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https://github.com/hrydgard/ppsspp.git
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VertexDecoder: Remove member function pointers from decoding
This commit is contained in:
parent
eda60a5df9
commit
43c68c4277
@ -190,46 +190,42 @@ void PrintDecodedVertex(const VertexReader &vtx) {
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printf("P: %f %f %f\n", pos[0], pos[1], pos[2]);
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}
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void VertexDecoder::Step_WeightsU8() const
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{
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u8 *wt = (u8 *)(decoded_ + decFmt.w0off);
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const u8 *wdata = (const u8*)(ptr_);
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void VertexDecoder::Step_WeightsU8(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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u8 *wt = (u8 *)(decoded + dec->decFmt.w0off);
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const u8 *wdata = (const u8*)(ptr);
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int j;
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for (j = 0; j < nweights; j++)
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for (j = 0; j < dec->nweights; j++)
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wt[j] = wdata[j];
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while (j & 3) // Zero additional weights rounding up to 4.
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wt[j++] = 0;
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}
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void VertexDecoder::Step_WeightsU16() const
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{
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u16 *wt = (u16 *)(decoded_ + decFmt.w0off);
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const u16_le *wdata = (const u16_le *)(ptr_);
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void VertexDecoder::Step_WeightsU16(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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u16 *wt = (u16 *)(decoded + dec->decFmt.w0off);
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const u16_le *wdata = (const u16_le *)(ptr);
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int j;
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for (j = 0; j < nweights; j++)
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for (j = 0; j < dec->nweights; j++)
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wt[j] = wdata[j];
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while (j & 3) // Zero additional weights rounding up to 4.
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wt[j++] = 0;
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}
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void VertexDecoder::Step_WeightsU8ToFloat() const
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{
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float *wt = (float *)(decoded_ + decFmt.w0off);
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const u8 *wdata = (const u8*)(ptr_);
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void VertexDecoder::Step_WeightsU8ToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *wt = (float *)(decoded + dec->decFmt.w0off);
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const u8 *wdata = (const u8*)(ptr);
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int j;
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for (j = 0; j < nweights; j++) {
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for (j = 0; j < dec->nweights; j++) {
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wt[j] = (float)wdata[j] * (1.0f / 128.0f);
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}
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while (j & 3) // Zero additional weights rounding up to 4.
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wt[j++] = 0;
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}
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void VertexDecoder::Step_WeightsU16ToFloat() const
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{
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float *wt = (float *)(decoded_ + decFmt.w0off);
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const u16_le *wdata = (const u16_le *)(ptr_);
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void VertexDecoder::Step_WeightsU16ToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *wt = (float *)(decoded + dec->decFmt.w0off);
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const u16_le *wdata = (const u16_le *)(ptr);
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int j;
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for (j = 0; j < nweights; j++) {
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for (j = 0; j < dec->nweights; j++) {
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wt[j] = (float)wdata[j] * (1.0f / 32768.0f);
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}
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while (j & 3) // Zero additional weights rounding up to 4.
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@ -239,12 +235,11 @@ void VertexDecoder::Step_WeightsU16ToFloat() const
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// Float weights should be uncommon, we can live with having to multiply these by 2.0
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// to avoid special checks in the vertex shader generator.
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// (PSP uses 0.0-2.0 fixed point numbers for weights)
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void VertexDecoder::Step_WeightsFloat() const
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{
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float *wt = (float *)(decoded_ + decFmt.w0off);
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const float_le *wdata = (const float_le *)(ptr_);
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void VertexDecoder::Step_WeightsFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *wt = (float *)(decoded + dec->decFmt.w0off);
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const float_le *wdata = (const float_le *)(ptr);
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int j;
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for (j = 0; j < nweights; j++) {
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for (j = 0; j < dec->nweights; j++) {
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wt[j] = wdata[j];
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}
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while (j & 3) // Zero additional weights rounding up to 4.
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@ -298,56 +293,52 @@ void VertexDecoder::ComputeSkinMatrix(const float weights[8]) const {
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#endif
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}
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void VertexDecoder::Step_WeightsU8Skin() const {
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const u8 *wdata = (const u8*)(ptr_);
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void VertexDecoder::Step_WeightsU8Skin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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const u8 *wdata = (const u8*)(ptr);
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float weights[8];
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for (int j = 0; j < nweights; j++)
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for (int j = 0; j < dec->nweights; j++)
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weights[j] = wdata[j] * (1.0f / 128.0f);
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ComputeSkinMatrix(weights);
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dec->ComputeSkinMatrix(weights);
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}
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void VertexDecoder::Step_WeightsU16Skin() const {
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const u16_le *wdata = (const u16_le *)(ptr_);
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void VertexDecoder::Step_WeightsU16Skin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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const u16_le *wdata = (const u16_le *)(ptr);
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float weights[8];
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for (int j = 0; j < nweights; j++)
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for (int j = 0; j < dec->nweights; j++)
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weights[j] = wdata[j] * (1.0f / 32768.0f);
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ComputeSkinMatrix(weights);
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dec->ComputeSkinMatrix(weights);
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}
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void VertexDecoder::Step_WeightsFloatSkin() const {
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const float_le *wdata = (const float_le *)(ptr_);
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ComputeSkinMatrix(wdata);
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void VertexDecoder::Step_WeightsFloatSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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const float_le *wdata = (const float_le *)(ptr);
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dec->ComputeSkinMatrix(wdata);
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}
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void VertexDecoder::Step_TcU8ToFloat() const
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{
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void VertexDecoder::Step_TcU8ToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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// u32 to write two bytes of zeroes for free.
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float *uv = (float *)(decoded_ + decFmt.uvoff);
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const u8 *uvdata = (const u8*)(ptr_ + tcoff);
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float *uv = (float *)(decoded + dec->decFmt.uvoff);
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const u8 *uvdata = (const u8*)(ptr + dec->tcoff);
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uv[0] = uvdata[0] * (1.0f / 128.0f);
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uv[1] = uvdata[1] * (1.0f / 128.0f);
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}
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void VertexDecoder::Step_TcU16ToFloat() const
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{
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float *uv = (float *)(decoded_ + decFmt.uvoff);
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const u16_le *uvdata = (const u16_le *)(ptr_ + tcoff);
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void VertexDecoder::Step_TcU16ToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *uv = (float *)(decoded + dec->decFmt.uvoff);
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const u16_le *uvdata = (const u16_le *)(ptr + dec->tcoff);
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uv[0] = uvdata[0] * (1.0f / 32768.0f);
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uv[1] = uvdata[1] * (1.0f / 32768.0f);
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}
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void VertexDecoder::Step_TcU16DoubleToFloat() const
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{
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float *uv = (float*)(decoded_ + decFmt.uvoff);
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const u16_le *uvdata = (const u16_le *)(ptr_ + tcoff);
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void VertexDecoder::Step_TcU16DoubleToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *uv = (float*)(decoded + dec->decFmt.uvoff);
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const u16_le *uvdata = (const u16_le *)(ptr + dec->tcoff);
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uv[0] = uvdata[0] * (1.0f / 16384.0f);
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uv[1] = uvdata[1] * (1.0f / 16384.0f);
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}
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void VertexDecoder::Step_TcU16ThroughToFloat() const
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{
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float *uv = (float *)(decoded_ + decFmt.uvoff);
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const u16_le *uvdata = (const u16_le *)(ptr_ + tcoff);
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void VertexDecoder::Step_TcU16ThroughToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *uv = (float *)(decoded + dec->decFmt.uvoff);
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const u16_le *uvdata = (const u16_le *)(ptr + dec->tcoff);
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uv[0] = uvdata[0];
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uv[1] = uvdata[1];
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@ -357,26 +348,23 @@ void VertexDecoder::Step_TcU16ThroughToFloat() const
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gstate_c.vertBounds.maxV = std::max(gstate_c.vertBounds.maxV, (u16)uvdata[1]);
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}
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void VertexDecoder::Step_TcU16ThroughDoubleToFloat() const
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{
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float *uv = (float *)(decoded_ + decFmt.uvoff);
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const u16_le *uvdata = (const u16_le *)(ptr_ + tcoff);
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void VertexDecoder::Step_TcU16ThroughDoubleToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *uv = (float *)(decoded + dec->decFmt.uvoff);
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const u16_le *uvdata = (const u16_le *)(ptr + dec->tcoff);
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uv[0] = uvdata[0] * 2;
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uv[1] = uvdata[1] * 2;
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}
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void VertexDecoder::Step_TcFloat() const
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{
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float *uv = (float *)(decoded_ + decFmt.uvoff);
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const float_le *uvdata = (const float_le *)(ptr_ + tcoff);
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void VertexDecoder::Step_TcFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *uv = (float *)(decoded + dec->decFmt.uvoff);
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const float_le *uvdata = (const float_le *)(ptr + dec->tcoff);
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uv[0] = uvdata[0];
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uv[1] = uvdata[1];
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}
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void VertexDecoder::Step_TcFloatThrough() const
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{
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float *uv = (float *)(decoded_ + decFmt.uvoff);
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const float_le *uvdata = (const float_le *)(ptr_ + tcoff);
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void VertexDecoder::Step_TcFloatThrough(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *uv = (float *)(decoded + dec->decFmt.uvoff);
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const float_le *uvdata = (const float_le *)(ptr + dec->tcoff);
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uv[0] = uvdata[0];
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uv[1] = uvdata[1];
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@ -386,170 +374,167 @@ void VertexDecoder::Step_TcFloatThrough() const
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gstate_c.vertBounds.maxV = std::max(gstate_c.vertBounds.maxV, (u16)uvdata[1]);
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}
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void VertexDecoder::Step_TcU8Prescale() const {
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float *uv = (float *)(decoded_ + decFmt.uvoff);
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const u8 *uvdata = (const u8 *)(ptr_ + tcoff);
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uv[0] = (float)uvdata[0] * (1.f / 128.f) * prescaleUV_->uScale + prescaleUV_->uOff;
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uv[1] = (float)uvdata[1] * (1.f / 128.f) * prescaleUV_->vScale + prescaleUV_->vOff;
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void VertexDecoder::Step_TcU8Prescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *uv = (float *)(decoded + dec->decFmt.uvoff);
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const u8 *uvdata = (const u8 *)(ptr + dec->tcoff);
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uv[0] = (float)uvdata[0] * (1.f / 128.f) * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff;
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uv[1] = (float)uvdata[1] * (1.f / 128.f) * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff;
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}
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void VertexDecoder::Step_TcU16Prescale() const {
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float *uv = (float *)(decoded_ + decFmt.uvoff);
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const u16_le *uvdata = (const u16_le *)(ptr_ + tcoff);
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uv[0] = (float)uvdata[0] * (1.f / 32768.f) * prescaleUV_->uScale + prescaleUV_->uOff;
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uv[1] = (float)uvdata[1] * (1.f / 32768.f) * prescaleUV_->vScale + prescaleUV_->vOff;
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void VertexDecoder::Step_TcU16Prescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *uv = (float *)(decoded + dec->decFmt.uvoff);
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const u16_le *uvdata = (const u16_le *)(ptr + dec->tcoff);
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uv[0] = (float)uvdata[0] * (1.f / 32768.f) * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff;
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uv[1] = (float)uvdata[1] * (1.f / 32768.f) * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff;
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}
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void VertexDecoder::Step_TcU16DoublePrescale() const {
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float *uv = (float *)(decoded_ + decFmt.uvoff);
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const u16_le *uvdata = (const u16_le *)(ptr_ + tcoff);
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uv[0] = (float)uvdata[0] * (1.f / 16384.f) * prescaleUV_->uScale + prescaleUV_->uOff;
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uv[1] = (float)uvdata[1] * (1.f / 16384.f) * prescaleUV_->vScale + prescaleUV_->vOff;
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void VertexDecoder::Step_TcU16DoublePrescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *uv = (float *)(decoded + dec->decFmt.uvoff);
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const u16_le *uvdata = (const u16_le *)(ptr + dec->tcoff);
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uv[0] = (float)uvdata[0] * (1.f / 16384.f) * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff;
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uv[1] = (float)uvdata[1] * (1.f / 16384.f) * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff;
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}
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void VertexDecoder::Step_TcFloatPrescale() const {
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float *uv = (float *)(decoded_ + decFmt.uvoff);
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const float_le *uvdata = (const float_le *)(ptr_ + tcoff);
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uv[0] = uvdata[0] * prescaleUV_->uScale + prescaleUV_->uOff;
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uv[1] = uvdata[1] * prescaleUV_->vScale + prescaleUV_->vOff;
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void VertexDecoder::Step_TcFloatPrescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float *uv = (float *)(decoded + dec->decFmt.uvoff);
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const float_le *uvdata = (const float_le *)(ptr + dec->tcoff);
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uv[0] = uvdata[0] * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff;
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uv[1] = uvdata[1] * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff;
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}
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void VertexDecoder::Step_TcU8MorphToFloat() const {
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void VertexDecoder::Step_TcU8MorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2] = { 0, 0 };
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for (int n = 0; n < morphcount; n++) {
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for (int n = 0; n < dec->morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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const u8 *uvdata = (const u8 *)(ptr_ + onesize_*n + tcoff);
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const u8 *uvdata = (const u8 *)(ptr + dec->onesize_*n + dec->tcoff);
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uv[0] += (float)uvdata[0] * (1.f / 128.f) * w;
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uv[1] += (float)uvdata[1] * (1.f / 128.f) * w;
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}
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float *out = (float *)(decoded_ + decFmt.uvoff);
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float *out = (float *)(decoded + dec->decFmt.uvoff);
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out[0] = uv[0];
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out[1] = uv[1];
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}
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void VertexDecoder::Step_TcU16MorphToFloat() const {
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void VertexDecoder::Step_TcU16MorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2] = { 0, 0 };
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for (int n = 0; n < morphcount; n++) {
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for (int n = 0; n < dec->morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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const u16_le *uvdata = (const u16_le *)(ptr_ + onesize_*n + tcoff);
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const u16_le *uvdata = (const u16_le *)(ptr + dec->onesize_*n + dec->tcoff);
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uv[0] += (float)uvdata[0] * (1.f / 32768.f) * w;
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uv[1] += (float)uvdata[1] * (1.f / 32768.f) * w;
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}
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float *out = (float *)(decoded_ + decFmt.uvoff);
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float *out = (float *)(decoded + dec->decFmt.uvoff);
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out[0] = uv[0];
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out[1] = uv[1];
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}
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void VertexDecoder::Step_TcU16DoubleMorphToFloat() const {
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void VertexDecoder::Step_TcU16DoubleMorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2] = { 0, 0 };
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for (int n = 0; n < morphcount; n++) {
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for (int n = 0; n < dec->morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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const u16_le *uvdata = (const u16_le *)(ptr_ + onesize_*n + tcoff);
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const u16_le *uvdata = (const u16_le *)(ptr + dec->onesize_*n + dec->tcoff);
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uv[0] += (float)uvdata[0] * (1.f / 16384.f) * w;
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uv[1] += (float)uvdata[1] * (1.f / 16384.f) * w;
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}
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float *out = (float *)(decoded_ + decFmt.uvoff);
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float *out = (float *)(decoded + dec->decFmt.uvoff);
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out[0] = uv[0];
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out[1] = uv[1];
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}
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void VertexDecoder::Step_TcFloatMorph() const {
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void VertexDecoder::Step_TcFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2] = { 0, 0 };
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for (int n = 0; n < morphcount; n++) {
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for (int n = 0; n < dec->morphcount; n++) {
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float w = gstate_c.morphWeights[n];
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const float_le *uvdata = (const float_le *)(ptr_ + onesize_*n + tcoff);
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const float_le *uvdata = (const float_le *)(ptr + dec->onesize_*n + dec->tcoff);
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uv[0] += (float)uvdata[0] * w;
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uv[1] += (float)uvdata[1] * w;
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}
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float *out = (float *)(decoded_ + decFmt.uvoff);
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float *out = (float *)(decoded + dec->decFmt.uvoff);
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out[0] = uv[0];
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out[1] = uv[1];
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}
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void VertexDecoder::Step_TcU8PrescaleMorph() const {
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void VertexDecoder::Step_TcU8PrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
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float uv[2] = { 0, 0 };
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for (int n = 0; n < morphcount; n++) {
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for (int n = 0; n < dec->morphcount; n++) {
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float w = gstate_c.morphWeights[n];
|
||||
const u8 *uvdata = (const u8 *)(ptr_ + onesize_*n + tcoff);
|
||||
const u8 *uvdata = (const u8 *)(ptr + dec->onesize_*n + dec->tcoff);
|
||||
|
||||
uv[0] += (float)uvdata[0] * (1.f / 128.f) * w;
|
||||
uv[1] += (float)uvdata[1] * (1.f / 128.f) * w;
|
||||
}
|
||||
|
||||
float *out = (float *)(decoded_ + decFmt.uvoff);
|
||||
out[0] = uv[0] * prescaleUV_->uScale + prescaleUV_->uOff;
|
||||
out[1] = uv[1] * prescaleUV_->vScale + prescaleUV_->vOff;
|
||||
float *out = (float *)(decoded + dec->decFmt.uvoff);
|
||||
out[0] = uv[0] * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff;
|
||||
out[1] = uv[1] * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff;
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_TcU16PrescaleMorph() const {
|
||||
void VertexDecoder::Step_TcU16PrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float uv[2] = { 0, 0 };
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
float w = gstate_c.morphWeights[n];
|
||||
const u16_le *uvdata = (const u16_le *)(ptr_ + onesize_*n + tcoff);
|
||||
const u16_le *uvdata = (const u16_le *)(ptr + dec->onesize_*n + dec->tcoff);
|
||||
|
||||
uv[0] += (float)uvdata[0] * (1.f / 32768.f) * w;
|
||||
uv[1] += (float)uvdata[1] * (1.f / 32768.f) * w;
|
||||
}
|
||||
|
||||
float *out = (float *)(decoded_ + decFmt.uvoff);
|
||||
out[0] = uv[0] * prescaleUV_->uScale + prescaleUV_->uOff;
|
||||
out[1] = uv[1] * prescaleUV_->vScale + prescaleUV_->vOff;
|
||||
float *out = (float *)(decoded + dec->decFmt.uvoff);
|
||||
out[0] = uv[0] * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff;
|
||||
out[1] = uv[1] * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff;
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_TcU16DoublePrescaleMorph() const {
|
||||
void VertexDecoder::Step_TcU16DoublePrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float uv[2] = { 0, 0 };
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
float w = gstate_c.morphWeights[n];
|
||||
const u16_le *uvdata = (const u16_le *)(ptr_ + onesize_*n + tcoff);
|
||||
const u16_le *uvdata = (const u16_le *)(ptr + dec->onesize_*n + dec->tcoff);
|
||||
|
||||
uv[0] += (float)uvdata[0] * (1.f / 16384.f) * w;
|
||||
uv[1] += (float)uvdata[1] * (1.f / 16384.f) * w;
|
||||
}
|
||||
|
||||
float *out = (float *)(decoded_ + decFmt.uvoff);
|
||||
out[0] = uv[0] * prescaleUV_->uScale + prescaleUV_->uOff;
|
||||
out[1] = uv[1] * prescaleUV_->vScale + prescaleUV_->vOff;
|
||||
float *out = (float *)(decoded + dec->decFmt.uvoff);
|
||||
out[0] = uv[0] * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff;
|
||||
out[1] = uv[1] * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff;
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_TcFloatPrescaleMorph() const {
|
||||
void VertexDecoder::Step_TcFloatPrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float uv[2] = { 0, 0 };
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
float w = gstate_c.morphWeights[n];
|
||||
const float_le *uvdata = (const float_le *)(ptr_ + onesize_*n + tcoff);
|
||||
const float_le *uvdata = (const float_le *)(ptr + dec->onesize_*n + dec->tcoff);
|
||||
|
||||
uv[0] += (float)uvdata[0] * w;
|
||||
uv[1] += (float)uvdata[1] * w;
|
||||
}
|
||||
|
||||
float *out = (float *)(decoded_ + decFmt.uvoff);
|
||||
out[0] = uv[0] * prescaleUV_->uScale + prescaleUV_->uOff;
|
||||
out[1] = uv[1] * prescaleUV_->vScale + prescaleUV_->vOff;
|
||||
float *out = (float *)(decoded + dec->decFmt.uvoff);
|
||||
out[0] = uv[0] * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff;
|
||||
out[1] = uv[1] * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff;
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_ColorInvalid() const
|
||||
{
|
||||
void VertexDecoder::Step_ColorInvalid(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
// Do nothing. This is only here to prevent crashes.
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_Color565() const
|
||||
{
|
||||
u16 cdata = *(const u16_le *)(ptr_ + coloff);
|
||||
u32 *c = (u32 *)(decoded_ + decFmt.c0off);
|
||||
void VertexDecoder::Step_Color565(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
u16 cdata = *(const u16_le *)(ptr + dec->coloff);
|
||||
u32 *c = (u32 *)(decoded + dec->decFmt.c0off);
|
||||
*c = RGB565ToRGBA8888(cdata);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_Color5551() const
|
||||
{
|
||||
u16 cdata = *(const u16_le *)(ptr_ + coloff);
|
||||
u32 *c = (u32 *)(decoded_ + decFmt.c0off);
|
||||
void VertexDecoder::Step_Color5551(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
u16 cdata = *(const u16_le *)(ptr + dec->coloff);
|
||||
u32 *c = (u32 *)(decoded + dec->decFmt.c0off);
|
||||
int alpha = (cdata >> 15);
|
||||
if (!alpha) {
|
||||
gstate_c.vertexFullAlpha = false;
|
||||
@ -557,37 +542,34 @@ void VertexDecoder::Step_Color5551() const
|
||||
*c = RGBA5551ToRGBA8888(cdata);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_Color4444() const
|
||||
{
|
||||
u16 cdata = *(const u16_le *)(ptr_ + coloff);
|
||||
u32 *c = (u32 *)(decoded_ + decFmt.c0off);
|
||||
void VertexDecoder::Step_Color4444(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
u16 cdata = *(const u16_le *)(ptr + dec->coloff);
|
||||
u32 *c = (u32 *)(decoded + dec->decFmt.c0off);
|
||||
if ((cdata >> 12) != 0xF) {
|
||||
gstate_c.vertexFullAlpha = false;
|
||||
}
|
||||
*c = RGBA4444ToRGBA8888(cdata);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_Color8888() const
|
||||
{
|
||||
u8 *c = decoded_ + decFmt.c0off;
|
||||
const u8 *cdata = (const u8*)(ptr_ + coloff);
|
||||
void VertexDecoder::Step_Color8888(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
u8 *c = decoded + dec->decFmt.c0off;
|
||||
const u8 *cdata = (const u8*)(ptr + dec->coloff);
|
||||
if (cdata[3] != 255) {
|
||||
gstate_c.vertexFullAlpha = false;
|
||||
}
|
||||
memcpy(c, cdata, sizeof(u8) * 4);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_Color565Morph() const
|
||||
{
|
||||
void VertexDecoder::Step_Color565Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float col[3] = { 0 };
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
float w = gstate_c.morphWeights[n];
|
||||
u16 cdata = *(const u16_le *)(ptr_ + onesize_*n + coloff);
|
||||
u16 cdata = *(const u16_le *)(ptr + dec->onesize_*n + dec->coloff);
|
||||
col[0] += w * (cdata & 0x1f) * (255.0f / 31.0f);
|
||||
col[1] += w * ((cdata >> 5) & 0x3f) * (255.0f / 63.0f);
|
||||
col[2] += w * ((cdata >> 11) & 0x1f) * (255.0f / 31.0f);
|
||||
}
|
||||
u8 *c = decoded_ + decFmt.c0off;
|
||||
u8 *c = decoded + dec->decFmt.c0off;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
c[i] = clamp_u8((int)col[i]);
|
||||
}
|
||||
@ -595,155 +577,142 @@ void VertexDecoder::Step_Color565Morph() const
|
||||
// Always full alpha. (Is this true??)
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_Color5551Morph() const
|
||||
{
|
||||
void VertexDecoder::Step_Color5551Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float col[4] = { 0 };
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
float w = gstate_c.morphWeights[n];
|
||||
u16 cdata = *(const u16_le *)(ptr_ + onesize_*n + coloff);
|
||||
u16 cdata = *(const u16_le *)(ptr + dec->onesize_*n + dec->coloff);
|
||||
col[0] += w * (cdata & 0x1f) * (255.0f / 31.0f);
|
||||
col[1] += w * ((cdata >> 5) & 0x1f) * (255.0f / 31.0f);
|
||||
col[2] += w * ((cdata >> 10) & 0x1f) * (255.0f / 31.0f);
|
||||
col[3] += w * ((cdata >> 15) ? 255.0f : 0.0f);
|
||||
}
|
||||
u8 *c = decoded_ + decFmt.c0off;
|
||||
u8 *c = decoded + dec->decFmt.c0off;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
c[i] = clamp_u8((int)col[i]);
|
||||
}
|
||||
gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (int)col[3] >= 255;
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_Color4444Morph() const
|
||||
{
|
||||
void VertexDecoder::Step_Color4444Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float col[4] = { 0 };
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
float w = gstate_c.morphWeights[n];
|
||||
u16 cdata = *(const u16_le *)(ptr_ + onesize_*n + coloff);
|
||||
u16 cdata = *(const u16_le *)(ptr + dec->onesize_*n + dec->coloff);
|
||||
for (int j = 0; j < 4; j++)
|
||||
col[j] += w * ((cdata >> (j * 4)) & 0xF) * (255.0f / 15.0f);
|
||||
}
|
||||
u8 *c = decoded_ + decFmt.c0off;
|
||||
u8 *c = decoded + dec->decFmt.c0off;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
c[i] = clamp_u8((int)col[i]);
|
||||
}
|
||||
gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (int)col[3] >= 255;
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_Color8888Morph() const
|
||||
{
|
||||
void VertexDecoder::Step_Color8888Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float col[4] = { 0 };
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
float w = gstate_c.morphWeights[n];
|
||||
const u8 *cdata = (const u8*)(ptr_ + onesize_*n + coloff);
|
||||
const u8 *cdata = (const u8*)(ptr + dec->onesize_*n + dec->coloff);
|
||||
for (int j = 0; j < 4; j++)
|
||||
col[j] += w * cdata[j];
|
||||
}
|
||||
u8 *c = decoded_ + decFmt.c0off;
|
||||
u8 *c = decoded + dec->decFmt.c0off;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
c[i] = clamp_u8((int)col[i]);
|
||||
}
|
||||
gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (int)col[3] >= 255;
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalS8() const
|
||||
{
|
||||
s8 *normal = (s8 *)(decoded_ + decFmt.nrmoff);
|
||||
const s8 *sv = (const s8*)(ptr_ + nrmoff);
|
||||
void VertexDecoder::Step_NormalS8(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
s8 *normal = (s8 *)(decoded + dec->decFmt.nrmoff);
|
||||
const s8 *sv = (const s8*)(ptr + dec->nrmoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
normal[j] = sv[j];
|
||||
normal[3] = 0;
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalS8ToFloat() const
|
||||
{
|
||||
float *normal = (float *)(decoded_ + decFmt.nrmoff);
|
||||
const s8 *sv = (const s8*)(ptr_ + nrmoff);
|
||||
void VertexDecoder::Step_NormalS8ToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
const s8 *sv = (const s8*)(ptr + dec->nrmoff);
|
||||
normal[0] = (float)sv[0] * (1.0f / 128.0f);
|
||||
normal[1] = (float)sv[1] * (1.0f / 128.0f);
|
||||
normal[2] = (float)sv[2] * (1.0f / 128.0f);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalS16() const
|
||||
{
|
||||
s16 *normal = (s16 *)(decoded_ + decFmt.nrmoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr_ + nrmoff);
|
||||
void VertexDecoder::Step_NormalS16(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
s16 *normal = (s16 *)(decoded + dec->decFmt.nrmoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr + dec->nrmoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
normal[j] = sv[j];
|
||||
normal[3] = 0;
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalFloat() const
|
||||
{
|
||||
u32 *normal = (u32 *)(decoded_ + decFmt.nrmoff);
|
||||
const u32_le *fv = (const u32_le *)(ptr_ + nrmoff);
|
||||
void VertexDecoder::Step_NormalFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
u32 *normal = (u32 *)(decoded + dec->decFmt.nrmoff);
|
||||
const u32_le *fv = (const u32_le *)(ptr + dec->nrmoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
normal[j] = fv[j];
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalS8Skin() const
|
||||
{
|
||||
float *normal = (float *)(decoded_ + decFmt.nrmoff);
|
||||
const s8 *sv = (const s8*)(ptr_ + nrmoff);
|
||||
void VertexDecoder::Step_NormalS8Skin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
const s8 *sv = (const s8*)(ptr + dec->nrmoff);
|
||||
const float fn[3] = { sv[0] * (1.0f / 128.0f), sv[1] * (1.0f / 128.0f), sv[2] * (1.0f / 128.0f) };
|
||||
Norm3ByMatrix43(normal, fn, skinMatrix);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalS16Skin() const
|
||||
{
|
||||
float *normal = (float *)(decoded_ + decFmt.nrmoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr_ + nrmoff);
|
||||
void VertexDecoder::Step_NormalS16Skin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr + dec->nrmoff);
|
||||
const float fn[3] = { sv[0] * (1.0f / 32768.0f), sv[1] * (1.0f / 32768.0f), sv[2] * (1.0f / 32768.0f) };
|
||||
Norm3ByMatrix43(normal, fn, skinMatrix);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalFloatSkin() const
|
||||
{
|
||||
float *normal = (float *)(decoded_ + decFmt.nrmoff);
|
||||
const float_le *fn = (const float_le *)(ptr_ + nrmoff);
|
||||
void VertexDecoder::Step_NormalFloatSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
const float_le *fn = (const float_le *)(ptr + dec->nrmoff);
|
||||
Norm3ByMatrix43(normal, fn, skinMatrix);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalS8Morph() const
|
||||
{
|
||||
float *normal = (float *)(decoded_ + decFmt.nrmoff);
|
||||
void VertexDecoder::Step_NormalS8Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
memset(normal, 0, sizeof(float) * 3);
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const s8 *bv = (const s8*)(ptr_ + onesize_*n + nrmoff);
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
const s8 *bv = (const s8*)(ptr + dec->onesize_*n + dec->nrmoff);
|
||||
const float multiplier = gstate_c.morphWeights[n] * (1.0f / 128.0f);
|
||||
for (int j = 0; j < 3; j++)
|
||||
normal[j] += bv[j] * multiplier;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalS16Morph() const
|
||||
{
|
||||
float *normal = (float *)(decoded_ + decFmt.nrmoff);
|
||||
void VertexDecoder::Step_NormalS16Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
memset(normal, 0, sizeof(float) * 3);
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const s16_le *sv = (const s16_le *)(ptr_ + onesize_*n + nrmoff);
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
const s16_le *sv = (const s16_le *)(ptr + dec->onesize_*n + dec->nrmoff);
|
||||
const float multiplier = gstate_c.morphWeights[n] * (1.0f / 32768.0f);
|
||||
for (int j = 0; j < 3; j++)
|
||||
normal[j] += sv[j] * multiplier;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalFloatMorph() const
|
||||
{
|
||||
float *normal = (float *)(decoded_ + decFmt.nrmoff);
|
||||
void VertexDecoder::Step_NormalFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
memset(normal, 0, sizeof(float) * 3);
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
float multiplier = gstate_c.morphWeights[n];
|
||||
const float_le *fv = (const float_le *)(ptr_ + onesize_*n + nrmoff);
|
||||
const float_le *fv = (const float_le *)(ptr + dec->onesize_*n + dec->nrmoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
normal[j] += fv[j] * multiplier;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalS8MorphSkin() const {
|
||||
float *normal = (float *)(decoded_ + decFmt.nrmoff);
|
||||
void VertexDecoder::Step_NormalS8MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
float nrm[3]{};
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const s8 *bv = (const s8*)(ptr_ + onesize_ * n + nrmoff);
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
const s8 *bv = (const s8*)(ptr + dec->onesize_ * n + dec->nrmoff);
|
||||
const float multiplier = gstate_c.morphWeights[n] * (1.0f / 128.0f);
|
||||
for (int j = 0; j < 3; j++)
|
||||
nrm[j] += bv[j] * multiplier;
|
||||
@ -751,11 +720,11 @@ void VertexDecoder::Step_NormalS8MorphSkin() const {
|
||||
Norm3ByMatrix43(normal, nrm, skinMatrix);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalS16MorphSkin() const {
|
||||
float *normal = (float *)(decoded_ + decFmt.nrmoff);
|
||||
void VertexDecoder::Step_NormalS16MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
float nrm[3]{};
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const s16_le *sv = (const s16_le *)(ptr_ + onesize_ * n + nrmoff);
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
const s16_le *sv = (const s16_le *)(ptr + dec->onesize_ * n + dec->nrmoff);
|
||||
const float multiplier = gstate_c.morphWeights[n] * (1.0f / 32768.0f);
|
||||
for (int j = 0; j < 3; j++)
|
||||
nrm[j] += sv[j] * multiplier;
|
||||
@ -763,162 +732,151 @@ void VertexDecoder::Step_NormalS16MorphSkin() const {
|
||||
Norm3ByMatrix43(normal, nrm, skinMatrix);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalFloatMorphSkin() const {
|
||||
float *normal = (float *)(decoded_ + decFmt.nrmoff);
|
||||
void VertexDecoder::Step_NormalFloatMorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *normal = (float *)(decoded + dec->decFmt.nrmoff);
|
||||
float nrm[3]{};
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
float multiplier = gstate_c.morphWeights[n];
|
||||
const float_le *fv = (const float_le *)(ptr_ + onesize_ * n + nrmoff);
|
||||
const float_le *fv = (const float_le *)(ptr + dec->onesize_ * n + dec->nrmoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
nrm[j] += fv[j] * multiplier;
|
||||
}
|
||||
Norm3ByMatrix43(normal, nrm, skinMatrix);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosS8() const
|
||||
{
|
||||
float *pos = (float *)(decoded_ + decFmt.posoff);
|
||||
const s8 *sv = (const s8*)(ptr_ + posoff);
|
||||
void VertexDecoder::Step_PosS8(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *pos = (float *)(decoded + dec->decFmt.posoff);
|
||||
const s8 *sv = (const s8*)(ptr + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
pos[j] = sv[j] * (1.0f / 128.0f);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosS16() const
|
||||
{
|
||||
float *pos = (float *)(decoded_ + decFmt.posoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr_ + posoff);
|
||||
void VertexDecoder::Step_PosS16(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *pos = (float *)(decoded + dec->decFmt.posoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
pos[j] = sv[j] * (1.0f / 32768.0f);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosFloat() const
|
||||
{
|
||||
u8 *v = (u8 *)(decoded_ + decFmt.posoff);
|
||||
const u8 *fv = (const u8*)(ptr_ + posoff);
|
||||
void VertexDecoder::Step_PosFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
u8 *v = (u8 *)(decoded + dec->decFmt.posoff);
|
||||
const u8 *fv = (const u8*)(ptr + dec->posoff);
|
||||
memcpy(v, fv, 12);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosS8Skin() const
|
||||
{
|
||||
float *pos = (float *)(decoded_ + decFmt.posoff);
|
||||
const s8 *sv = (const s8*)(ptr_ + posoff);
|
||||
void VertexDecoder::Step_PosS8Skin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *pos = (float *)(decoded + dec->decFmt.posoff);
|
||||
const s8 *sv = (const s8*)(ptr + dec->posoff);
|
||||
const float fn[3] = { sv[0] * (1.0f / 128.0f), sv[1] * (1.0f / 128.0f), sv[2] * (1.0f / 128.0f) };
|
||||
Vec3ByMatrix43(pos, fn, skinMatrix);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosS16Skin() const
|
||||
{
|
||||
float *pos = (float *)(decoded_ + decFmt.posoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr_ + posoff);
|
||||
void VertexDecoder::Step_PosS16Skin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *pos = (float *)(decoded + dec->decFmt.posoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr + dec->posoff);
|
||||
const float fn[3] = { sv[0] * (1.0f / 32768.0f), sv[1] * (1.0f / 32768.0f), sv[2] * (1.0f / 32768.0f) };
|
||||
Vec3ByMatrix43(pos, fn, skinMatrix);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosFloatSkin() const
|
||||
{
|
||||
float *pos = (float *)(decoded_ + decFmt.posoff);
|
||||
const float_le *fn = (const float_le *)(ptr_ + posoff);
|
||||
void VertexDecoder::Step_PosFloatSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *pos = (float *)(decoded + dec->decFmt.posoff);
|
||||
const float_le *fn = (const float_le *)(ptr + dec->posoff);
|
||||
Vec3ByMatrix43(pos, fn, skinMatrix);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosInvalid() const {
|
||||
void VertexDecoder::Step_PosInvalid(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
// Invalid positions are just culled. Simulate by forcing invalid values.
|
||||
float *v = (float *)(decoded_ + decFmt.posoff);
|
||||
float *v = (float *)(decoded + dec->decFmt.posoff);
|
||||
v[0] = std::numeric_limits<float>::infinity();
|
||||
v[1] = std::numeric_limits<float>::infinity();
|
||||
v[2] = std::numeric_limits<float>::infinity();
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosS8Through() const {
|
||||
void VertexDecoder::Step_PosS8Through(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
// 8-bit positions in throughmode always decode to 0, depth included.
|
||||
float *v = (float *)(decoded_ + decFmt.posoff);
|
||||
float *v = (float *)(decoded + dec->decFmt.posoff);
|
||||
v[0] = 0;
|
||||
v[1] = 0;
|
||||
v[2] = 0;
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosS16Through() const
|
||||
{
|
||||
float *v = (float *)(decoded_ + decFmt.posoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr_ + posoff);
|
||||
const u16_le *uv = (const u16_le *)(ptr_ + posoff);
|
||||
void VertexDecoder::Step_PosS16Through(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *v = (float *)(decoded + dec->decFmt.posoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr + dec->posoff);
|
||||
const u16_le *uv = (const u16_le *)(ptr + dec->posoff);
|
||||
v[0] = sv[0];
|
||||
v[1] = sv[1];
|
||||
v[2] = uv[2];
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosFloatThrough() const
|
||||
{
|
||||
float *v = (float *)(decoded_ + decFmt.posoff);
|
||||
const float *fv = (const float *)(ptr_ + posoff);
|
||||
void VertexDecoder::Step_PosFloatThrough(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *v = (float *)(decoded + dec->decFmt.posoff);
|
||||
const float *fv = (const float *)(ptr + dec->posoff);
|
||||
memcpy(v, fv, 8);
|
||||
v[2] = fv[2] > 65535.0f ? 65535.0f : (fv[2] < 0.0f ? 0.0f : fv[2]);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosS8Morph() const
|
||||
{
|
||||
float *v = (float *)(decoded_ + decFmt.posoff);
|
||||
void VertexDecoder::Step_PosS8Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *v = (float *)(decoded + dec->decFmt.posoff);
|
||||
memset(v, 0, sizeof(float) * 3);
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
const float multiplier = 1.0f / 128.0f;
|
||||
const s8 *sv = (const s8*)(ptr_ + onesize_*n + posoff);
|
||||
const s8 *sv = (const s8*)(ptr + dec->onesize_*n + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
v[j] += (float)sv[j] * (multiplier * gstate_c.morphWeights[n]);
|
||||
}
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosS16Morph() const
|
||||
{
|
||||
float *v = (float *)(decoded_ + decFmt.posoff);
|
||||
void VertexDecoder::Step_PosS16Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *v = (float *)(decoded + dec->decFmt.posoff);
|
||||
memset(v, 0, sizeof(float) * 3);
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
const float multiplier = 1.0f / 32768.0f;
|
||||
const s16_le *sv = (const s16_le *)(ptr_ + onesize_*n + posoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr + dec->onesize_*n + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
v[j] += (float)sv[j] * (multiplier * gstate_c.morphWeights[n]);
|
||||
}
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosFloatMorph() const
|
||||
{
|
||||
float *v = (float *)(decoded_ + decFmt.posoff);
|
||||
void VertexDecoder::Step_PosFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *v = (float *)(decoded + dec->decFmt.posoff);
|
||||
memset(v, 0, sizeof(float) * 3);
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const float_le *fv = (const float_le *)(ptr_ + onesize_*n + posoff);
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
const float_le *fv = (const float_le *)(ptr + dec->onesize_*n + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
v[j] += fv[j] * gstate_c.morphWeights[n];
|
||||
}
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosS8MorphSkin() const {
|
||||
float *v = (float *)(decoded_ + decFmt.posoff);
|
||||
void VertexDecoder::Step_PosS8MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *v = (float *)(decoded + dec->decFmt.posoff);
|
||||
float pos[3]{};
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
const float multiplier = 1.0f / 128.0f;
|
||||
const s8 *sv = (const s8*)(ptr_ + onesize_ * n + posoff);
|
||||
const s8 *sv = (const s8*)(ptr + dec->onesize_ * n + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
pos[j] += (float)sv[j] * (multiplier * gstate_c.morphWeights[n]);
|
||||
}
|
||||
Vec3ByMatrix43(v, pos, skinMatrix);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosS16MorphSkin() const {
|
||||
float *v = (float *)(decoded_ + decFmt.posoff);
|
||||
void VertexDecoder::Step_PosS16MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *v = (float *)(decoded + dec->decFmt.posoff);
|
||||
float pos[3]{};
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
const float multiplier = 1.0f / 32768.0f;
|
||||
const s16_le *sv = (const s16_le *)(ptr_ + onesize_ * n + posoff);
|
||||
const s16_le *sv = (const s16_le *)(ptr + dec->onesize_ * n + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
pos[j] += (float)sv[j] * (multiplier * gstate_c.morphWeights[n]);
|
||||
}
|
||||
Vec3ByMatrix43(v, pos, skinMatrix);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_PosFloatMorphSkin() const {
|
||||
float *v = (float *)(decoded_ + decFmt.posoff);
|
||||
void VertexDecoder::Step_PosFloatMorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
|
||||
float *v = (float *)(decoded + dec->decFmt.posoff);
|
||||
float pos[3]{};
|
||||
for (int n = 0; n < morphcount; n++) {
|
||||
const float_le *fv = (const float_le *)(ptr_ + onesize_ * n + posoff);
|
||||
for (int n = 0; n < dec->morphcount; n++) {
|
||||
const float_le *fv = (const float_le *)(ptr + dec->onesize_ * n + dec->posoff);
|
||||
for (int j = 0; j < 3; j++)
|
||||
pos[j] += fv[j] * gstate_c.morphWeights[n];
|
||||
}
|
||||
@ -1369,19 +1327,18 @@ void VertexDecoder::DecodeVerts(u8 *decodedptr, const void *verts, const UVScale
|
||||
// We've compiled the steps into optimized machine code, so just jump!
|
||||
jitted_(startPtr, decodedptr, count, uvScaleOffset);
|
||||
} else {
|
||||
ptr_ = startPtr;
|
||||
decoded_ = decodedptr;
|
||||
const u8 *ptr = startPtr;
|
||||
u8 *decoded = decodedptr;
|
||||
prescaleUV_ = uvScaleOffset;
|
||||
// Interpret the decode steps
|
||||
for (; count; count--) {
|
||||
const int steps = numSteps_;
|
||||
for (int i = 0; i < steps; i++) {
|
||||
(this->*steps_[i])();
|
||||
steps_[i](this, ptr, decoded);
|
||||
}
|
||||
ptr_ += size;
|
||||
decoded_ += stride;
|
||||
ptr += size;
|
||||
decoded += stride;
|
||||
}
|
||||
|
||||
if (jitted_ && validateJit) {
|
||||
CompareToJit(startPtr, decodedptr, indexUpperBound - indexLowerBound + 1, uvScaleOffset);
|
||||
}
|
||||
|
@ -309,7 +309,7 @@ void PrintDecodedVertex(const VertexReader &vtx);
|
||||
class VertexDecoder;
|
||||
class VertexDecoderJitCache;
|
||||
|
||||
typedef void (VertexDecoder::*StepFunction)() const;
|
||||
typedef void (*StepFunction)(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
typedef void (VertexDecoderJitCache::*JitStepFunction)();
|
||||
|
||||
struct JitLookup {
|
||||
@ -343,89 +343,89 @@ public:
|
||||
|
||||
std::string GetString(DebugShaderStringType stringType) const;
|
||||
|
||||
void Step_WeightsU8() const;
|
||||
void Step_WeightsU16() const;
|
||||
void Step_WeightsU8ToFloat() const;
|
||||
void Step_WeightsU16ToFloat() const;
|
||||
void Step_WeightsFloat() const;
|
||||
|
||||
void ComputeSkinMatrix(const float weights[8]) const;
|
||||
|
||||
void Step_WeightsU8Skin() const;
|
||||
void Step_WeightsU16Skin() const;
|
||||
void Step_WeightsFloatSkin() const;
|
||||
static void Step_WeightsU8(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_WeightsU16(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_WeightsU8ToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_WeightsU16ToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_WeightsFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_TcU8ToFloat() const;
|
||||
void Step_TcU16ToFloat() const;
|
||||
void Step_TcFloat() const;
|
||||
static void Step_WeightsU8Skin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_WeightsU16Skin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_WeightsFloatSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_TcU8Prescale() const;
|
||||
void Step_TcU16Prescale() const;
|
||||
void Step_TcU16DoublePrescale() const;
|
||||
void Step_TcFloatPrescale() const;
|
||||
static void Step_TcU8ToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcU16ToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_TcU16DoubleToFloat() const;
|
||||
void Step_TcU16ThroughToFloat() const;
|
||||
void Step_TcU16ThroughDoubleToFloat() const;
|
||||
void Step_TcFloatThrough() const;
|
||||
static void Step_TcU8Prescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcU16Prescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcU16DoublePrescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcFloatPrescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_TcU8MorphToFloat() const;
|
||||
void Step_TcU16MorphToFloat() const;
|
||||
void Step_TcU16DoubleMorphToFloat() const;
|
||||
void Step_TcFloatMorph() const;
|
||||
void Step_TcU8PrescaleMorph() const;
|
||||
void Step_TcU16PrescaleMorph() const;
|
||||
void Step_TcU16DoublePrescaleMorph() const;
|
||||
void Step_TcFloatPrescaleMorph() const;
|
||||
static void Step_TcU16DoubleToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcU16ThroughToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcU16ThroughDoubleToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcFloatThrough(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_ColorInvalid() const;
|
||||
void Step_Color4444() const;
|
||||
void Step_Color565() const;
|
||||
void Step_Color5551() const;
|
||||
void Step_Color8888() const;
|
||||
static void Step_TcU8MorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcU16MorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcU16DoubleMorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcU8PrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcU16PrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcU16DoublePrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_TcFloatPrescaleMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_Color4444Morph() const;
|
||||
void Step_Color565Morph() const;
|
||||
void Step_Color5551Morph() const;
|
||||
void Step_Color8888Morph() const;
|
||||
static void Step_ColorInvalid(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_Color4444(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_Color565(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_Color5551(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_Color8888(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_NormalS8() const;
|
||||
void Step_NormalS8ToFloat() const;
|
||||
void Step_NormalS16() const;
|
||||
void Step_NormalFloat() const;
|
||||
static void Step_Color4444Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_Color565Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_Color5551Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_Color8888Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_NormalS8Skin() const;
|
||||
void Step_NormalS16Skin() const;
|
||||
void Step_NormalFloatSkin() const;
|
||||
static void Step_NormalS8(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_NormalS8ToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_NormalS16(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_NormalFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_NormalS8Morph() const;
|
||||
void Step_NormalS16Morph() const;
|
||||
void Step_NormalFloatMorph() const;
|
||||
static void Step_NormalS8Skin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_NormalS16Skin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_NormalFloatSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_NormalS8MorphSkin() const;
|
||||
void Step_NormalS16MorphSkin() const;
|
||||
void Step_NormalFloatMorphSkin() const;
|
||||
static void Step_NormalS8Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_NormalS16Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_NormalFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_PosS8() const;
|
||||
void Step_PosS16() const;
|
||||
void Step_PosFloat() const;
|
||||
static void Step_NormalS8MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_NormalS16MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_NormalFloatMorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_PosS8Skin() const;
|
||||
void Step_PosS16Skin() const;
|
||||
void Step_PosFloatSkin() const;
|
||||
static void Step_PosS8(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_PosS16(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_PosFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_PosS8Morph() const;
|
||||
void Step_PosS16Morph() const;
|
||||
void Step_PosFloatMorph() const;
|
||||
static void Step_PosS8Skin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_PosS16Skin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_PosFloatSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_PosS8MorphSkin() const;
|
||||
void Step_PosS16MorphSkin() const;
|
||||
void Step_PosFloatMorphSkin() const;
|
||||
static void Step_PosS8Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_PosS16Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_PosFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
void Step_PosInvalid() const;
|
||||
void Step_PosS8Through() const;
|
||||
void Step_PosS16Through() const;
|
||||
void Step_PosFloatThrough() const;
|
||||
static void Step_PosS8MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_PosS16MorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_PosFloatMorphSkin(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
static void Step_PosInvalid(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_PosS8Through(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_PosS16Through(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
static void Step_PosFloatThrough(const VertexDecoder *dec, const u8 *ptr, u8 *decoded);
|
||||
|
||||
// output must be big for safety.
|
||||
// Returns number of chars written.
|
||||
@ -437,8 +437,6 @@ public:
|
||||
}
|
||||
|
||||
// Mutable decoder state
|
||||
mutable u8 *decoded_ = nullptr;
|
||||
mutable const u8 *ptr_ = nullptr;
|
||||
mutable const UVScale *prescaleUV_ = nullptr;
|
||||
JittedVertexDecoder jitted_ = 0;
|
||||
int32_t jittedSize_ = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user