Only loop at video end.

In case of a short video that runs out of data but isn't ready to loop
yet.
This commit is contained in:
Unknown W. Brackets 2014-08-17 15:46:04 -07:00
parent 78ddffee2c
commit 3fbab33c91
3 changed files with 20 additions and 7 deletions

View File

@ -233,6 +233,12 @@ public:
}
}
bool HasReachedEnd() {
bool videoPtsEnd = (s64)psmfPlayerAvcAu.pts >= (s64)totalDurationTimestamp - VIDEO_FRAME_DURATION_TS;
// If we're out of video data and have no audio, it's over even if the pts isn't there yet.
return videoPtsEnd || (mediaengine->IsVideoEnd() && mediaengine->IsNoAudioData());
}
u32 filehandle;
u32 fileoffset;
int readSize;
@ -1084,10 +1090,12 @@ int _PsmfPlayerFillRingbuffer(PsmfPlayer *psmfplayer) {
} while (size > 0);
if (psmfplayer->readSize >= psmfplayer->streamSize && videoLoopStatus == PSMF_PLAYER_CONFIG_LOOP) {
// start looping
psmfplayer->readSize = 0;
pspFileSystem.SeekFile(psmfplayer->filehandle, psmfplayer->fileoffset, FILEMOVE_BEGIN);
psmfplayer->mediaengine->loadStream(psmfplayer->mediaengine->m_mpegheader, 2048, psmfplayer->mediaengine->m_ringbuffersize);
// Start looping, but only if we've finished.
if (psmfplayer->HasReachedEnd()) {
psmfplayer->readSize = 0;
pspFileSystem.SeekFile(psmfplayer->filehandle, psmfplayer->fileoffset, FILEMOVE_BEGIN);
psmfplayer->mediaengine->reloadStream();
}
}
return 0;
}
@ -1415,8 +1423,7 @@ int scePsmfPlayerUpdate(u32 psmfPlayer)
}
DEBUG_LOG(ME, "scePsmfPlayerUpdate(%08x)", psmfPlayer);
bool videoPtsEnd = (s64)psmfplayer->psmfPlayerAvcAu.pts >= (s64)psmfplayer->totalDurationTimestamp - VIDEO_FRAME_DURATION_TS;
if (videoPtsEnd || (psmfplayer->mediaengine->IsVideoEnd() && psmfplayer->mediaengine->IsNoAudioData())) {
if (psmfplayer->HasReachedEnd()) {
if (videoLoopStatus == PSMF_PLAYER_CONFIG_NO_LOOP && psmfplayer->videoStep >= 1) {
if (psmfplayer->status != PSMF_PLAYER_STATUS_PLAYING_FINISHED) {
psmfplayer->ScheduleFinish(psmfPlayer);

View File

@ -193,7 +193,7 @@ void MediaEngine::DoState(PointerWrap &p){
u32 hasloadStream = m_pdata != NULL;
p.Do(hasloadStream);
if (hasloadStream && p.mode == p.MODE_READ)
loadStream(m_mpegheader, 2048, m_ringbuffersize);
reloadStream();
#ifdef USE_FFMPEG
u32 hasopencontext = m_pFormatCtx != NULL;
#else
@ -340,6 +340,11 @@ bool MediaEngine::loadStream(const u8 *buffer, int readSize, int RingbufferSize)
return true;
}
bool MediaEngine::reloadStream()
{
return loadStream(m_mpegheader, 2048, m_ringbuffersize);
}
int MediaEngine::addStreamData(const u8 *buffer, int addSize) {
int size = addSize;
if (size > 0 && m_pdata) {

View File

@ -60,6 +60,7 @@ public:
void closeMedia();
bool loadStream(const u8 *buffer, int readSize, int RingbufferSize);
bool reloadStream();
// open the mpeg context
bool openContext();
void closeContext();