32* source, u32* &dest, int width, int height) override;
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int BytesPerPixel(u32 format) override;
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