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softgpu: Pack vertexdata a bit better.
This reduces the BinItem size by 15%.
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@ -83,10 +83,10 @@ struct VertexData {
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}
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ClipCoords clippos;
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ScreenCoords screenpos; // TODO: Shouldn't store this ?
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Vec2<float> texturecoords;
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Vec4<int> color0;
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Vec3<int> color1;
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ScreenCoords screenpos; // TODO: Shouldn't store this ?
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float fogdepth;
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};
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