README: Move some older releases to history.

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Unknown W. Brackets 2022-09-11 14:38:27 -07:00
parent 75efcd9dfd
commit 41c6c81ead
2 changed files with 218 additions and 219 deletions

218
README.md
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@ -166,110 +166,6 @@ Adhoc/Network:
* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
What's new in 1.11.3
====================
* Fix for graphics glitches in the on-screen keyboard
What's new in 1.11.2
====================
* An additional few crash fixes ([#14129], [#14134], [#14132])
What's new in 1.11.1
====================
* A few crash fixes ([#14085], [#14089], [#14091], [#14092]), a few adhoc fixes
* Glitchy menu audio on some devices ([#14101]), in-game UI font memory leak ([#14078])
* Couple of adhoc fixes ([#14106], [#14117])
What's new in 1.11.0
====================
* Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
* New Browse... button to allow opening SD cards on Android 11
* Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone,
Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
* Graphics issue with car reflections fixed in Outrun, Dirt 2 ([#13636], [#13640], [#13760])
* Cut-off cards in Yu Gi Oh fixed ([#7124]).
* Numerous fixes to the builtin fonts by nassau-tk
* Added exception handler so PPSSPP stays alive if a game crashes ([#11795]/[#13092])
* Desktop: Support for multiple instance multiplayer ([#13172], ...)
* Workaround for rendering bugs with flat shading in iOS 14
* Multiple fixes to the IR interpreter ([#13897], ...)
* UI: New fullscreen button on desktop platforms, optional navigation sounds ([#13239])
* Audio and multiple hangs fixes in UWP version ([#13792], ...)
* Partial microphone support ([#12336], ...)
* Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 ([#13706], [#13526])
* Hardware texture upscaling for Vulkan, mipmap generation ([#13235], [#13514])
* Added MMPX Vulkan texture upscaling shader ([#13986])
* Depth texturing support in Vulkan and D3D11 ([#13262], [#13556], ...)
* Performance fix for Test Drive Unlimited ([#13355], ...)
* Allow rewind on mobile ([#13866])
* Added option to disable on-screen messages ([#13695])
* Added "Lower resolution for effects" on libretro ([#13654])
* Allow chaining multiple post-processing shaders ([#12924])
* Support for loading game-specific plugins ([#13335])
* Fixed Assassin's Creed: Bloodlines Save issue on Android ([#12761])
* Hanayaka Nari Wa ga Ichizoku: mono voices fixed ([#5213])
* Additional fixed games:
* Namco Museum - Battle Collection, Vol 2 ([#9523], [#13297], [#13298])
* Dream Club Portable (graphics bugs, GL and Vulkan) ([#6025])
* Capcom Classic Collection Reloaded (stuck in return game) ([#4671])
* Xyanide Resurrection (freezing) ([#8526])
* Dissidia Final Fantasy Chinese (patched game, invalid address) ([#13204])
* Crazy Taxi ([#13368])
* Spiderman: Friend or Foe ([#13969])
* Downstream Panic (US) (New Game crash) ([#13633])
What's new in 1.10.3
--------------------
* Fix for control layout editor ([#13125])
What's new in 1.10.2
--------------------
* More crashfixes ([#13094], [#13093])
* Improve download performance and cancel behavior ([#13095])
* Restore the removed I/O on Thread option ([#13096])
What's new in 1.10.1
--------------------
* Fixes for common crashes ([#13077], [#13076], see [#13057])
* Fix for offset rendering in D3D9 ([#13071])
What's new in 1.10.0
--------------------
* Graphics and compatibility fixes ([#12800], [#12670], [#12635], [#12857], [#12941], [#11898], [#12695], more)
* Assorted minor performance improvements, game load speedup ([#12462], [#12652])
* Screen inset (notch) support on Android ([#12779])
* Analog stick support for menu navigation ([#12685])
* Fixed audio glitches in SDL builds ([#12916], [#12920])
* Support more languages in in-game dialogs ([#12702]). Croatian language added to PPSSPP.
* Simple multiplayer chat ([#12667])
* More advanced postprocessing (multipass, parameters) ([#12905], [#12901])
* Add PPSSPP-specific CWCheat ([#12816], [#12912])
* Reintroduce Cardboard VR, allow more resolutions ([#12449], [#8714])
* Fix some crashes ([#12908], [#12876])
* Ghost in the Shell graphics fixed (JIT inaccuracy with inf * 0) ([#12519])
* Mac build now supports Vulkan on top of MoltenVK ([#12583])
* Raspberry Pi 4 EGL crash fixed ([#12474])
* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659], [#12602])
* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572], [#12580], [#12607])
* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443], [#12898])
* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873], [#12746])
* Pangya Golf crashes and hangs fixed ([#12718])
* Allow rebinding of right touch screen analog ([#12486])
* Add option to prevent mipmaps from being dumped ([#12818])
* Tilt control now have a base radius to help with deadzone ([#12756])
* Mappable auto rotating analog stick to pass some game checks ([#12749])
* Touch control position can now be snapped to a grid ([#12517])
* HiDPI retina display support ([#12552])
* Rapid-fire on touch control ([#12601])
* Toggle mute button ([#12643])
* Add option to resize game icons and more ([#12646], [#12637])
* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660])
* Add toggle mode to combo button ([#12623])
* SDL mouse support, Qt menu upgrades ([#12612], [#12817])
* Real support for Chinese patched version of Hatsune Miku Project Diva Extend ([#13007])
* Some minor kernel module support ([#13028], [#12225], [#13026], [#13004], [#13038], [#13023])
* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974])
Looking for [older news](history.md)?
@ -287,120 +183,6 @@ Credit goes to:
[comment]: # (LINK_LIST_BEGIN_HERE)
[#13125]: https://github.com/hrydgard/ppsspp/issues/13125 "Refactor and fix touch control layout screen for notch"
[#13094]: https://github.com/hrydgard/ppsspp/issues/13094 "Camera initialization crash fix"
[#13093]: https://github.com/hrydgard/ppsspp/issues/13093 "Add a try/catch to Android camera device listing."
[#13095]: https://github.com/hrydgard/ppsspp/issues/13095 "http: Check cancel flag more often"
[#13096]: https://github.com/hrydgard/ppsspp/issues/13096 "Revert \"Remove the I/O on Thread option - treat it as always on.\""
[#13077]: https://github.com/hrydgard/ppsspp/issues/13077 "SaveState: Make sure to default init net data"
[#13076]: https://github.com/hrydgard/ppsspp/issues/13076 "Add some excessive null checks to GameScreen::render()"
[#13057]: https://github.com/hrydgard/ppsspp/issues/13057 "The 1.10 Android mystery crash thread!"
[#13071]: https://github.com/hrydgard/ppsspp/issues/13071 "D3D9: Fix a sign mistake generating the projection matrix."
[#12800]: https://github.com/hrydgard/ppsspp/issues/12800 "x86jit: Force INF * 0 to +NAN"
[#12670]: https://github.com/hrydgard/ppsspp/issues/12670 "Attempts to replace 0 frame width with valid frame width.(sceMpegAvcCsc)"
[#12635]: https://github.com/hrydgard/ppsspp/issues/12635 "Kernel: Delay better in sceKernelReferThreadStatus"
[#12857]: https://github.com/hrydgard/ppsspp/issues/12857 "Mumbo Jumbo games freeze on loading screen since v1.6"
[#12941]: https://github.com/hrydgard/ppsspp/issues/12941 "Vulkan: Deal with the reformat clear better"
[#11898]: https://github.com/hrydgard/ppsspp/issues/11898 "Strike Witches - Hakugin no Tsubasa missing intro video"
[#12695]: https://github.com/hrydgard/ppsspp/issues/12695 "New heuristic for getting rid of unnecessary \"antialias-lines\"."
[#12462]: https://github.com/hrydgard/ppsspp/issues/12462 "Vulkan: Enable renderpass merging for all games"
[#12652]: https://github.com/hrydgard/ppsspp/issues/12652 "ScanForFunctions: Speed up game loading"
[#12779]: https://github.com/hrydgard/ppsspp/issues/12779 "Support drawing around notches on Android displays. Fixes #12261"
[#12685]: https://github.com/hrydgard/ppsspp/issues/12685 "UI: Simple joystick navigation. Fixes #10996."
[#12916]: https://github.com/hrydgard/ppsspp/issues/12916 "More audio buffering fixes (primarily affects SDL)"
[#12920]: https://github.com/hrydgard/ppsspp/issues/12920 "Remove the Audio Resampling setting (now always on)."
[#12702]: https://github.com/hrydgard/ppsspp/issues/12702 "PPGe: Use TextDrawer for save UI if available"
[#12667]: https://github.com/hrydgard/ppsspp/issues/12667 "Chat feature based on Adenovan's Rechat branch"
[#12905]: https://github.com/hrydgard/ppsspp/issues/12905 "Allow chained post-processing shaders"
[#12901]: https://github.com/hrydgard/ppsspp/issues/12901 "Post shader setting uniform"
[#12816]: https://github.com/hrydgard/ppsspp/issues/12816 "Implement Xinput vibration CWCheat (PPSSPP specific 0xA code type)"
[#12912]: https://github.com/hrydgard/ppsspp/issues/12912 "Add CWCHEAT for postprocessing"
[#12449]: https://github.com/hrydgard/ppsspp/issues/12449 "Reintroduce Cardboard VR"
[#8714]: https://github.com/hrydgard/ppsspp/issues/8714 "Allow > 5x PSP resolution for devices like iPad Pro 12.9"
[#12908]: https://github.com/hrydgard/ppsspp/issues/12908 "Fix \"Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256\""
[#12876]: https://github.com/hrydgard/ppsspp/issues/12876 "Windows: Add safety checks to WASAPI code"
[#12519]: https://github.com/hrydgard/ppsspp/issues/12519 "Ghost In The Shell - Stand Alone Complex (ULUS10020) - Black Textures and missing screens."
[#12583]: https://github.com/hrydgard/ppsspp/issues/12583 "macOS: Initial support for vulkan on macOS ( MoltenVK )"
[#12474]: https://github.com/hrydgard/ppsspp/issues/12474 "Egl bug on rpi4 with master mesa?"
[#12659]: https://github.com/hrydgard/ppsspp/issues/12659 "Support vsync in all hardware backends, support runtime update"
[#12602]: https://github.com/hrydgard/ppsspp/issues/12602 "Add option to improve frame pacing through duplicate frames if below 60hz."
[#12572]: https://github.com/hrydgard/ppsspp/issues/12572 "Add camera support for windows."
[#12580]: https://github.com/hrydgard/ppsspp/issues/12580 "Add camera support for linux (V4L2)"
[#12607]: https://github.com/hrydgard/ppsspp/issues/12607 "QT API for camera (Linux/macOS)"
[#12443]: https://github.com/hrydgard/ppsspp/issues/12443 "Darkstalkers Chronicle: Add specializations and speedhacks to get it kinda playable"
[#12898]: https://github.com/hrydgard/ppsspp/issues/12898 "[Android] [Mali GPU] [OpenGL] Lastest build blackscreen on buffered rendering mode"
[#12873]: https://github.com/hrydgard/ppsspp/issues/12873 "Vulkan: Framebuffer manager: Use an allocator for \"MakePixelTexture\" images."
[#12746]: https://github.com/hrydgard/ppsspp/issues/12746 "GPU: Assume a scissor of 481x273 is a mistake"
[#12718]: https://github.com/hrydgard/ppsspp/issues/12718 "Vpl: Correct allocation order when splitting block"
[#12486]: https://github.com/hrydgard/ppsspp/issues/12486 "Rebindable touch right analog"
[#12818]: https://github.com/hrydgard/ppsspp/issues/12818 "Add option to prevent Mipmaps from being dumped"
[#12756]: https://github.com/hrydgard/ppsspp/issues/12756 "Skip deadzone option on tilt"
[#12749]: https://github.com/hrydgard/ppsspp/issues/12749 "Auto rotating analog"
[#12517]: https://github.com/hrydgard/ppsspp/issues/12517 "Touch control grid snap"
[#12552]: https://github.com/hrydgard/ppsspp/issues/12552 "Qt/macOS: enable HiDPI ( retina display ) support"
[#12601]: https://github.com/hrydgard/ppsspp/issues/12601 "Add rapid fire to touch control"
[#12643]: https://github.com/hrydgard/ppsspp/issues/12643 "Toggle mute button"
[#12646]: https://github.com/hrydgard/ppsspp/issues/12646 "Resizable game icons"
[#12637]: https://github.com/hrydgard/ppsspp/issues/12637 "Region flag and game ID on game selection screen"
[#12660]: https://github.com/hrydgard/ppsspp/issues/12660 "GPU: Add setting to control inflight frame usage"
[#12623]: https://github.com/hrydgard/ppsspp/issues/12623 "Add toggle flag to combo button"
[#12612]: https://github.com/hrydgard/ppsspp/issues/12612 "SDL analog mouse input"
[#12817]: https://github.com/hrydgard/ppsspp/issues/12817 "Unification of the menu of Linux and Windows versions"
[#13007]: https://github.com/hrydgard/ppsspp/issues/13007 "Real support \"Hatsune Miku Project Diva Extend\" chinese patched version"
[#13028]: https://github.com/hrydgard/ppsspp/issues/13028 "Real support Code Geass: Lost Colors chinese patched version"
[#12225]: https://github.com/hrydgard/ppsspp/issues/12225 "Rebased: Wrap some SysMemForKernel's nids, fixing #7960"
[#13026]: https://github.com/hrydgard/ppsspp/issues/13026 "Add some ThreadManForKernel nids"
[#13004]: https://github.com/hrydgard/ppsspp/issues/13004 "Warp some ThreadManForKernel and sceKernelExitVSHKernel"
[#13038]: https://github.com/hrydgard/ppsspp/issues/13038 "Add sysclib_strncmp,sysclib_memmove"
[#13023]: https://github.com/hrydgard/ppsspp/issues/13023 "Add sysclib_strstr"
[#11974]: https://github.com/hrydgard/ppsspp/issues/11974 "[Linux] [Vulkan] Toggle fullscreen doesn't update display properly"
[#13636]: https://github.com/hrydgard/ppsspp/issues/13636 "Reinterpret framebuffer formats as needed. Outrun reflections partial fix"
[#13640]: https://github.com/hrydgard/ppsspp/issues/13640 "Fix car reflections in Outrun"
[#13760]: https://github.com/hrydgard/ppsspp/issues/13760 "Fix car lighting issues in DiRT 2."
[#7124]: https://github.com/hrydgard/ppsspp/issues/7124 "Yu-Gi-Oh! GX Tag Force Card summoning (card cut-off / cropped)"
[#11795]: https://github.com/hrydgard/ppsspp/issues/11795 "Exception handler - catch bad memory accesses"
[#13092]: https://github.com/hrydgard/ppsspp/issues/13092 "Bad memory access handling improvements"
[#13172]: https://github.com/hrydgard/ppsspp/issues/13172 "Generalized multi-instance"
[#13897]: https://github.com/hrydgard/ppsspp/issues/13897 "LittleBigPlanet - Game Not Loading, Blue Screen (iOS, Unplayable)"
[#13239]: https://github.com/hrydgard/ppsspp/issues/13239 "Add sound effects for PPSSPP interface navigation"
[#13792]: https://github.com/hrydgard/ppsspp/issues/13792 "Fix UWP audio and a hang bug"
[#12336]: https://github.com/hrydgard/ppsspp/issues/12336 "Microphone support"
[#13706]: https://github.com/hrydgard/ppsspp/issues/13706 "Add back the old implementation of vfpu_sin/cos/sincos."
[#13526]: https://github.com/hrydgard/ppsspp/issues/13526 "VFPU: Compute sines and cosines in double precision."
[#13235]: https://github.com/hrydgard/ppsspp/issues/13235 "Vulkan: Allow custom texture upscaling shaders"
[#13514]: https://github.com/hrydgard/ppsspp/issues/13514 "Vulkan: Automatically generate mipmaps for replaced/scaled textures"
[#13986]: https://github.com/hrydgard/ppsspp/issues/13986 "Vulkan: Add MMPX upscaling texture shader"
[#13355]: https://github.com/hrydgard/ppsspp/issues/13355 "Refactor framebuffer attachment. Fixes Test Drive Unlimited performance"
[#13866]: https://github.com/hrydgard/ppsspp/issues/13866 "SaveState: Allow rewind on mobile"
[#13695]: https://github.com/hrydgard/ppsspp/issues/13695 "Add developer setting \"Show on-screen messages\". Uncheck to hide them."
[#13654]: https://github.com/hrydgard/ppsspp/issues/13654 "Expose the \"Lower resolution for effects\" setting in libretro."
[#12924]: https://github.com/hrydgard/ppsspp/issues/12924 "Postprocessing: User chain support"
[#13335]: https://github.com/hrydgard/ppsspp/issues/13335 "Support for loading game-specific plugins"
[#12761]: https://github.com/hrydgard/ppsspp/issues/12761 "[Android][OpenGL&Vulkan][Save issue] Assassin's Creed : Bloodlines (ULJM05571)"
[#5213]: https://github.com/hrydgard/ppsspp/issues/5213 "Hanayaka Nari Wa ga Ichizoku strange MP3 mono voice"
[#9523]: https://github.com/hrydgard/ppsspp/issues/9523 "Namco Museum - Battle Collection - ULUS100035 loading problem"
[#13297]: https://github.com/hrydgard/ppsspp/issues/13297 "Namco Museum Vol. 2 - ULJS00047 infinite loading in some game"
[#13298]: https://github.com/hrydgard/ppsspp/issues/13298 "Fix sceKernelExitThread"
[#6025]: https://github.com/hrydgard/ppsspp/issues/6025 "Dream Club Portable crash after select girl"
[#4671]: https://github.com/hrydgard/ppsspp/issues/4671 "Capcom Classic Collection Reloaded stuck in return game"
[#8526]: https://github.com/hrydgard/ppsspp/issues/8526 "Xyanide Resurrection freezing"
[#13204]: https://github.com/hrydgard/ppsspp/issues/13204 "Dissidia Final Fantasy Chinese patch invalid address"
[#13368]: https://github.com/hrydgard/ppsspp/issues/13368 "Reschedule after resuming thread from suspend."
[#13969]: https://github.com/hrydgard/ppsspp/issues/13969 "Io: Don't allow async close while async busy"
[#13633]: https://github.com/hrydgard/ppsspp/issues/13633 "Downstream Panic (US) New Game crashes"
[#13262]: https://github.com/hrydgard/ppsspp/issues/13262 "Implement texturing from depth buffers (Vulkan only so far)"
[#13556]: https://github.com/hrydgard/ppsspp/issues/13556 "D3D11 depth texture support"
[#14085]: https://github.com/hrydgard/ppsspp/issues/14085 "Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions"
[#14089]: https://github.com/hrydgard/ppsspp/issues/14089 "GL: Call CreateDeviceObjects *after* updating render_."
[#14091]: https://github.com/hrydgard/ppsspp/issues/14091 "Only allow sceMpegGetAvcAu warmup for God Eater Series"
[#14092]: https://github.com/hrydgard/ppsspp/issues/14092 "SaveState: Prevent crash on bad cookie marker"
[#14101]: https://github.com/hrydgard/ppsspp/issues/14101 "Menu audio glitchfix"
[#14078]: https://github.com/hrydgard/ppsspp/issues/14078 "PPGe: Decimate text images properly"
[#14106]: https://github.com/hrydgard/ppsspp/issues/14106 "[Adhoc] Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX"
[#14117]: https://github.com/hrydgard/ppsspp/issues/14117 "[Adhoc] Fix lob"
[#14129]: https://github.com/hrydgard/ppsspp/issues/14129 "GPU: Force reinterpret off without copy image"
[#14134]: https://github.com/hrydgard/ppsspp/issues/14134 "Android: Ensure shutdown waits for render"
[#14132]: https://github.com/hrydgard/ppsspp/issues/14132 "Io: Truncate reads/writes to valid memory"
[#11997]: https://github.com/hrydgard/ppsspp/issues/11997 "Android 12 scoped storage hell"
[#5099]: https://github.com/hrydgard/ppsspp/issues/5099 "IOS touch controls problems."
[#14053]: https://github.com/hrydgard/ppsspp/issues/14053 "Toggle screenshot minor issue."

View File

@ -1,5 +1,109 @@
This is history moved out from README.md, which was getting a bit long.
What's new in 1.11.3
====================
* Fix for graphics glitches in the on-screen keyboard
What's new in 1.11.2
====================
* An additional few crash fixes ([#14129], [#14134], [#14132])
What's new in 1.11.1
====================
* A few crash fixes ([#14085], [#14089], [#14091], [#14092]), a few adhoc fixes
* Glitchy menu audio on some devices ([#14101]), in-game UI font memory leak ([#14078])
* Couple of adhoc fixes ([#14106], [#14117])
What's new in 1.11.0
====================
* Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
* New Browse... button to allow opening SD cards on Android 11
* Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone,
Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
* Graphics issue with car reflections fixed in Outrun, Dirt 2 ([#13636], [#13640], [#13760])
* Cut-off cards in Yu Gi Oh fixed ([#7124]).
* Numerous fixes to the builtin fonts by nassau-tk
* Added exception handler so PPSSPP stays alive if a game crashes ([#11795]/[#13092])
* Desktop: Support for multiple instance multiplayer ([#13172], ...)
* Workaround for rendering bugs with flat shading in iOS 14
* Multiple fixes to the IR interpreter ([#13897], ...)
* UI: New fullscreen button on desktop platforms, optional navigation sounds ([#13239])
* Audio and multiple hangs fixes in UWP version ([#13792], ...)
* Partial microphone support ([#12336], ...)
* Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 ([#13706], [#13526])
* Hardware texture upscaling for Vulkan, mipmap generation ([#13235], [#13514])
* Added MMPX Vulkan texture upscaling shader ([#13986])
* Depth texturing support in Vulkan and D3D11 ([#13262], [#13556], ...)
* Performance fix for Test Drive Unlimited ([#13355], ...)
* Allow rewind on mobile ([#13866])
* Added option to disable on-screen messages ([#13695])
* Added "Lower resolution for effects" on libretro ([#13654])
* Allow chaining multiple post-processing shaders ([#12924])
* Support for loading game-specific plugins ([#13335])
* Fixed Assassin's Creed: Bloodlines Save issue on Android ([#12761])
* Hanayaka Nari Wa ga Ichizoku: mono voices fixed ([#5213])
* Additional fixed games:
* Namco Museum - Battle Collection, Vol 2 ([#9523], [#13297], [#13298])
* Dream Club Portable (graphics bugs, GL and Vulkan) ([#6025])
* Capcom Classic Collection Reloaded (stuck in return game) ([#4671])
* Xyanide Resurrection (freezing) ([#8526])
* Dissidia Final Fantasy Chinese (patched game, invalid address) ([#13204])
* Crazy Taxi ([#13368])
* Spiderman: Friend or Foe ([#13969])
* Downstream Panic (US) (New Game crash) ([#13633])
What's new in 1.10.3
--------------------
* Fix for control layout editor ([#13125])
What's new in 1.10.2
--------------------
* More crashfixes ([#13094], [#13093])
* Improve download performance and cancel behavior ([#13095])
* Restore the removed I/O on Thread option ([#13096])
What's new in 1.10.1
--------------------
* Fixes for common crashes ([#13077], [#13076], see [#13057])
* Fix for offset rendering in D3D9 ([#13071])
What's new in 1.10.0
--------------------
* Graphics and compatibility fixes ([#12800], [#12670], [#12635], [#12857], [#12941], [#11898], [#12695], more)
* Assorted minor performance improvements, game load speedup ([#12462], [#12652])
* Screen inset (notch) support on Android ([#12779])
* Analog stick support for menu navigation ([#12685])
* Fixed audio glitches in SDL builds ([#12916], [#12920])
* Support more languages in in-game dialogs ([#12702]). Croatian language added to PPSSPP.
* Simple multiplayer chat ([#12667])
* More advanced postprocessing (multipass, parameters) ([#12905], [#12901])
* Add PPSSPP-specific CWCheat ([#12816], [#12912])
* Reintroduce Cardboard VR, allow more resolutions ([#12449], [#8714])
* Fix some crashes ([#12908], [#12876])
* Ghost in the Shell graphics fixed (JIT inaccuracy with inf * 0) ([#12519])
* Mac build now supports Vulkan on top of MoltenVK ([#12583])
* Raspberry Pi 4 EGL crash fixed ([#12474])
* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659], [#12602])
* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572], [#12580], [#12607])
* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443], [#12898])
* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873], [#12746])
* Pangya Golf crashes and hangs fixed ([#12718])
* Allow rebinding of right touch screen analog ([#12486])
* Add option to prevent mipmaps from being dumped ([#12818])
* Tilt control now have a base radius to help with deadzone ([#12756])
* Mappable auto rotating analog stick to pass some game checks ([#12749])
* Touch control position can now be snapped to a grid ([#12517])
* HiDPI retina display support ([#12552])
* Rapid-fire on touch control ([#12601])
* Toggle mute button ([#12643])
* Add option to resize game icons and more ([#12646], [#12637])
* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660])
* Add toggle mode to combo button ([#12623])
* SDL mouse support, Qt menu upgrades ([#12612], [#12817])
* Real support for Chinese patched version of Hatsune Miku Project Diva Extend ([#13007])
* Some minor kernel module support ([#13028], [#12225], [#13026], [#13004], [#13038], [#13023])
* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974])
What's new in 1.9.0/1.9.3
-------------------------
* Sizing/touch fixes on Android
@ -565,4 +669,117 @@ go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59
[#11307]: https://github.com/hrydgard/ppsspp/issues/11307 "Enable Discord integration for Mac and Linux."
[#10909]: https://github.com/hrydgard/ppsspp/issues/10909 "WebSocket based debugger interface"
[#11447]: https://github.com/hrydgard/ppsspp/issues/11447 "Avoid calling any GL calls during shutdown on Android. Should help #11063"
[#11350]: https://github.com/hrydgard/ppsspp/issues/11350 "TexCache: Optimize DXT3/DXT5 decode to single pass"
[#11350]: https://github.com/hrydgard/ppsspp/issues/11350 "TexCache: Optimize DXT3/DXT5 decode to single pass"
[#13023]: https://github.com/hrydgard/ppsspp/issues/13023 "Add sysclib_strstr"
[#13038]: https://github.com/hrydgard/ppsspp/issues/13038 "Add sysclib_strncmp,sysclib_memmove"
[#13004]: https://github.com/hrydgard/ppsspp/issues/13004 "Warp some ThreadManForKernel and sceKernelExitVSHKernel"
[#13026]: https://github.com/hrydgard/ppsspp/issues/13026 "Add some ThreadManForKernel nids"
[#12225]: https://github.com/hrydgard/ppsspp/issues/12225 "Rebased: Wrap some SysMemForKernel's nids, fixing #7960"
[#13028]: https://github.com/hrydgard/ppsspp/issues/13028 "Real support Code Geass: Lost Colors chinese patched version"
[#13007]: https://github.com/hrydgard/ppsspp/issues/13007 "Real support \"Hatsune Miku Project Diva Extend\" chinese patched version"
[#12817]: https://github.com/hrydgard/ppsspp/issues/12817 "Unification of the menu of Linux and Windows versions"
[#12612]: https://github.com/hrydgard/ppsspp/issues/12612 "SDL analog mouse input"
[#12623]: https://github.com/hrydgard/ppsspp/issues/12623 "Add toggle flag to combo button"
[#12660]: https://github.com/hrydgard/ppsspp/issues/12660 "GPU: Add setting to control inflight frame usage"
[#12637]: https://github.com/hrydgard/ppsspp/issues/12637 "Region flag and game ID on game selection screen"
[#12646]: https://github.com/hrydgard/ppsspp/issues/12646 "Resizable game icons"
[#12643]: https://github.com/hrydgard/ppsspp/issues/12643 "Toggle mute button"
[#12601]: https://github.com/hrydgard/ppsspp/issues/12601 "Add rapid fire to touch control"
[#12552]: https://github.com/hrydgard/ppsspp/issues/12552 "Qt/macOS: enable HiDPI ( retina display ) support"
[#12517]: https://github.com/hrydgard/ppsspp/issues/12517 "Touch control grid snap"
[#12749]: https://github.com/hrydgard/ppsspp/issues/12749 "Auto rotating analog"
[#12756]: https://github.com/hrydgard/ppsspp/issues/12756 "Skip deadzone option on tilt"
[#12818]: https://github.com/hrydgard/ppsspp/issues/12818 "Add option to prevent Mipmaps from being dumped"
[#12486]: https://github.com/hrydgard/ppsspp/issues/12486 "Rebindable touch right analog"
[#12718]: https://github.com/hrydgard/ppsspp/issues/12718 "Vpl: Correct allocation order when splitting block"
[#12746]: https://github.com/hrydgard/ppsspp/issues/12746 "GPU: Assume a scissor of 481x273 is a mistake"
[#12873]: https://github.com/hrydgard/ppsspp/issues/12873 "Vulkan: Framebuffer manager: Use an allocator for \"MakePixelTexture\" images."
[#12898]: https://github.com/hrydgard/ppsspp/issues/12898 "[Android] [Mali GPU] [OpenGL] Lastest build blackscreen on buffered rendering mode"
[#12443]: https://github.com/hrydgard/ppsspp/issues/12443 "Darkstalkers Chronicle: Add specializations and speedhacks to get it kinda playable"
[#12607]: https://github.com/hrydgard/ppsspp/issues/12607 "QT API for camera (Linux/macOS)"
[#12580]: https://github.com/hrydgard/ppsspp/issues/12580 "Add camera support for linux (V4L2)"
[#12572]: https://github.com/hrydgard/ppsspp/issues/12572 "Add camera support for windows."
[#12602]: https://github.com/hrydgard/ppsspp/issues/12602 "Add option to improve frame pacing through duplicate frames if below 60hz."
[#12659]: https://github.com/hrydgard/ppsspp/issues/12659 "Support vsync in all hardware backends, support runtime update"
[#12474]: https://github.com/hrydgard/ppsspp/issues/12474 "Egl bug on rpi4 with master mesa?"
[#12583]: https://github.com/hrydgard/ppsspp/issues/12583 "macOS: Initial support for vulkan on macOS ( MoltenVK )"
[#12519]: https://github.com/hrydgard/ppsspp/issues/12519 "Ghost In The Shell - Stand Alone Complex (ULUS10020) - Black Textures and missing screens."
[#12876]: https://github.com/hrydgard/ppsspp/issues/12876 "Windows: Add safety checks to WASAPI code"
[#12908]: https://github.com/hrydgard/ppsspp/issues/12908 "Fix \"Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256\""
[#8714]: https://github.com/hrydgard/ppsspp/issues/8714 "Allow > 5x PSP resolution for devices like iPad Pro 12.9"
[#12449]: https://github.com/hrydgard/ppsspp/issues/12449 "Reintroduce Cardboard VR"
[#12912]: https://github.com/hrydgard/ppsspp/issues/12912 "Add CWCHEAT for postprocessing"
[#12816]: https://github.com/hrydgard/ppsspp/issues/12816 "Implement Xinput vibration CWCheat (PPSSPP specific 0xA code type)"
[#12901]: https://github.com/hrydgard/ppsspp/issues/12901 "Post shader setting uniform"
[#12905]: https://github.com/hrydgard/ppsspp/issues/12905 "Allow chained post-processing shaders"
[#12667]: https://github.com/hrydgard/ppsspp/issues/12667 "Chat feature based on Adenovan's Rechat branch"
[#12702]: https://github.com/hrydgard/ppsspp/issues/12702 "PPGe: Use TextDrawer for save UI if available"
[#12920]: https://github.com/hrydgard/ppsspp/issues/12920 "Remove the Audio Resampling setting (now always on)."
[#12916]: https://github.com/hrydgard/ppsspp/issues/12916 "More audio buffering fixes (primarily affects SDL)"
[#12685]: https://github.com/hrydgard/ppsspp/issues/12685 "UI: Simple joystick navigation. Fixes #10996."
[#12779]: https://github.com/hrydgard/ppsspp/issues/12779 "Support drawing around notches on Android displays. Fixes #12261"
[#12652]: https://github.com/hrydgard/ppsspp/issues/12652 "ScanForFunctions: Speed up game loading"
[#12462]: https://github.com/hrydgard/ppsspp/issues/12462 "Vulkan: Enable renderpass merging for all games"
[#12695]: https://github.com/hrydgard/ppsspp/issues/12695 "New heuristic for getting rid of unnecessary \"antialias-lines\"."
[#11898]: https://github.com/hrydgard/ppsspp/issues/11898 "Strike Witches - Hakugin no Tsubasa missing intro video"
[#12941]: https://github.com/hrydgard/ppsspp/issues/12941 "Vulkan: Deal with the reformat clear better"
[#12857]: https://github.com/hrydgard/ppsspp/issues/12857 "Mumbo Jumbo games freeze on loading screen since v1.6"
[#12635]: https://github.com/hrydgard/ppsspp/issues/12635 "Kernel: Delay better in sceKernelReferThreadStatus"
[#12670]: https://github.com/hrydgard/ppsspp/issues/12670 "Attempts to replace 0 frame width with valid frame width.(sceMpegAvcCsc)"
[#12800]: https://github.com/hrydgard/ppsspp/issues/12800 "x86jit: Force INF * 0 to +NAN"
[#13071]: https://github.com/hrydgard/ppsspp/issues/13071 "D3D9: Fix a sign mistake generating the projection matrix."
[#13076]: https://github.com/hrydgard/ppsspp/issues/13076 "Add some excessive null checks to GameScreen::render()"
[#13057]: https://github.com/hrydgard/ppsspp/issues/13057 "The 1.10 Android mystery crash thread!"
[#13077]: https://github.com/hrydgard/ppsspp/issues/13077 "SaveState: Make sure to default init net data"
[#13096]: https://github.com/hrydgard/ppsspp/issues/13096 "Revert \"Remove the I/O on Thread option - treat it as always on.\""
[#13095]: https://github.com/hrydgard/ppsspp/issues/13095 "http: Check cancel flag more often"
[#13093]: https://github.com/hrydgard/ppsspp/issues/13093 "Add a try/catch to Android camera device listing."
[#13094]: https://github.com/hrydgard/ppsspp/issues/13094 "Camera initialization crash fix"
[#13125]: https://github.com/hrydgard/ppsspp/issues/13125 "Refactor and fix touch control layout screen for notch"
[#13633]: https://github.com/hrydgard/ppsspp/issues/13633 "Downstream Panic (US) New Game crashes"
[#13969]: https://github.com/hrydgard/ppsspp/issues/13969 "Io: Don't allow async close while async busy"
[#13368]: https://github.com/hrydgard/ppsspp/issues/13368 "Reschedule after resuming thread from suspend."
[#13204]: https://github.com/hrydgard/ppsspp/issues/13204 "Dissidia Final Fantasy Chinese patch invalid address"
[#8526]: https://github.com/hrydgard/ppsspp/issues/8526 "Xyanide Resurrection freezing"
[#4671]: https://github.com/hrydgard/ppsspp/issues/4671 "Capcom Classic Collection Reloaded stuck in return game"
[#6025]: https://github.com/hrydgard/ppsspp/issues/6025 "Dream Club Portable crash after select girl"
[#13298]: https://github.com/hrydgard/ppsspp/issues/13298 "Fix sceKernelExitThread"
[#13297]: https://github.com/hrydgard/ppsspp/issues/13297 "Namco Museum Vol. 2 - ULJS00047 infinite loading in some game"
[#9523]: https://github.com/hrydgard/ppsspp/issues/9523 "Namco Museum - Battle Collection - ULUS100035 loading problem"
[#5213]: https://github.com/hrydgard/ppsspp/issues/5213 "Hanayaka Nari Wa ga Ichizoku strange MP3 mono voice"
[#12761]: https://github.com/hrydgard/ppsspp/issues/12761 "[Android][OpenGL&Vulkan][Save issue] Assassin's Creed : Bloodlines (ULJM05571)"
[#13335]: https://github.com/hrydgard/ppsspp/issues/13335 "Support for loading game-specific plugins"
[#12924]: https://github.com/hrydgard/ppsspp/issues/12924 "Postprocessing: User chain support"
[#13654]: https://github.com/hrydgard/ppsspp/issues/13654 "Expose the \"Lower resolution for effects\" setting in libretro."
[#13695]: https://github.com/hrydgard/ppsspp/issues/13695 "Add developer setting \"Show on-screen messages\". Uncheck to hide them."
[#13866]: https://github.com/hrydgard/ppsspp/issues/13866 "SaveState: Allow rewind on mobile"
[#13355]: https://github.com/hrydgard/ppsspp/issues/13355 "Refactor framebuffer attachment. Fixes Test Drive Unlimited performance"
[#13556]: https://github.com/hrydgard/ppsspp/issues/13556 "D3D11 depth texture support"
[#13262]: https://github.com/hrydgard/ppsspp/issues/13262 "Implement texturing from depth buffers (Vulkan only so far)"
[#13986]: https://github.com/hrydgard/ppsspp/issues/13986 "Vulkan: Add MMPX upscaling texture shader"
[#13514]: https://github.com/hrydgard/ppsspp/issues/13514 "Vulkan: Automatically generate mipmaps for replaced/scaled textures"
[#13235]: https://github.com/hrydgard/ppsspp/issues/13235 "Vulkan: Allow custom texture upscaling shaders"
[#13526]: https://github.com/hrydgard/ppsspp/issues/13526 "VFPU: Compute sines and cosines in double precision."
[#13706]: https://github.com/hrydgard/ppsspp/issues/13706 "Add back the old implementation of vfpu_sin/cos/sincos."
[#12336]: https://github.com/hrydgard/ppsspp/issues/12336 "Microphone support"
[#13792]: https://github.com/hrydgard/ppsspp/issues/13792 "Fix UWP audio and a hang bug"
[#13239]: https://github.com/hrydgard/ppsspp/issues/13239 "Add sound effects for PPSSPP interface navigation"
[#13897]: https://github.com/hrydgard/ppsspp/issues/13897 "LittleBigPlanet - Game Not Loading, Blue Screen (iOS, Unplayable)"
[#13172]: https://github.com/hrydgard/ppsspp/issues/13172 "Generalized multi-instance"
[#13092]: https://github.com/hrydgard/ppsspp/issues/13092 "Bad memory access handling improvements"
[#11795]: https://github.com/hrydgard/ppsspp/issues/11795 "Exception handler - catch bad memory accesses"
[#7124]: https://github.com/hrydgard/ppsspp/issues/7124 "Yu-Gi-Oh! GX Tag Force Card summoning (card cut-off / cropped)"
[#13760]: https://github.com/hrydgard/ppsspp/issues/13760 "Fix car lighting issues in DiRT 2."
[#13640]: https://github.com/hrydgard/ppsspp/issues/13640 "Fix car reflections in Outrun"
[#13636]: https://github.com/hrydgard/ppsspp/issues/13636 "Reinterpret framebuffer formats as needed. Outrun reflections partial fix"
[#14117]: https://github.com/hrydgard/ppsspp/issues/14117 "[Adhoc] Fix lob"
[#14106]: https://github.com/hrydgard/ppsspp/issues/14106 "[Adhoc] Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX"
[#14078]: https://github.com/hrydgard/ppsspp/issues/14078 "PPGe: Decimate text images properly"
[#14101]: https://github.com/hrydgard/ppsspp/issues/14101 "Menu audio glitchfix"
[#14092]: https://github.com/hrydgard/ppsspp/issues/14092 "SaveState: Prevent crash on bad cookie marker"
[#14091]: https://github.com/hrydgard/ppsspp/issues/14091 "Only allow sceMpegGetAvcAu warmup for God Eater Series"
[#14089]: https://github.com/hrydgard/ppsspp/issues/14089 "GL: Call CreateDeviceObjects *after* updating render_."
[#14085]: https://github.com/hrydgard/ppsspp/issues/14085 "Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions"
[#14132]: https://github.com/hrydgard/ppsspp/issues/14132 "Io: Truncate reads/writes to valid memory"
[#14134]: https://github.com/hrydgard/ppsspp/issues/14134 "Android: Ensure shutdown waits for render"
[#14129]: https://github.com/hrydgard/ppsspp/issues/14129 "GPU: Force reinterpret off without copy image"