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Merge pull request #15217 from hrydgard/scissor-auto-clamp
Vulkan is strict about scissor rect, so let's clamp centrally.
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commit
3e5ba249bf
@ -1337,8 +1337,6 @@ void VulkanQueueRunner::PerformRenderPass(const VKRStep &step, VkCommandBuffer c
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} else {
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// Rendering to backbuffer. Might need to rotate.
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const VkRect2D &rc = c.scissor.scissor;
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_dbg_assert_(rc.offset.x >= 0);
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_dbg_assert_(rc.offset.y >= 0);
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DisplayRect<int> rotated_rc{ rc.offset.x, rc.offset.y, (int)rc.extent.width, (int)rc.extent.height };
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RotateRectToDisplay(rotated_rc, vulkan_->GetBackbufferWidth(), vulkan_->GetBackbufferHeight());
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_dbg_assert_(rotated_rc.x >= 0);
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@ -289,33 +289,41 @@ public:
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curStepHasViewport_ = true;
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}
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void SetScissor(VkRect2D rc) {
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// It's OK to set scissor outside the valid range - the function will automatically clip.
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void SetScissor(int x, int y, int width, int height) {
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_dbg_assert_(curRenderStep_ && curRenderStep_->stepType == VKRStepType::RENDER);
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_dbg_assert_((int)rc.offset.x >= 0);
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_dbg_assert_((int)rc.offset.y >= 0);
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_dbg_assert_((int)rc.extent.width >= 0);
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_dbg_assert_((int)rc.extent.height >= 0);
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// Clamp to curWidth_/curHeight_. Apparently an issue.
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if ((int)(rc.offset.x + rc.extent.width) > curWidth_) {
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int newWidth = curWidth_ - rc.offset.x;
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rc.extent.width = std::max(1, newWidth);
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if (rc.offset.x >= curWidth_) {
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// Fallback.
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rc.offset.x = std::max(0, curWidth_ - (int)rc.extent.width);
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}
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if (x < 0) {
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width += x; // since x is negative, this shrinks width.
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x = 0;
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}
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if (y < 0) {
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height += y;
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y = 0;
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}
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if ((int)(rc.offset.y + rc.extent.height) > curHeight_) {
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int newHeight = curHeight_ - rc.offset.y;
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rc.extent.height = std::max(1, newHeight);
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if (rc.offset.y >= curHeight_) {
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// Fallback.
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rc.offset.y = std::max(0, curHeight_ - (int)rc.extent.height);
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}
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if (x + width > curWidth_) {
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width = curWidth_ - x;
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}
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if (y + height > curHeight_) {
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height = curHeight_ - y;
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}
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// TODO: If any of the dimensions are now zero, we should flip a flag and not do draws, probably.
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// Check validity.
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if (width < 0 || height < 0 || x >= curWidth_ || y >= curHeight_) {
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// TODO: If any of the dimensions are now zero or negative, we should flip a flag and not do draws, probably.
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// Instead, if we detect an invalid scissor rectangle, we just put a 1x1 rectangle in the upper left corner.
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x = 0;
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y = 0;
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width = 1;
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height = 1;
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}
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VkRect2D rc;
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rc.offset.x = x;
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rc.offset.y = y;
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rc.extent.width = width;
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rc.extent.height = height;
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curRenderArea_.Apply(rc);
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@ -1153,8 +1153,7 @@ Pipeline *VKContext::CreateGraphicsPipeline(const PipelineDesc &desc) {
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}
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void VKContext::SetScissorRect(int left, int top, int width, int height) {
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VkRect2D scissor{ {(int32_t)left, (int32_t)top}, {(uint32_t)width, (uint32_t)height} };
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renderManager_.SetScissor(scissor);
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renderManager_.SetScissor(left, top, width, height);
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}
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void VKContext::SetViewports(int count, Viewport *viewports) {
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@ -63,7 +63,6 @@ ReplaceBlendType ReplaceBlendWithShader(bool allowShaderBlend, GEBufferFormat bu
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LogicOpReplaceType ReplaceLogicOpType();
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// Common representation, should be able to set this directly with any modern API.
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struct ViewportAndScissor {
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bool scissorEnable;
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@ -351,17 +351,17 @@ void DrawEngineVulkan::ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManag
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gstate_c.Dirty(DIRTY_PROJMATRIX);
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}
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VkRect2D &scissor = dynState.scissor;
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ScissorRect &scissor = dynState.scissor;
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if (vpAndScissor.scissorEnable) {
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scissor.offset.x = vpAndScissor.scissorX;
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scissor.offset.y = vpAndScissor.scissorY;
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scissor.extent.width = std::max(0, vpAndScissor.scissorW);
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scissor.extent.height = std::max(0, vpAndScissor.scissorH);
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scissor.x = vpAndScissor.scissorX;
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scissor.y = vpAndScissor.scissorY;
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scissor.width = std::max(0, vpAndScissor.scissorW);
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scissor.height = std::max(0, vpAndScissor.scissorH);
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} else {
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scissor.offset.x = 0;
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scissor.offset.y = 0;
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scissor.extent.width = framebufferManager_->GetRenderWidth();
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scissor.extent.height = framebufferManager_->GetRenderHeight();
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scissor.x = 0;
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scissor.y = 0;
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scissor.width = framebufferManager_->GetRenderWidth();
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scissor.height = framebufferManager_->GetRenderHeight();
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}
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}
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}
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@ -381,7 +381,7 @@ void DrawEngineVulkan::BindShaderBlendTex() {
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void DrawEngineVulkan::ApplyDrawStateLate(VulkanRenderManager *renderManager, bool applyStencilRef, uint8_t stencilRef, bool useBlendConstant) {
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if (gstate_c.IsDirty(DIRTY_VIEWPORTSCISSOR_STATE)) {
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renderManager->SetScissor(dynState_.scissor);
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renderManager->SetScissor(dynState_.scissor.x, dynState_.scissor.y, dynState_.scissor.width, dynState_.scissor.height);
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renderManager->SetViewport(dynState_.viewport);
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}
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if ((gstate_c.IsDirty(DIRTY_DEPTHSTENCIL_STATE) && dynState_.useStencil) || applyStencilRef) {
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@ -6,9 +6,14 @@
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class FramebufferManagerVulkan;
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struct ScissorRect {
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int x, y;
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int width, height;
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};
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struct VulkanDynamicState {
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VkViewport viewport;
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VkRect2D scissor;
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ScissorRect scissor;
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bool useBlendColor;
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uint32_t blendColor;
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bool useStencil;
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@ -183,7 +183,7 @@ bool FramebufferManagerVulkan::NotifyStencilUpload(u32 addr, int size, StencilUp
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VkPipeline pipeline = vulkan2D_->GetPipeline(rp, stencilVs_, stencilFs_, false, Vulkan2D::VK2DDepthStencilMode::STENCIL_REPLACE_ALWAYS);
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renderManager->BindPipeline(pipeline, PIPELINE_FLAG_USES_DEPTH_STENCIL);
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renderManager->SetViewport({ 0.0f, 0.0f, (float)w, (float)h, 0.0f, 1.0f });
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renderManager->SetScissor({ { 0, 0, },{ (uint32_t)w, (uint32_t)h } });
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renderManager->SetScissor(0, 0, (int)w, (int)h);
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draw_->BindTextures(0, 1, &tex);
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VkImageView drawPixelsImageView = (VkImageView)draw_->GetNativeObject(Draw::NativeObject::BOUND_TEXTURE0_IMAGEVIEW);
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@ -524,7 +524,7 @@ void TextureCacheVulkan::ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer
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push.z_offset = scaleFactors.offset;
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renderManager->PushConstants(vulkan2D_->GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(DepthPushConstants), &push);
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}
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renderManager->SetScissor(VkRect2D{ {0, 0}, { framebuffer->renderWidth, framebuffer->renderHeight} });
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renderManager->SetScissor(0, 0, (int)framebuffer->renderWidth, (int)framebuffer->renderHeight);
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renderManager->SetViewport(VkViewport{ 0.f, 0.f, (float)framebuffer->renderWidth, (float)framebuffer->renderHeight, 0.f, 1.f });
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renderManager->Draw(vulkan2D_->GetPipelineLayout(), descSet, 0, nullptr, pushed, offset, 4);
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shaderManagerVulkan_->DirtyLastShader();
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