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README: Move some older releases to history.
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README.md
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README.md
@ -166,110 +166,6 @@ Adhoc/Network:
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* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
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* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
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What's new in 1.11.3
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====================
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* Fix for graphics glitches in the on-screen keyboard
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What's new in 1.11.2
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====================
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* An additional few crash fixes ([#14129], [#14134], [#14132])
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What's new in 1.11.1
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====================
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* A few crash fixes ([#14085], [#14089], [#14091], [#14092]), a few adhoc fixes
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* Glitchy menu audio on some devices ([#14101]), in-game UI font memory leak ([#14078])
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* Couple of adhoc fixes ([#14106], [#14117])
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What's new in 1.11.0
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====================
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* Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
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* New Browse... button to allow opening SD cards on Android 11
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* Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone,
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Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
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* Graphics issue with car reflections fixed in Outrun, Dirt 2 ([#13636], [#13640], [#13760])
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* Cut-off cards in Yu Gi Oh fixed ([#7124]).
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* Numerous fixes to the builtin fonts by nassau-tk
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* Added exception handler so PPSSPP stays alive if a game crashes ([#11795]/[#13092])
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* Desktop: Support for multiple instance multiplayer ([#13172], ...)
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* Workaround for rendering bugs with flat shading in iOS 14
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* Multiple fixes to the IR interpreter ([#13897], ...)
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* UI: New fullscreen button on desktop platforms, optional navigation sounds ([#13239])
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* Audio and multiple hangs fixes in UWP version ([#13792], ...)
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* Partial microphone support ([#12336], ...)
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* Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 ([#13706], [#13526])
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* Hardware texture upscaling for Vulkan, mipmap generation ([#13235], [#13514])
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* Added MMPX Vulkan texture upscaling shader ([#13986])
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* Depth texturing support in Vulkan and D3D11 ([#13262], [#13556], ...)
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* Performance fix for Test Drive Unlimited ([#13355], ...)
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* Allow rewind on mobile ([#13866])
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* Added option to disable on-screen messages ([#13695])
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* Added "Lower resolution for effects" on libretro ([#13654])
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* Allow chaining multiple post-processing shaders ([#12924])
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* Support for loading game-specific plugins ([#13335])
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* Fixed Assassin's Creed: Bloodlines Save issue on Android ([#12761])
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* Hanayaka Nari Wa ga Ichizoku: mono voices fixed ([#5213])
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* Additional fixed games:
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* Namco Museum - Battle Collection, Vol 2 ([#9523], [#13297], [#13298])
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* Dream Club Portable (graphics bugs, GL and Vulkan) ([#6025])
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* Capcom Classic Collection Reloaded (stuck in return game) ([#4671])
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* Xyanide Resurrection (freezing) ([#8526])
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* Dissidia Final Fantasy Chinese (patched game, invalid address) ([#13204])
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* Crazy Taxi ([#13368])
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* Spiderman: Friend or Foe ([#13969])
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* Downstream Panic (US) (New Game crash) ([#13633])
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What's new in 1.10.3
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--------------------
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* Fix for control layout editor ([#13125])
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What's new in 1.10.2
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--------------------
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* More crashfixes ([#13094], [#13093])
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* Improve download performance and cancel behavior ([#13095])
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* Restore the removed I/O on Thread option ([#13096])
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What's new in 1.10.1
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--------------------
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* Fixes for common crashes ([#13077], [#13076], see [#13057])
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* Fix for offset rendering in D3D9 ([#13071])
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What's new in 1.10.0
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--------------------
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* Graphics and compatibility fixes ([#12800], [#12670], [#12635], [#12857], [#12941], [#11898], [#12695], more)
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* Assorted minor performance improvements, game load speedup ([#12462], [#12652])
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* Screen inset (notch) support on Android ([#12779])
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* Analog stick support for menu navigation ([#12685])
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* Fixed audio glitches in SDL builds ([#12916], [#12920])
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* Support more languages in in-game dialogs ([#12702]). Croatian language added to PPSSPP.
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* Simple multiplayer chat ([#12667])
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* More advanced postprocessing (multipass, parameters) ([#12905], [#12901])
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* Add PPSSPP-specific CWCheat ([#12816], [#12912])
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* Reintroduce Cardboard VR, allow more resolutions ([#12449], [#8714])
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* Fix some crashes ([#12908], [#12876])
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* Ghost in the Shell graphics fixed (JIT inaccuracy with inf * 0) ([#12519])
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* Mac build now supports Vulkan on top of MoltenVK ([#12583])
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* Raspberry Pi 4 EGL crash fixed ([#12474])
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* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659], [#12602])
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* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572], [#12580], [#12607])
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* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443], [#12898])
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* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873], [#12746])
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* Pangya Golf crashes and hangs fixed ([#12718])
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* Allow rebinding of right touch screen analog ([#12486])
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* Add option to prevent mipmaps from being dumped ([#12818])
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* Tilt control now have a base radius to help with deadzone ([#12756])
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* Mappable auto rotating analog stick to pass some game checks ([#12749])
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* Touch control position can now be snapped to a grid ([#12517])
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* HiDPI retina display support ([#12552])
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* Rapid-fire on touch control ([#12601])
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* Toggle mute button ([#12643])
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* Add option to resize game icons and more ([#12646], [#12637])
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* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660])
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* Add toggle mode to combo button ([#12623])
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* SDL mouse support, Qt menu upgrades ([#12612], [#12817])
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* Real support for Chinese patched version of Hatsune Miku Project Diva Extend ([#13007])
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* Some minor kernel module support ([#13028], [#12225], [#13026], [#13004], [#13038], [#13023])
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* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974])
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Looking for [older news](history.md)?
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@ -287,120 +183,6 @@ Credit goes to:
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[comment]: # (LINK_LIST_BEGIN_HERE)
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[#13125]: https://github.com/hrydgard/ppsspp/issues/13125 "Refactor and fix touch control layout screen for notch"
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[#13094]: https://github.com/hrydgard/ppsspp/issues/13094 "Camera initialization crash fix"
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[#13093]: https://github.com/hrydgard/ppsspp/issues/13093 "Add a try/catch to Android camera device listing."
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[#13095]: https://github.com/hrydgard/ppsspp/issues/13095 "http: Check cancel flag more often"
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[#13096]: https://github.com/hrydgard/ppsspp/issues/13096 "Revert \"Remove the I/O on Thread option - treat it as always on.\""
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[#13077]: https://github.com/hrydgard/ppsspp/issues/13077 "SaveState: Make sure to default init net data"
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[#13076]: https://github.com/hrydgard/ppsspp/issues/13076 "Add some excessive null checks to GameScreen::render()"
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[#13057]: https://github.com/hrydgard/ppsspp/issues/13057 "The 1.10 Android mystery crash thread!"
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[#13071]: https://github.com/hrydgard/ppsspp/issues/13071 "D3D9: Fix a sign mistake generating the projection matrix."
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[#12800]: https://github.com/hrydgard/ppsspp/issues/12800 "x86jit: Force INF * 0 to +NAN"
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[#12670]: https://github.com/hrydgard/ppsspp/issues/12670 "Attempts to replace 0 frame width with valid frame width.(sceMpegAvcCsc)"
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[#12635]: https://github.com/hrydgard/ppsspp/issues/12635 "Kernel: Delay better in sceKernelReferThreadStatus"
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[#12857]: https://github.com/hrydgard/ppsspp/issues/12857 "Mumbo Jumbo games freeze on loading screen since v1.6"
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[#12941]: https://github.com/hrydgard/ppsspp/issues/12941 "Vulkan: Deal with the reformat clear better"
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[#11898]: https://github.com/hrydgard/ppsspp/issues/11898 "Strike Witches - Hakugin no Tsubasa missing intro video"
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[#12695]: https://github.com/hrydgard/ppsspp/issues/12695 "New heuristic for getting rid of unnecessary \"antialias-lines\"."
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[#12462]: https://github.com/hrydgard/ppsspp/issues/12462 "Vulkan: Enable renderpass merging for all games"
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[#12652]: https://github.com/hrydgard/ppsspp/issues/12652 "ScanForFunctions: Speed up game loading"
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[#12779]: https://github.com/hrydgard/ppsspp/issues/12779 "Support drawing around notches on Android displays. Fixes #12261"
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[#12685]: https://github.com/hrydgard/ppsspp/issues/12685 "UI: Simple joystick navigation. Fixes #10996."
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[#12916]: https://github.com/hrydgard/ppsspp/issues/12916 "More audio buffering fixes (primarily affects SDL)"
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[#12920]: https://github.com/hrydgard/ppsspp/issues/12920 "Remove the Audio Resampling setting (now always on)."
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[#12702]: https://github.com/hrydgard/ppsspp/issues/12702 "PPGe: Use TextDrawer for save UI if available"
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[#12667]: https://github.com/hrydgard/ppsspp/issues/12667 "Chat feature based on Adenovan's Rechat branch"
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[#12905]: https://github.com/hrydgard/ppsspp/issues/12905 "Allow chained post-processing shaders"
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[#12901]: https://github.com/hrydgard/ppsspp/issues/12901 "Post shader setting uniform"
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[#12816]: https://github.com/hrydgard/ppsspp/issues/12816 "Implement Xinput vibration CWCheat (PPSSPP specific 0xA code type)"
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[#12912]: https://github.com/hrydgard/ppsspp/issues/12912 "Add CWCHEAT for postprocessing"
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[#12449]: https://github.com/hrydgard/ppsspp/issues/12449 "Reintroduce Cardboard VR"
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[#8714]: https://github.com/hrydgard/ppsspp/issues/8714 "Allow > 5x PSP resolution for devices like iPad Pro 12.9"
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[#12908]: https://github.com/hrydgard/ppsspp/issues/12908 "Fix \"Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256\""
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[#12876]: https://github.com/hrydgard/ppsspp/issues/12876 "Windows: Add safety checks to WASAPI code"
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[#12519]: https://github.com/hrydgard/ppsspp/issues/12519 "Ghost In The Shell - Stand Alone Complex (ULUS10020) - Black Textures and missing screens."
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[#12583]: https://github.com/hrydgard/ppsspp/issues/12583 "macOS: Initial support for vulkan on macOS ( MoltenVK )"
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[#12474]: https://github.com/hrydgard/ppsspp/issues/12474 "Egl bug on rpi4 with master mesa?"
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[#12659]: https://github.com/hrydgard/ppsspp/issues/12659 "Support vsync in all hardware backends, support runtime update"
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[#12602]: https://github.com/hrydgard/ppsspp/issues/12602 "Add option to improve frame pacing through duplicate frames if below 60hz."
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[#12572]: https://github.com/hrydgard/ppsspp/issues/12572 "Add camera support for windows."
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[#12580]: https://github.com/hrydgard/ppsspp/issues/12580 "Add camera support for linux (V4L2)"
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[#12607]: https://github.com/hrydgard/ppsspp/issues/12607 "QT API for camera (Linux/macOS)"
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[#12443]: https://github.com/hrydgard/ppsspp/issues/12443 "Darkstalkers Chronicle: Add specializations and speedhacks to get it kinda playable"
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[#12898]: https://github.com/hrydgard/ppsspp/issues/12898 "[Android] [Mali GPU] [OpenGL] Lastest build blackscreen on buffered rendering mode"
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[#12873]: https://github.com/hrydgard/ppsspp/issues/12873 "Vulkan: Framebuffer manager: Use an allocator for \"MakePixelTexture\" images."
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[#12746]: https://github.com/hrydgard/ppsspp/issues/12746 "GPU: Assume a scissor of 481x273 is a mistake"
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[#12718]: https://github.com/hrydgard/ppsspp/issues/12718 "Vpl: Correct allocation order when splitting block"
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[#12486]: https://github.com/hrydgard/ppsspp/issues/12486 "Rebindable touch right analog"
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[#12818]: https://github.com/hrydgard/ppsspp/issues/12818 "Add option to prevent Mipmaps from being dumped"
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[#12756]: https://github.com/hrydgard/ppsspp/issues/12756 "Skip deadzone option on tilt"
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[#12749]: https://github.com/hrydgard/ppsspp/issues/12749 "Auto rotating analog"
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[#12517]: https://github.com/hrydgard/ppsspp/issues/12517 "Touch control grid snap"
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[#12552]: https://github.com/hrydgard/ppsspp/issues/12552 "Qt/macOS: enable HiDPI ( retina display ) support"
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[#12601]: https://github.com/hrydgard/ppsspp/issues/12601 "Add rapid fire to touch control"
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[#12643]: https://github.com/hrydgard/ppsspp/issues/12643 "Toggle mute button"
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[#12646]: https://github.com/hrydgard/ppsspp/issues/12646 "Resizable game icons"
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[#12637]: https://github.com/hrydgard/ppsspp/issues/12637 "Region flag and game ID on game selection screen"
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[#12660]: https://github.com/hrydgard/ppsspp/issues/12660 "GPU: Add setting to control inflight frame usage"
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[#12623]: https://github.com/hrydgard/ppsspp/issues/12623 "Add toggle flag to combo button"
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[#12612]: https://github.com/hrydgard/ppsspp/issues/12612 "SDL analog mouse input"
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[#12817]: https://github.com/hrydgard/ppsspp/issues/12817 "Unification of the menu of Linux and Windows versions"
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[#13007]: https://github.com/hrydgard/ppsspp/issues/13007 "Real support \"Hatsune Miku Project Diva Extend\" chinese patched version"
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[#13028]: https://github.com/hrydgard/ppsspp/issues/13028 "Real support Code Geass: Lost Colors chinese patched version"
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[#12225]: https://github.com/hrydgard/ppsspp/issues/12225 "Rebased: Wrap some SysMemForKernel's nids, fixing #7960"
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[#13026]: https://github.com/hrydgard/ppsspp/issues/13026 "Add some ThreadManForKernel nids"
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[#13004]: https://github.com/hrydgard/ppsspp/issues/13004 "Warp some ThreadManForKernel and sceKernelExitVSHKernel"
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[#13038]: https://github.com/hrydgard/ppsspp/issues/13038 "Add sysclib_strncmp,sysclib_memmove"
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[#13023]: https://github.com/hrydgard/ppsspp/issues/13023 "Add sysclib_strstr"
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[#11974]: https://github.com/hrydgard/ppsspp/issues/11974 "[Linux] [Vulkan] Toggle fullscreen doesn't update display properly"
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[#13636]: https://github.com/hrydgard/ppsspp/issues/13636 "Reinterpret framebuffer formats as needed. Outrun reflections partial fix"
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[#13640]: https://github.com/hrydgard/ppsspp/issues/13640 "Fix car reflections in Outrun"
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[#13760]: https://github.com/hrydgard/ppsspp/issues/13760 "Fix car lighting issues in DiRT 2."
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[#7124]: https://github.com/hrydgard/ppsspp/issues/7124 "Yu-Gi-Oh! GX Tag Force Card summoning (card cut-off / cropped)"
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[#11795]: https://github.com/hrydgard/ppsspp/issues/11795 "Exception handler - catch bad memory accesses"
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[#13092]: https://github.com/hrydgard/ppsspp/issues/13092 "Bad memory access handling improvements"
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[#13172]: https://github.com/hrydgard/ppsspp/issues/13172 "Generalized multi-instance"
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[#13897]: https://github.com/hrydgard/ppsspp/issues/13897 "LittleBigPlanet - Game Not Loading, Blue Screen (iOS, Unplayable)"
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[#13239]: https://github.com/hrydgard/ppsspp/issues/13239 "Add sound effects for PPSSPP interface navigation"
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[#13792]: https://github.com/hrydgard/ppsspp/issues/13792 "Fix UWP audio and a hang bug"
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[#12336]: https://github.com/hrydgard/ppsspp/issues/12336 "Microphone support"
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[#13706]: https://github.com/hrydgard/ppsspp/issues/13706 "Add back the old implementation of vfpu_sin/cos/sincos."
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[#13526]: https://github.com/hrydgard/ppsspp/issues/13526 "VFPU: Compute sines and cosines in double precision."
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[#13235]: https://github.com/hrydgard/ppsspp/issues/13235 "Vulkan: Allow custom texture upscaling shaders"
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[#13514]: https://github.com/hrydgard/ppsspp/issues/13514 "Vulkan: Automatically generate mipmaps for replaced/scaled textures"
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[#13986]: https://github.com/hrydgard/ppsspp/issues/13986 "Vulkan: Add MMPX upscaling texture shader"
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[#13355]: https://github.com/hrydgard/ppsspp/issues/13355 "Refactor framebuffer attachment. Fixes Test Drive Unlimited performance"
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[#13866]: https://github.com/hrydgard/ppsspp/issues/13866 "SaveState: Allow rewind on mobile"
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[#13695]: https://github.com/hrydgard/ppsspp/issues/13695 "Add developer setting \"Show on-screen messages\". Uncheck to hide them."
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[#13654]: https://github.com/hrydgard/ppsspp/issues/13654 "Expose the \"Lower resolution for effects\" setting in libretro."
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[#12924]: https://github.com/hrydgard/ppsspp/issues/12924 "Postprocessing: User chain support"
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[#13335]: https://github.com/hrydgard/ppsspp/issues/13335 "Support for loading game-specific plugins"
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[#12761]: https://github.com/hrydgard/ppsspp/issues/12761 "[Android][OpenGL&Vulkan][Save issue] Assassin's Creed : Bloodlines (ULJM05571)"
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[#5213]: https://github.com/hrydgard/ppsspp/issues/5213 "Hanayaka Nari Wa ga Ichizoku strange MP3 mono voice"
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[#9523]: https://github.com/hrydgard/ppsspp/issues/9523 "Namco Museum - Battle Collection - ULUS100035 loading problem"
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[#13297]: https://github.com/hrydgard/ppsspp/issues/13297 "Namco Museum Vol. 2 - ULJS00047 infinite loading in some game"
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[#13298]: https://github.com/hrydgard/ppsspp/issues/13298 "Fix sceKernelExitThread"
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[#6025]: https://github.com/hrydgard/ppsspp/issues/6025 "Dream Club Portable crash after select girl"
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[#4671]: https://github.com/hrydgard/ppsspp/issues/4671 "Capcom Classic Collection Reloaded stuck in return game"
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[#8526]: https://github.com/hrydgard/ppsspp/issues/8526 "Xyanide Resurrection freezing"
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[#13204]: https://github.com/hrydgard/ppsspp/issues/13204 "Dissidia Final Fantasy Chinese patch invalid address"
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[#13368]: https://github.com/hrydgard/ppsspp/issues/13368 "Reschedule after resuming thread from suspend."
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[#13969]: https://github.com/hrydgard/ppsspp/issues/13969 "Io: Don't allow async close while async busy"
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[#13633]: https://github.com/hrydgard/ppsspp/issues/13633 "Downstream Panic (US) New Game crashes"
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[#13262]: https://github.com/hrydgard/ppsspp/issues/13262 "Implement texturing from depth buffers (Vulkan only so far)"
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[#13556]: https://github.com/hrydgard/ppsspp/issues/13556 "D3D11 depth texture support"
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[#14085]: https://github.com/hrydgard/ppsspp/issues/14085 "Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions"
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[#14089]: https://github.com/hrydgard/ppsspp/issues/14089 "GL: Call CreateDeviceObjects *after* updating render_."
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[#14091]: https://github.com/hrydgard/ppsspp/issues/14091 "Only allow sceMpegGetAvcAu warmup for God Eater Series"
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[#14092]: https://github.com/hrydgard/ppsspp/issues/14092 "SaveState: Prevent crash on bad cookie marker"
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[#14101]: https://github.com/hrydgard/ppsspp/issues/14101 "Menu audio glitchfix"
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[#14078]: https://github.com/hrydgard/ppsspp/issues/14078 "PPGe: Decimate text images properly"
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[#14106]: https://github.com/hrydgard/ppsspp/issues/14106 "[Adhoc] Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX"
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[#14117]: https://github.com/hrydgard/ppsspp/issues/14117 "[Adhoc] Fix lob"
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[#14129]: https://github.com/hrydgard/ppsspp/issues/14129 "GPU: Force reinterpret off without copy image"
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[#14134]: https://github.com/hrydgard/ppsspp/issues/14134 "Android: Ensure shutdown waits for render"
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[#14132]: https://github.com/hrydgard/ppsspp/issues/14132 "Io: Truncate reads/writes to valid memory"
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[#11997]: https://github.com/hrydgard/ppsspp/issues/11997 "Android 12 scoped storage hell"
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[#5099]: https://github.com/hrydgard/ppsspp/issues/5099 "IOS touch controls problems."
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[#14053]: https://github.com/hrydgard/ppsspp/issues/14053 "Toggle screenshot minor issue."
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219
history.md
219
history.md
@ -1,5 +1,109 @@
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This is history moved out from README.md, which was getting a bit long.
|
||||
|
||||
What's new in 1.11.3
|
||||
====================
|
||||
* Fix for graphics glitches in the on-screen keyboard
|
||||
|
||||
What's new in 1.11.2
|
||||
====================
|
||||
* An additional few crash fixes ([#14129], [#14134], [#14132])
|
||||
|
||||
What's new in 1.11.1
|
||||
====================
|
||||
* A few crash fixes ([#14085], [#14089], [#14091], [#14092]), a few adhoc fixes
|
||||
* Glitchy menu audio on some devices ([#14101]), in-game UI font memory leak ([#14078])
|
||||
* Couple of adhoc fixes ([#14106], [#14117])
|
||||
|
||||
What's new in 1.11.0
|
||||
====================
|
||||
* Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
|
||||
* New Browse... button to allow opening SD cards on Android 11
|
||||
* Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone,
|
||||
Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
|
||||
* Graphics issue with car reflections fixed in Outrun, Dirt 2 ([#13636], [#13640], [#13760])
|
||||
* Cut-off cards in Yu Gi Oh fixed ([#7124]).
|
||||
* Numerous fixes to the builtin fonts by nassau-tk
|
||||
* Added exception handler so PPSSPP stays alive if a game crashes ([#11795]/[#13092])
|
||||
* Desktop: Support for multiple instance multiplayer ([#13172], ...)
|
||||
* Workaround for rendering bugs with flat shading in iOS 14
|
||||
* Multiple fixes to the IR interpreter ([#13897], ...)
|
||||
* UI: New fullscreen button on desktop platforms, optional navigation sounds ([#13239])
|
||||
* Audio and multiple hangs fixes in UWP version ([#13792], ...)
|
||||
* Partial microphone support ([#12336], ...)
|
||||
* Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 ([#13706], [#13526])
|
||||
* Hardware texture upscaling for Vulkan, mipmap generation ([#13235], [#13514])
|
||||
* Added MMPX Vulkan texture upscaling shader ([#13986])
|
||||
* Depth texturing support in Vulkan and D3D11 ([#13262], [#13556], ...)
|
||||
* Performance fix for Test Drive Unlimited ([#13355], ...)
|
||||
* Allow rewind on mobile ([#13866])
|
||||
* Added option to disable on-screen messages ([#13695])
|
||||
* Added "Lower resolution for effects" on libretro ([#13654])
|
||||
* Allow chaining multiple post-processing shaders ([#12924])
|
||||
* Support for loading game-specific plugins ([#13335])
|
||||
* Fixed Assassin's Creed: Bloodlines Save issue on Android ([#12761])
|
||||
* Hanayaka Nari Wa ga Ichizoku: mono voices fixed ([#5213])
|
||||
* Additional fixed games:
|
||||
* Namco Museum - Battle Collection, Vol 2 ([#9523], [#13297], [#13298])
|
||||
* Dream Club Portable (graphics bugs, GL and Vulkan) ([#6025])
|
||||
* Capcom Classic Collection Reloaded (stuck in return game) ([#4671])
|
||||
* Xyanide Resurrection (freezing) ([#8526])
|
||||
* Dissidia Final Fantasy Chinese (patched game, invalid address) ([#13204])
|
||||
* Crazy Taxi ([#13368])
|
||||
* Spiderman: Friend or Foe ([#13969])
|
||||
* Downstream Panic (US) (New Game crash) ([#13633])
|
||||
|
||||
What's new in 1.10.3
|
||||
--------------------
|
||||
* Fix for control layout editor ([#13125])
|
||||
|
||||
What's new in 1.10.2
|
||||
--------------------
|
||||
* More crashfixes ([#13094], [#13093])
|
||||
* Improve download performance and cancel behavior ([#13095])
|
||||
* Restore the removed I/O on Thread option ([#13096])
|
||||
|
||||
What's new in 1.10.1
|
||||
--------------------
|
||||
* Fixes for common crashes ([#13077], [#13076], see [#13057])
|
||||
* Fix for offset rendering in D3D9 ([#13071])
|
||||
|
||||
What's new in 1.10.0
|
||||
--------------------
|
||||
* Graphics and compatibility fixes ([#12800], [#12670], [#12635], [#12857], [#12941], [#11898], [#12695], more)
|
||||
* Assorted minor performance improvements, game load speedup ([#12462], [#12652])
|
||||
* Screen inset (notch) support on Android ([#12779])
|
||||
* Analog stick support for menu navigation ([#12685])
|
||||
* Fixed audio glitches in SDL builds ([#12916], [#12920])
|
||||
* Support more languages in in-game dialogs ([#12702]). Croatian language added to PPSSPP.
|
||||
* Simple multiplayer chat ([#12667])
|
||||
* More advanced postprocessing (multipass, parameters) ([#12905], [#12901])
|
||||
* Add PPSSPP-specific CWCheat ([#12816], [#12912])
|
||||
* Reintroduce Cardboard VR, allow more resolutions ([#12449], [#8714])
|
||||
* Fix some crashes ([#12908], [#12876])
|
||||
* Ghost in the Shell graphics fixed (JIT inaccuracy with inf * 0) ([#12519])
|
||||
* Mac build now supports Vulkan on top of MoltenVK ([#12583])
|
||||
* Raspberry Pi 4 EGL crash fixed ([#12474])
|
||||
* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659], [#12602])
|
||||
* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572], [#12580], [#12607])
|
||||
* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443], [#12898])
|
||||
* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873], [#12746])
|
||||
* Pangya Golf crashes and hangs fixed ([#12718])
|
||||
* Allow rebinding of right touch screen analog ([#12486])
|
||||
* Add option to prevent mipmaps from being dumped ([#12818])
|
||||
* Tilt control now have a base radius to help with deadzone ([#12756])
|
||||
* Mappable auto rotating analog stick to pass some game checks ([#12749])
|
||||
* Touch control position can now be snapped to a grid ([#12517])
|
||||
* HiDPI retina display support ([#12552])
|
||||
* Rapid-fire on touch control ([#12601])
|
||||
* Toggle mute button ([#12643])
|
||||
* Add option to resize game icons and more ([#12646], [#12637])
|
||||
* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660])
|
||||
* Add toggle mode to combo button ([#12623])
|
||||
* SDL mouse support, Qt menu upgrades ([#12612], [#12817])
|
||||
* Real support for Chinese patched version of Hatsune Miku Project Diva Extend ([#13007])
|
||||
* Some minor kernel module support ([#13028], [#12225], [#13026], [#13004], [#13038], [#13023])
|
||||
* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974])
|
||||
|
||||
What's new in 1.9.0/1.9.3
|
||||
-------------------------
|
||||
* Sizing/touch fixes on Android
|
||||
@ -565,4 +669,117 @@ go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59
|
||||
[#11307]: https://github.com/hrydgard/ppsspp/issues/11307 "Enable Discord integration for Mac and Linux."
|
||||
[#10909]: https://github.com/hrydgard/ppsspp/issues/10909 "WebSocket based debugger interface"
|
||||
[#11447]: https://github.com/hrydgard/ppsspp/issues/11447 "Avoid calling any GL calls during shutdown on Android. Should help #11063"
|
||||
[#11350]: https://github.com/hrydgard/ppsspp/issues/11350 "TexCache: Optimize DXT3/DXT5 decode to single pass"
|
||||
[#11350]: https://github.com/hrydgard/ppsspp/issues/11350 "TexCache: Optimize DXT3/DXT5 decode to single pass"
|
||||
[#13023]: https://github.com/hrydgard/ppsspp/issues/13023 "Add sysclib_strstr"
|
||||
[#13038]: https://github.com/hrydgard/ppsspp/issues/13038 "Add sysclib_strncmp,sysclib_memmove"
|
||||
[#13004]: https://github.com/hrydgard/ppsspp/issues/13004 "Warp some ThreadManForKernel and sceKernelExitVSHKernel"
|
||||
[#13026]: https://github.com/hrydgard/ppsspp/issues/13026 "Add some ThreadManForKernel nids"
|
||||
[#12225]: https://github.com/hrydgard/ppsspp/issues/12225 "Rebased: Wrap some SysMemForKernel's nids, fixing #7960"
|
||||
[#13028]: https://github.com/hrydgard/ppsspp/issues/13028 "Real support Code Geass: Lost Colors chinese patched version"
|
||||
[#13007]: https://github.com/hrydgard/ppsspp/issues/13007 "Real support \"Hatsune Miku Project Diva Extend\" chinese patched version"
|
||||
[#12817]: https://github.com/hrydgard/ppsspp/issues/12817 "Unification of the menu of Linux and Windows versions"
|
||||
[#12612]: https://github.com/hrydgard/ppsspp/issues/12612 "SDL analog mouse input"
|
||||
[#12623]: https://github.com/hrydgard/ppsspp/issues/12623 "Add toggle flag to combo button"
|
||||
[#12660]: https://github.com/hrydgard/ppsspp/issues/12660 "GPU: Add setting to control inflight frame usage"
|
||||
[#12637]: https://github.com/hrydgard/ppsspp/issues/12637 "Region flag and game ID on game selection screen"
|
||||
[#12646]: https://github.com/hrydgard/ppsspp/issues/12646 "Resizable game icons"
|
||||
[#12643]: https://github.com/hrydgard/ppsspp/issues/12643 "Toggle mute button"
|
||||
[#12601]: https://github.com/hrydgard/ppsspp/issues/12601 "Add rapid fire to touch control"
|
||||
[#12552]: https://github.com/hrydgard/ppsspp/issues/12552 "Qt/macOS: enable HiDPI ( retina display ) support"
|
||||
[#12517]: https://github.com/hrydgard/ppsspp/issues/12517 "Touch control grid snap"
|
||||
[#12749]: https://github.com/hrydgard/ppsspp/issues/12749 "Auto rotating analog"
|
||||
[#12756]: https://github.com/hrydgard/ppsspp/issues/12756 "Skip deadzone option on tilt"
|
||||
[#12818]: https://github.com/hrydgard/ppsspp/issues/12818 "Add option to prevent Mipmaps from being dumped"
|
||||
[#12486]: https://github.com/hrydgard/ppsspp/issues/12486 "Rebindable touch right analog"
|
||||
[#12718]: https://github.com/hrydgard/ppsspp/issues/12718 "Vpl: Correct allocation order when splitting block"
|
||||
[#12746]: https://github.com/hrydgard/ppsspp/issues/12746 "GPU: Assume a scissor of 481x273 is a mistake"
|
||||
[#12873]: https://github.com/hrydgard/ppsspp/issues/12873 "Vulkan: Framebuffer manager: Use an allocator for \"MakePixelTexture\" images."
|
||||
[#12898]: https://github.com/hrydgard/ppsspp/issues/12898 "[Android] [Mali GPU] [OpenGL] Lastest build blackscreen on buffered rendering mode"
|
||||
[#12443]: https://github.com/hrydgard/ppsspp/issues/12443 "Darkstalkers Chronicle: Add specializations and speedhacks to get it kinda playable"
|
||||
[#12607]: https://github.com/hrydgard/ppsspp/issues/12607 "QT API for camera (Linux/macOS)"
|
||||
[#12580]: https://github.com/hrydgard/ppsspp/issues/12580 "Add camera support for linux (V4L2)"
|
||||
[#12572]: https://github.com/hrydgard/ppsspp/issues/12572 "Add camera support for windows."
|
||||
[#12602]: https://github.com/hrydgard/ppsspp/issues/12602 "Add option to improve frame pacing through duplicate frames if below 60hz."
|
||||
[#12659]: https://github.com/hrydgard/ppsspp/issues/12659 "Support vsync in all hardware backends, support runtime update"
|
||||
[#12474]: https://github.com/hrydgard/ppsspp/issues/12474 "Egl bug on rpi4 with master mesa?"
|
||||
[#12583]: https://github.com/hrydgard/ppsspp/issues/12583 "macOS: Initial support for vulkan on macOS ( MoltenVK )"
|
||||
[#12519]: https://github.com/hrydgard/ppsspp/issues/12519 "Ghost In The Shell - Stand Alone Complex (ULUS10020) - Black Textures and missing screens."
|
||||
[#12876]: https://github.com/hrydgard/ppsspp/issues/12876 "Windows: Add safety checks to WASAPI code"
|
||||
[#12908]: https://github.com/hrydgard/ppsspp/issues/12908 "Fix \"Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256\""
|
||||
[#8714]: https://github.com/hrydgard/ppsspp/issues/8714 "Allow > 5x PSP resolution for devices like iPad Pro 12.9"
|
||||
[#12449]: https://github.com/hrydgard/ppsspp/issues/12449 "Reintroduce Cardboard VR"
|
||||
[#12912]: https://github.com/hrydgard/ppsspp/issues/12912 "Add CWCHEAT for postprocessing"
|
||||
[#12816]: https://github.com/hrydgard/ppsspp/issues/12816 "Implement Xinput vibration CWCheat (PPSSPP specific 0xA code type)"
|
||||
[#12901]: https://github.com/hrydgard/ppsspp/issues/12901 "Post shader setting uniform"
|
||||
[#12905]: https://github.com/hrydgard/ppsspp/issues/12905 "Allow chained post-processing shaders"
|
||||
[#12667]: https://github.com/hrydgard/ppsspp/issues/12667 "Chat feature based on Adenovan's Rechat branch"
|
||||
[#12702]: https://github.com/hrydgard/ppsspp/issues/12702 "PPGe: Use TextDrawer for save UI if available"
|
||||
[#12920]: https://github.com/hrydgard/ppsspp/issues/12920 "Remove the Audio Resampling setting (now always on)."
|
||||
[#12916]: https://github.com/hrydgard/ppsspp/issues/12916 "More audio buffering fixes (primarily affects SDL)"
|
||||
[#12685]: https://github.com/hrydgard/ppsspp/issues/12685 "UI: Simple joystick navigation. Fixes #10996."
|
||||
[#12779]: https://github.com/hrydgard/ppsspp/issues/12779 "Support drawing around notches on Android displays. Fixes #12261"
|
||||
[#12652]: https://github.com/hrydgard/ppsspp/issues/12652 "ScanForFunctions: Speed up game loading"
|
||||
[#12462]: https://github.com/hrydgard/ppsspp/issues/12462 "Vulkan: Enable renderpass merging for all games"
|
||||
[#12695]: https://github.com/hrydgard/ppsspp/issues/12695 "New heuristic for getting rid of unnecessary \"antialias-lines\"."
|
||||
[#11898]: https://github.com/hrydgard/ppsspp/issues/11898 "Strike Witches - Hakugin no Tsubasa missing intro video"
|
||||
[#12941]: https://github.com/hrydgard/ppsspp/issues/12941 "Vulkan: Deal with the reformat clear better"
|
||||
[#12857]: https://github.com/hrydgard/ppsspp/issues/12857 "Mumbo Jumbo games freeze on loading screen since v1.6"
|
||||
[#12635]: https://github.com/hrydgard/ppsspp/issues/12635 "Kernel: Delay better in sceKernelReferThreadStatus"
|
||||
[#12670]: https://github.com/hrydgard/ppsspp/issues/12670 "Attempts to replace 0 frame width with valid frame width.(sceMpegAvcCsc)"
|
||||
[#12800]: https://github.com/hrydgard/ppsspp/issues/12800 "x86jit: Force INF * 0 to +NAN"
|
||||
[#13071]: https://github.com/hrydgard/ppsspp/issues/13071 "D3D9: Fix a sign mistake generating the projection matrix."
|
||||
[#13076]: https://github.com/hrydgard/ppsspp/issues/13076 "Add some excessive null checks to GameScreen::render()"
|
||||
[#13057]: https://github.com/hrydgard/ppsspp/issues/13057 "The 1.10 Android mystery crash thread!"
|
||||
[#13077]: https://github.com/hrydgard/ppsspp/issues/13077 "SaveState: Make sure to default init net data"
|
||||
[#13096]: https://github.com/hrydgard/ppsspp/issues/13096 "Revert \"Remove the I/O on Thread option - treat it as always on.\""
|
||||
[#13095]: https://github.com/hrydgard/ppsspp/issues/13095 "http: Check cancel flag more often"
|
||||
[#13093]: https://github.com/hrydgard/ppsspp/issues/13093 "Add a try/catch to Android camera device listing."
|
||||
[#13094]: https://github.com/hrydgard/ppsspp/issues/13094 "Camera initialization crash fix"
|
||||
[#13125]: https://github.com/hrydgard/ppsspp/issues/13125 "Refactor and fix touch control layout screen for notch"
|
||||
[#13633]: https://github.com/hrydgard/ppsspp/issues/13633 "Downstream Panic (US) New Game crashes"
|
||||
[#13969]: https://github.com/hrydgard/ppsspp/issues/13969 "Io: Don't allow async close while async busy"
|
||||
[#13368]: https://github.com/hrydgard/ppsspp/issues/13368 "Reschedule after resuming thread from suspend."
|
||||
[#13204]: https://github.com/hrydgard/ppsspp/issues/13204 "Dissidia Final Fantasy Chinese patch invalid address"
|
||||
[#8526]: https://github.com/hrydgard/ppsspp/issues/8526 "Xyanide Resurrection freezing"
|
||||
[#4671]: https://github.com/hrydgard/ppsspp/issues/4671 "Capcom Classic Collection Reloaded stuck in return game"
|
||||
[#6025]: https://github.com/hrydgard/ppsspp/issues/6025 "Dream Club Portable crash after select girl"
|
||||
[#13298]: https://github.com/hrydgard/ppsspp/issues/13298 "Fix sceKernelExitThread"
|
||||
[#13297]: https://github.com/hrydgard/ppsspp/issues/13297 "Namco Museum Vol. 2 - ULJS00047 infinite loading in some game"
|
||||
[#9523]: https://github.com/hrydgard/ppsspp/issues/9523 "Namco Museum - Battle Collection - ULUS100035 loading problem"
|
||||
[#5213]: https://github.com/hrydgard/ppsspp/issues/5213 "Hanayaka Nari Wa ga Ichizoku strange MP3 mono voice"
|
||||
[#12761]: https://github.com/hrydgard/ppsspp/issues/12761 "[Android][OpenGL&Vulkan][Save issue] Assassin's Creed : Bloodlines (ULJM05571)"
|
||||
[#13335]: https://github.com/hrydgard/ppsspp/issues/13335 "Support for loading game-specific plugins"
|
||||
[#12924]: https://github.com/hrydgard/ppsspp/issues/12924 "Postprocessing: User chain support"
|
||||
[#13654]: https://github.com/hrydgard/ppsspp/issues/13654 "Expose the \"Lower resolution for effects\" setting in libretro."
|
||||
[#13695]: https://github.com/hrydgard/ppsspp/issues/13695 "Add developer setting \"Show on-screen messages\". Uncheck to hide them."
|
||||
[#13866]: https://github.com/hrydgard/ppsspp/issues/13866 "SaveState: Allow rewind on mobile"
|
||||
[#13355]: https://github.com/hrydgard/ppsspp/issues/13355 "Refactor framebuffer attachment. Fixes Test Drive Unlimited performance"
|
||||
[#13556]: https://github.com/hrydgard/ppsspp/issues/13556 "D3D11 depth texture support"
|
||||
[#13262]: https://github.com/hrydgard/ppsspp/issues/13262 "Implement texturing from depth buffers (Vulkan only so far)"
|
||||
[#13986]: https://github.com/hrydgard/ppsspp/issues/13986 "Vulkan: Add MMPX upscaling texture shader"
|
||||
[#13514]: https://github.com/hrydgard/ppsspp/issues/13514 "Vulkan: Automatically generate mipmaps for replaced/scaled textures"
|
||||
[#13235]: https://github.com/hrydgard/ppsspp/issues/13235 "Vulkan: Allow custom texture upscaling shaders"
|
||||
[#13526]: https://github.com/hrydgard/ppsspp/issues/13526 "VFPU: Compute sines and cosines in double precision."
|
||||
[#13706]: https://github.com/hrydgard/ppsspp/issues/13706 "Add back the old implementation of vfpu_sin/cos/sincos."
|
||||
[#12336]: https://github.com/hrydgard/ppsspp/issues/12336 "Microphone support"
|
||||
[#13792]: https://github.com/hrydgard/ppsspp/issues/13792 "Fix UWP audio and a hang bug"
|
||||
[#13239]: https://github.com/hrydgard/ppsspp/issues/13239 "Add sound effects for PPSSPP interface navigation"
|
||||
[#13897]: https://github.com/hrydgard/ppsspp/issues/13897 "LittleBigPlanet - Game Not Loading, Blue Screen (iOS, Unplayable)"
|
||||
[#13172]: https://github.com/hrydgard/ppsspp/issues/13172 "Generalized multi-instance"
|
||||
[#13092]: https://github.com/hrydgard/ppsspp/issues/13092 "Bad memory access handling improvements"
|
||||
[#11795]: https://github.com/hrydgard/ppsspp/issues/11795 "Exception handler - catch bad memory accesses"
|
||||
[#7124]: https://github.com/hrydgard/ppsspp/issues/7124 "Yu-Gi-Oh! GX Tag Force Card summoning (card cut-off / cropped)"
|
||||
[#13760]: https://github.com/hrydgard/ppsspp/issues/13760 "Fix car lighting issues in DiRT 2."
|
||||
[#13640]: https://github.com/hrydgard/ppsspp/issues/13640 "Fix car reflections in Outrun"
|
||||
[#13636]: https://github.com/hrydgard/ppsspp/issues/13636 "Reinterpret framebuffer formats as needed. Outrun reflections partial fix"
|
||||
[#14117]: https://github.com/hrydgard/ppsspp/issues/14117 "[Adhoc] Fix lob"
|
||||
[#14106]: https://github.com/hrydgard/ppsspp/issues/14106 "[Adhoc] Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX"
|
||||
[#14078]: https://github.com/hrydgard/ppsspp/issues/14078 "PPGe: Decimate text images properly"
|
||||
[#14101]: https://github.com/hrydgard/ppsspp/issues/14101 "Menu audio glitchfix"
|
||||
[#14092]: https://github.com/hrydgard/ppsspp/issues/14092 "SaveState: Prevent crash on bad cookie marker"
|
||||
[#14091]: https://github.com/hrydgard/ppsspp/issues/14091 "Only allow sceMpegGetAvcAu warmup for God Eater Series"
|
||||
[#14089]: https://github.com/hrydgard/ppsspp/issues/14089 "GL: Call CreateDeviceObjects *after* updating render_."
|
||||
[#14085]: https://github.com/hrydgard/ppsspp/issues/14085 "Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions"
|
||||
[#14132]: https://github.com/hrydgard/ppsspp/issues/14132 "Io: Truncate reads/writes to valid memory"
|
||||
[#14134]: https://github.com/hrydgard/ppsspp/issues/14134 "Android: Ensure shutdown waits for render"
|
||||
[#14129]: https://github.com/hrydgard/ppsspp/issues/14129 "GPU: Force reinterpret off without copy image"
|
||||
|
Loading…
Reference in New Issue
Block a user