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https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Let the running game show through the background of all the PromptScreen dialogs.
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parent
183458dd76
commit
3f0e53e60a
@ -1058,7 +1058,7 @@ void EmuScreen::update() {
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errLoadingFile.append(" ");
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errLoadingFile.append(err->T(errorMessage_.c_str()));
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screenManager()->push(new PromptScreen(errLoadingFile, "OK", ""));
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screenManager()->push(new PromptScreen(gamePath_, errLoadingFile, "OK", ""));
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errorMessage_.clear();
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quit_ = true;
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return;
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@ -243,7 +243,7 @@ UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e)
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auto di = GetI18NCategory("Dialog");
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auto ga = GetI18NCategory("Game");
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screenManager()->push(
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new PromptScreen(di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
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new PromptScreen(gamePath_, di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteConfig, this, std::placeholders::_1)));
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return UI::EVENT_DONE;
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@ -374,7 +374,7 @@ UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
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// Check that there's any savedata to delete
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if (saveDirs.size()) {
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screenManager()->push(
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new PromptScreen(di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
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new PromptScreen(gamePath_, di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteSaveData, this, std::placeholders::_1)));
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}
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}
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@ -398,7 +398,7 @@ UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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if (info) {
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screenManager()->push(
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new PromptScreen(di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), di->T("Cancel"),
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new PromptScreen(gamePath_, di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), di->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteGame, this, std::placeholders::_1)));
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}
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@ -1445,7 +1445,7 @@ UI::EventReturn GameSettingsScreen::OnRenderingBackend(UI::EventParams &e) {
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// It only makes sense to show the restart prompt if the backend was actually changed.
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if (g_Config.iGPUBackend != (int)GetGPUBackend()) {
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screenManager()->push(new PromptScreen(di->T("ChangingGPUBackends", "Changing GPU backends requires PPSSPP to restart. Restart now?"), di->T("Yes"), di->T("No"),
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screenManager()->push(new PromptScreen(gamePath_, di->T("ChangingGPUBackends", "Changing GPU backends requires PPSSPP to restart. Restart now?"), di->T("Yes"), di->T("No"),
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std::bind(&GameSettingsScreen::CallbackRenderingBackend, this, std::placeholders::_1)));
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}
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return UI::EVENT_DONE;
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@ -1457,7 +1457,7 @@ UI::EventReturn GameSettingsScreen::OnRenderingDevice(UI::EventParams &e) {
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// It only makes sense to show the restart prompt if the device was actually changed.
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std::string *deviceNameSetting = GPUDeviceNameSetting();
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if (deviceNameSetting && *deviceNameSetting != GetGPUBackendDevice()) {
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screenManager()->push(new PromptScreen(di->T("ChangingGPUBackends", "Changing GPU backends requires PPSSPP to restart. Restart now?"), di->T("Yes"), di->T("No"),
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screenManager()->push(new PromptScreen(gamePath_, di->T("ChangingGPUBackends", "Changing GPU backends requires PPSSPP to restart. Restart now?"), di->T("Yes"), di->T("No"),
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std::bind(&GameSettingsScreen::CallbackRenderingDevice, this, std::placeholders::_1)));
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}
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return UI::EVENT_DONE;
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@ -1466,7 +1466,7 @@ UI::EventReturn GameSettingsScreen::OnRenderingDevice(UI::EventParams &e) {
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UI::EventReturn GameSettingsScreen::OnInflightFramesChoice(UI::EventParams &e) {
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auto di = GetI18NCategory("Dialog");
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if (g_Config.iInflightFrames != prevInflightFrames_) {
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screenManager()->push(new PromptScreen(di->T("ChangingInflightFrames", "Changing graphics command buffering requires PPSSPP to restart. Restart now?"), di->T("Yes"), di->T("No"),
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screenManager()->push(new PromptScreen(gamePath_, di->T("ChangingInflightFrames", "Changing graphics command buffering requires PPSSPP to restart. Restart now?"), di->T("Yes"), di->T("No"),
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std::bind(&GameSettingsScreen::CallbackInflightFrames, this, std::placeholders::_1)));
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}
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return UI::EVENT_DONE;
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@ -1580,6 +1580,7 @@ UI::EventReturn GameSettingsScreen::OnChangeMacAddress(UI::EventParams &e) {
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std::string combined = std::string(confirmMessage) + "\n\n" + warningMessage;
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auto confirmScreen = new PromptScreen(
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gamePath_,
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combined, di->T("Yes"), di->T("No"),
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[&](bool success) {
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if (success) {
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@ -1844,13 +1845,13 @@ UI::EventReturn GameSettingsScreen::OnRestoreDefaultSettings(UI::EventParams &e)
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if (g_Config.bGameSpecific)
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{
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screenManager()->push(
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new PromptScreen(dev->T("RestoreGameDefaultSettings", "Are you sure you want to restore the game-specific settings back to the ppsspp defaults?\n"), di->T("OK"), di->T("Cancel"),
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new PromptScreen(gamePath_, dev->T("RestoreGameDefaultSettings", "Are you sure you want to restore the game-specific settings back to the ppsspp defaults?\n"), di->T("OK"), di->T("Cancel"),
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std::bind(&GameSettingsScreen::CallbackRestoreDefaults, this, std::placeholders::_1)));
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}
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else
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{
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screenManager()->push(
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new PromptScreen(dev->T("RestoreDefaultSettings", "Are you sure you want to restore all settings(except control mapping)\nback to their defaults?\nYou can't undo this.\nPlease restart PPSSPP after restoring settings."), di->T("OK"), di->T("Cancel"),
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new PromptScreen(gamePath_, dev->T("RestoreDefaultSettings", "Are you sure you want to restore all settings(except control mapping)\nback to their defaults?\nYou can't undo this.\nPlease restart PPSSPP after restoring settings."), di->T("OK"), di->T("Cancel"),
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std::bind(&GameSettingsScreen::CallbackRestoreDefaults, this, std::placeholders::_1)));
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}
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@ -507,8 +507,8 @@ void UIDialogScreenWithBackground::sendMessage(const char *message, const char *
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HandleCommonMessages(message, value, screenManager(), this);
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}
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PromptScreen::PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText, std::function<void(bool)> callback)
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: message_(message), callback_(callback) {
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PromptScreen::PromptScreen(const Path &gamePath, std::string message, std::string yesButtonText, std::string noButtonText, std::function<void(bool)> callback)
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: UIDialogScreenWithGameBackground(gamePath), message_(message), callback_(callback) {
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auto di = GetI18NCategory("Dialog");
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yesButtonText_ = di->T(yesButtonText.c_str());
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noButtonText_ = di->T(noButtonText.c_str());
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@ -76,9 +76,9 @@ protected:
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bool darkenGameBackground_ = true;
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};
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class PromptScreen : public UIDialogScreenWithBackground {
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class PromptScreen : public UIDialogScreenWithGameBackground {
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public:
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PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText,
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PromptScreen(const Path& gamePath, std::string message, std::string yesButtonText, std::string noButtonText,
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std::function<void(bool)> callback = &NoOpVoidBool);
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void CreateViews() override;
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@ -460,7 +460,7 @@ UI::EventReturn GamePauseScreen::OnDeleteConfig(UI::EventParams &e)
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auto di = GetI18NCategory("Dialog");
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auto ga = GetI18NCategory("Game");
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screenManager()->push(
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new PromptScreen(di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
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new PromptScreen(gamePath_, di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
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std::bind(&GamePauseScreen::CallbackDeleteConfig, this, std::placeholders::_1)));
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return UI::EVENT_DONE;
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