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Henrik Rydgård 2023-09-08 13:14:51 +02:00
parent 5ecfdab0cb
commit 442618c798
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@ -181,240 +181,9 @@ Credit goes to:
[comment]: # (LINK_LIST_BEGIN_HERE)
[#15237]: https://github.com/hrydgard/ppsspp/issues/15237 "Path: Check for PSP case insensitively"
[#15487]: https://github.com/hrydgard/ppsspp/issues/15487 "Save textures on background tasks when texture dumping is enabled."
[#15645]: https://github.com/hrydgard/ppsspp/issues/15645 "UI: Add analog speed limit mapping"
[#15566]: https://github.com/hrydgard/ppsspp/issues/15566 "Screen upscaling shaders improvements"
[#15163]: https://github.com/hrydgard/ppsspp/issues/15163 "Implement a jit for drawing pixels in the software renderer"
[#15345]: https://github.com/hrydgard/ppsspp/issues/15345 "Fix some minor softgpu blending bugs"
[#15389]: https://github.com/hrydgard/ppsspp/issues/15389 "Draw rectangles always using a specialized path in softgpu"
[#15529]: https://github.com/hrydgard/ppsspp/issues/15529 "softgpu: Fix viewport flag clean/dirty"
[#15440]: https://github.com/hrydgard/ppsspp/issues/15440 "softgpu: Plug bad leak of bin queue data"
[#15410]: https://github.com/hrydgard/ppsspp/issues/15410 "softgpu: Remove offset from screenpos, adjust filtering coords"
[#15405]: https://github.com/hrydgard/ppsspp/issues/15405 "Fix some samplerjit issues without SSE4 or AVX"
[#15400]: https://github.com/hrydgard/ppsspp/issues/15400 "softgpu: Track dirty vs really dirty per buffer"
[#15481]: https://github.com/hrydgard/ppsspp/issues/15481 "Fix some NEON code that had bad compile-time checks"
[#15474]: https://github.com/hrydgard/ppsspp/issues/15474 "Merge CheckAlpha into texture decoding"
[#15238]: https://github.com/hrydgard/ppsspp/issues/15238 "Vulkan: Be more restrictive about hardware texture upscaling on \"slow\" GPUs"
[#15217]: https://github.com/hrydgard/ppsspp/issues/15217 "Vulkan is strict about scissor rect, so let's clamp centrally."
[#15211]: https://github.com/hrydgard/ppsspp/issues/15211 "Vulkan: Specify Vulkan version, fix mip level generation calculation"
[#15162]: https://github.com/hrydgard/ppsspp/issues/15162 "Integrate VMA (Vulkan Memory Allocator)"
[#15106]: https://github.com/hrydgard/ppsspp/issues/15106 "GLES: Explicitly enable ARB_cull_distance"
[#15075]: https://github.com/hrydgard/ppsspp/issues/15075 "Draw points using triangles"
[#15470]: https://github.com/hrydgard/ppsspp/issues/15470 "Threading manager stresstest and fixes"
[#14414]: https://github.com/hrydgard/ppsspp/issues/14414 "Add search for settings"
[#15613]: https://github.com/hrydgard/ppsspp/issues/15613 "Allow to repeat a \"single\" button"
[#15569]: https://github.com/hrydgard/ppsspp/issues/15569 "Upscaling shaders"
[#15494]: https://github.com/hrydgard/ppsspp/issues/15494 "Add key bind to hotswap internal screen rotation"
[#15510]: https://github.com/hrydgard/ppsspp/issues/15510 "Allow to set InternalScreenRotation per game"
[#12958]: https://github.com/hrydgard/ppsspp/issues/12958 "Feature Request: restore software rendering ui setting on android"
[#15016]: https://github.com/hrydgard/ppsspp/issues/15016 "[Android][Mali GPU] Vulkan backend workaround issue in some games with graphics glitch."
[#15640]: https://github.com/hrydgard/ppsspp/issues/15640 "Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps"
[#15213]: https://github.com/hrydgard/ppsspp/issues/15213 "[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat"
[#15215]: https://github.com/hrydgard/ppsspp/issues/15215 "[Adhocctl] Fix Tekken 5 Dark Resurrection Multiplayer"
[#15549]: https://github.com/hrydgard/ppsspp/issues/15549 "GPU: Hook Sol Trigger func to flush texture"
[#15583]: https://github.com/hrydgard/ppsspp/issues/15583 "Fix and further improve line drawing in Echochrome"
[#15073]: https://github.com/hrydgard/ppsspp/issues/15073 "Cleanup line/point handling and refactor a bit"
[#15500]: https://github.com/hrydgard/ppsspp/issues/15500 "Add BlueToAlpha compat.ini workaround, fixes Split/Second graphics"
[#15501]: https://github.com/hrydgard/ppsspp/issues/15501 "Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second"
[#15652]: https://github.com/hrydgard/ppsspp/issues/15652 "Replace Win32 file IO with UWP safe variants and add support for getting drives to UWP build"
[#15396]: https://github.com/hrydgard/ppsspp/issues/15396 "Add UI Tint/Saturation settings"
[#15394]: https://github.com/hrydgard/ppsspp/issues/15394 "Allow custom UI themes"
[#15560]: https://github.com/hrydgard/ppsspp/issues/15560 "UI: Abandon focus movement on returning from pause"
[#15393]: https://github.com/hrydgard/ppsspp/issues/15393 "GE Debugger: Avoid crash on Step Draw with flush"
[#15324]: https://github.com/hrydgard/ppsspp/issues/15324 "UI: Reset ZIP install errors for new ZIPs"
[#15377]: https://github.com/hrydgard/ppsspp/issues/15377 "Debugger: Avoid mem write tag lookup on small alloc"
[#15424]: https://github.com/hrydgard/ppsspp/issues/15424 "Windows: Create SYSTEM directory early"
[#15402]: https://github.com/hrydgard/ppsspp/issues/15402 "GE Debugger: Highlight changed state values"
[#15378]: https://github.com/hrydgard/ppsspp/issues/15378 "GE Debugger: Add filter to skip prim calls"
[#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger"
[#15025]: https://github.com/hrydgard/ppsspp/issues/15025 "Allow delayed loading of texture replacements"
[#15691]: https://github.com/hrydgard/ppsspp/issues/15691 "Add a simple compat flag to workaround the Clone Wars issue, #12949"
[#15696]: https://github.com/hrydgard/ppsspp/issues/15696 "Use the recent Clone Wars fix for Star Wars: Force Unleashed too"
[#12949]: https://github.com/hrydgard/ppsspp/issues/12949 "Star Wars: The Clone Wars - Graphic glitch [Android/Windows]"
[#9572]: https://github.com/hrydgard/ppsspp/issues/9572 "Star Wars force unleashed [Screen Overlay problem]"
[#15687]: https://github.com/hrydgard/ppsspp/issues/15687 "Add Zettai Zetsumei Toshi 3"
[#7295]: https://github.com/hrydgard/ppsspp/issues/7295 "Juiced 2: Hot Import Nights, screen artifacts and missing half of race tracks"
[#15717]: https://github.com/hrydgard/ppsspp/issues/15717 "Allows \"merging\" render targets that overlap on the Y axis. Fixes Juiced 2"
[#15698]: https://github.com/hrydgard/ppsspp/issues/15698 "Osk: Allow upper/lower for all keyboards"
[#15738]: https://github.com/hrydgard/ppsspp/issues/15738 "Add confirmation dialog when generating a new Mac address"
[#15739]: https://github.com/hrydgard/ppsspp/issues/15739 "irjit: Correct another PurgeTemps case"
[#15740]: https://github.com/hrydgard/ppsspp/issues/15740 "Replacement: Clear cache on disable"
[#15734]: https://github.com/hrydgard/ppsspp/issues/15734 "Better pt-pt translation"
[#15733]: https://github.com/hrydgard/ppsspp/issues/15733 "Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be."
[#15960]: https://github.com/hrydgard/ppsspp/issues/15960 "Enable logic op emulation in-shader"
[#16208]: https://github.com/hrydgard/ppsspp/issues/16208 "GPU: Respect stencil state in shader blend"
[#16032]: https://github.com/hrydgard/ppsspp/issues/16032 "Fix the water in Outrun when no logic ops"
[#16024]: https://github.com/hrydgard/ppsspp/issues/16024 "GPU: Fix simulating logicop with blend and shader"
[#15967]: https://github.com/hrydgard/ppsspp/issues/15967 "Fix BlueToAlpha mode, re-enable it for Outrun and DiRT"
[#16142]: https://github.com/hrydgard/ppsspp/issues/16142 "Implement geometry shader for range culling"
[#16504]: https://github.com/hrydgard/ppsspp/issues/16504 "GPU: Use accurate depth for depth range hack"
[#16442]: https://github.com/hrydgard/ppsspp/issues/16442 "Vulkan: Only use geometry shaders with accurate depth"
[#16383]: https://github.com/hrydgard/ppsspp/issues/16383 "GPU: Automatically reduce depth range on == test"
[#16165]: https://github.com/hrydgard/ppsspp/issues/16165 "Vulkan: Clip clamped depth in geometry shader"
[#16162]: https://github.com/hrydgard/ppsspp/issues/16162 "Implement negative Z clipping in geometry shader"
[#16049]: https://github.com/hrydgard/ppsspp/issues/16049 "GPU: Clip depth properly when also clamping"
[#15934]: https://github.com/hrydgard/ppsspp/issues/15934 "Split the main framebuffer in Killzone, to avoid texturing-from-current-rendertarget"
[#16084]: https://github.com/hrydgard/ppsspp/issues/16084 "Fix Ridge Racer lens flares - ignore stride if texHeight == 1, when matching tex/fb"
[#16188]: https://github.com/hrydgard/ppsspp/issues/16188 "Fix depal bounds with dynamic CLUT. Fixes lens flare glitches in Ridge Racer"
[#16115]: https://github.com/hrydgard/ppsspp/issues/16115 "Add compatibility flag for loading pixels on framebuffer create using nearest filtering"
[#16014]: https://github.com/hrydgard/ppsspp/issues/16014 "Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare"
[#16081]: https://github.com/hrydgard/ppsspp/issues/16081 "Fix green flashes with Burnout Dominator lens flare"
[#16076]: https://github.com/hrydgard/ppsspp/issues/16076 "Don't try to replace or scale CLUT8-on-GPU textures."
[#16073]: https://github.com/hrydgard/ppsspp/issues/16073 "CLUTs can be loaded from small rectangular textures. Need to linearize."
[#15907]: https://github.com/hrydgard/ppsspp/issues/15907 "Reinterpret between 32 and 16 bit texture formats"
[#15903]: https://github.com/hrydgard/ppsspp/issues/15903 "Remove support for framebuffers changing stride (already unreachable)."
[#15898]: https://github.com/hrydgard/ppsspp/issues/15898 "Rendering issues in Tantalus Media games (Spongebob, MX ATV, etc)"
[#15854]: https://github.com/hrydgard/ppsspp/issues/15854 "Use sequence numbers instead of a tracking array for depth buffers"
[#15853]: https://github.com/hrydgard/ppsspp/issues/15853 "Framebuffer-bind sequence numbers"
[#15888]: https://github.com/hrydgard/ppsspp/issues/15888 "Copy color from overlapping framebuffers on bind, under certain conditions"
[#16127]: https://github.com/hrydgard/ppsspp/issues/16127 "Fixes for Silent Hill: Origins (depth buffer reassignment, eliminate readback)"
[#16454]: https://github.com/hrydgard/ppsspp/issues/16454 "GPU: Support framebuf depal from rendered CLUT"
[#15772]: https://github.com/hrydgard/ppsspp/issues/15772 "Add support for binding the depth buffer as a color target. Fixes Kurohyo depth sorting"
[#15728]: https://github.com/hrydgard/ppsspp/issues/15728 "Better ways to deal with overlapping render targets"
[#15859]: https://github.com/hrydgard/ppsspp/issues/15859 "Allow binding depth as 565"
[#15727]: https://github.com/hrydgard/ppsspp/issues/15727 "Implement the PSP's equal-size mips \"3D texturing\""
[#16067]: https://github.com/hrydgard/ppsspp/issues/16067 "GPU: Account for w properly in lines, fixing width"
[#16179]: https://github.com/hrydgard/ppsspp/issues/16179 "Correct size and YUV order for jpeg decoding"
[#16184]: https://github.com/hrydgard/ppsspp/issues/16184 "GPU: Hook Gods Eater Burst avatar read"
[#15924]: https://github.com/hrydgard/ppsspp/issues/15924 "Add support for reading depth buffers to the PackFramebufferSync function"
[#16265]: https://github.com/hrydgard/ppsspp/issues/16265 "GPU: Respect world matrix and reverse flag w/o normals"
[#16043]: https://github.com/hrydgard/ppsspp/issues/16043 "Consider the Adreno and Mali stencil-discard bugs the same."
[#16379]: https://github.com/hrydgard/ppsspp/issues/16379 "Fix alpha/stencil replace on Adreno when color masked"
[#15822]: https://github.com/hrydgard/ppsspp/issues/15822 "GPU: Write stencil fail to alpha is RGB masked"
[#16358]: https://github.com/hrydgard/ppsspp/issues/16358 "TexCache: Fix 16->32 colors with CLUT start pos"
[#15998]: https://github.com/hrydgard/ppsspp/issues/15998 "softgpu: Allow almost flat rectangles to go fast"
[#16001]: https://github.com/hrydgard/ppsspp/issues/16001 "softgpu: Check depth test early on simple stencil"
[#16011]: https://github.com/hrydgard/ppsspp/issues/16011 "Detect more triangles as rectangles in softgpu"
[#16039]: https://github.com/hrydgard/ppsspp/issues/16039 "softgpu: Run early Z tests in fast rect path"
[#16054]: https://github.com/hrydgard/ppsspp/issues/16054 "softgpu: Reduce some flushing / flushing cost"
[#16080]: https://github.com/hrydgard/ppsspp/issues/16080 "softgpu: Avoid unnecessary flushing for curves"
[#16085]: https://github.com/hrydgard/ppsspp/issues/16085 "softgpu: Cache reused indexed verts"
[#16094]: https://github.com/hrydgard/ppsspp/issues/16094 "softgpu: Optimize rectangle sampling/blending used in bloom"
[#16102]: https://github.com/hrydgard/ppsspp/issues/16102 "softgpu: Avoid waiting for a thread to drain"
[#16387]: https://github.com/hrydgard/ppsspp/issues/16387 "softgpu: Use threads on self-render if safe"
[#16486]: https://github.com/hrydgard/ppsspp/issues/16486 "softgpu: Apply optimizations to states generically"
[#16502]: https://github.com/hrydgard/ppsspp/issues/16502 "A few more softgpu optimizations for alpha blend/test"
[#16518]: https://github.com/hrydgard/ppsspp/issues/16518 "softgpu: Expand fast path to all fb formats"
[#15999]: https://github.com/hrydgard/ppsspp/issues/15999 "softgpu: Clamp/wrap textures at 512 pixels"
[#16005]: https://github.com/hrydgard/ppsspp/issues/16005 "softgpu: Correct accuracy of fog calculation"
[#16042]: https://github.com/hrydgard/ppsspp/issues/16042 "softgpu: Refactor imm prim handling to support fog/color1"
[#16086]: https://github.com/hrydgard/ppsspp/issues/16086 "softgpu: Fix self-render detect in Ridge Racer"
[#16117]: https://github.com/hrydgard/ppsspp/issues/16117 "Correct texture projection issues, mainly in softgpu"
[#16231]: https://github.com/hrydgard/ppsspp/issues/16231 "softgpu: Cull a triangle with all negative w"
[#16241]: https://github.com/hrydgard/ppsspp/issues/16241 "softgpu: Correct linear interp for uneven positions"
[#16274]: https://github.com/hrydgard/ppsspp/issues/16274 "Correct accuracy of bounding box test"
[#16469]: https://github.com/hrydgard/ppsspp/issues/16469 "Correct block transfer overlap and wrapping behavior"
[#16470]: https://github.com/hrydgard/ppsspp/issues/16470 "softgpu: Correctly fix inversions, matching tests"
[#16478]: https://github.com/hrydgard/ppsspp/issues/16478 "softgpu: Interpolate Z for 3D lines"
[#16480]: https://github.com/hrydgard/ppsspp/issues/16480 "softgpu: Cull verts outside post-viewport Z"
[#16485]: https://github.com/hrydgard/ppsspp/issues/16485 "softgpu: Handle infnan fog coefficients better"
[#15659]: https://github.com/hrydgard/ppsspp/issues/15659 "Oculus Quest native support"
[#15901]: https://github.com/hrydgard/ppsspp/issues/15901 "OpenXR - Stereoscopic rendering"
[#16246]: https://github.com/hrydgard/ppsspp/issues/16246 "VR: Add the VR code to all builds. Remove IsVRBuild calls from the renderer."
[#16262]: https://github.com/hrydgard/ppsspp/issues/16262 "OpenXR - Add an option to adjust camera distance"
[#16273]: https://github.com/hrydgard/ppsspp/issues/16273 "Vulkan multiview rendering"
[#16458]: https://github.com/hrydgard/ppsspp/issues/16458 "Implement MSAA support for desktop GPUs in Vulkan"
[#16441]: https://github.com/hrydgard/ppsspp/issues/16441 "Exposed more emulator things to devctl api"
[#15748]: https://github.com/hrydgard/ppsspp/issues/15748 "Windows: Add a simple window message to get the base pointer."
[#16121]: https://github.com/hrydgard/ppsspp/issues/16121 "Debugger: Add API to scan memory for funcs"
[#16187]: https://github.com/hrydgard/ppsspp/issues/16187 "Remote API: hle.func.removeRange added"
[#16198]: https://github.com/hrydgard/ppsspp/issues/16198 "Readback stencil buffer for debugger on GLES"
[#16389]: https://github.com/hrydgard/ppsspp/issues/16389 "Make breakpoints work better in interpreter"
[#16304]: https://github.com/hrydgard/ppsspp/issues/16304 "Improve texture replacement cache and allow read from zip"
[#16409]: https://github.com/hrydgard/ppsspp/issues/16409 "Preserve framebuffer on pause screen even if render resolution is changed"
[#16415]: https://github.com/hrydgard/ppsspp/issues/16415 "Display layout editor - Remove editing widget, just use the background directly"
[#16417]: https://github.com/hrydgard/ppsspp/issues/16417 "Move post processing settings to the Display Layout Editor"
[#16445]: https://github.com/hrydgard/ppsspp/issues/16445 "New screen size controls on Display Layout & Effects screen"
[#16531]: https://github.com/hrydgard/ppsspp/issues/16531 "iota97's \"Motion blur\" - LCD persistence shader, plus fixes to make it work with OpenGL"
[#16404]: https://github.com/hrydgard/ppsspp/issues/16404 "Make the pause screen \"transparent\""
[#16346]: https://github.com/hrydgard/ppsspp/issues/16346 "Change the \"Retain changed textures\" option into a compat.ini option."
[#16347]: https://github.com/hrydgard/ppsspp/issues/16347 "Always skin in decode for software transform and rendering"
[#16348]: https://github.com/hrydgard/ppsspp/issues/16348 "Speed hack setting reorganization"
[#16432]: https://github.com/hrydgard/ppsspp/issues/16432 "Cleanup graphics settings list"
[#16422]: https://github.com/hrydgard/ppsspp/issues/16422 "Add compat flag / bug check for games on old Adreno/GL affected"
[#16419]: https://github.com/hrydgard/ppsspp/issues/16419 "Stick input: Fix issue where deadzone noise from one device could drown out signal from another."
[#16450]: https://github.com/hrydgard/ppsspp/issues/16450 "UI: Fix right analog with single button"
[#16388]: https://github.com/hrydgard/ppsspp/issues/16388 "Twinbee Portable: Add compat flag to avoid game bug with some languages"
[#16449]: https://github.com/hrydgard/ppsspp/issues/16449 "Blind workaround for Shining Ark circle button problem"
[#15723]: https://github.com/hrydgard/ppsspp/issues/15723 "D3D9 state cache cleanup"
[#15815]: https://github.com/hrydgard/ppsspp/issues/15815 "Depth blit using raster"
[#15926]: https://github.com/hrydgard/ppsspp/issues/15926 "Implement shader blending for D3D9"
[#16100]: https://github.com/hrydgard/ppsspp/issues/16100 "D3D9: Allow INTZ depth buffers more correctly"
[#16232]: https://github.com/hrydgard/ppsspp/issues/16232 "D3D9: Correct scissor state cache in Draw"
[#16550]: https://github.com/hrydgard/ppsspp/issues/16550 "Hide the D3D9 option on Intel Xe graphics."
[#16396]: https://github.com/hrydgard/ppsspp/issues/16396 "Correct misbehavior on uninitialized values in IR"
[#16302]: https://github.com/hrydgard/ppsspp/issues/16302 "Handle vrot overlap and vscl/vmscl prefixes more accurately"
[#16305]: https://github.com/hrydgard/ppsspp/issues/16305 "irjit: Fix unordered float compares"
[#16306]: https://github.com/hrydgard/ppsspp/issues/16306 "irjit: Correct prefix validation"
[#16434]: https://github.com/hrydgard/ppsspp/issues/16434 "Vulkan: Use stencil export when available"
[#16099]: https://github.com/hrydgard/ppsspp/issues/16099 "Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc."
[#16090]: https://github.com/hrydgard/ppsspp/issues/16090 "Simplify synchronization in VulkanRenderManager"
[#16072]: https://github.com/hrydgard/ppsspp/issues/16072 "Vulkan: Don't have renderpasses store/load depth buffers when we don't use them"
[#16061]: https://github.com/hrydgard/ppsspp/issues/16061 "Vulkan: Submit main command buffer before acquiring the swapchain image"
[#16060]: https://github.com/hrydgard/ppsspp/issues/16060 "Vulkan FrameData refactor"
[#16035]: https://github.com/hrydgard/ppsspp/issues/16035 "Vulkan: \"Acquire\" the image from the swapchain as late as possible in the frame"
[#15917]: https://github.com/hrydgard/ppsspp/issues/15917 "Vulkan bandwidth optimizations (configure renderpass load/store better)"
[#16104]: https://github.com/hrydgard/ppsspp/issues/16104 "Generate \"Ubershaders\" that can handle all lighting configurations"
[#16111]: https://github.com/hrydgard/ppsspp/issues/16111 "Always do the vertex shader part of the fog computation."
[#15589]: https://github.com/hrydgard/ppsspp/issues/15589 "Vulkan: Parallelize GLSL compilation"
[#15843]: https://github.com/hrydgard/ppsspp/issues/15843 "GPU: Skip fb create upload when clearing"
[#16190]: https://github.com/hrydgard/ppsspp/issues/16190 "Reduce IO primarily during save operations"
[#15884]: https://github.com/hrydgard/ppsspp/issues/15884 "Replacement: Read files only within time budget"
[#16314]: https://github.com/hrydgard/ppsspp/issues/16314 "UI: Install textures as a zip if supported"
[#15803]: https://github.com/hrydgard/ppsspp/issues/15803 "Reimplement bicubic upscaling."
[#16125]: https://github.com/hrydgard/ppsspp/issues/16125 "Remove alpha ignore in xbrz texture shaders."
[#16413]: https://github.com/hrydgard/ppsspp/issues/16413 "Kernel: Respect partition param in heap funcs"
[#16070]: https://github.com/hrydgard/ppsspp/issues/16070 "Kernel: Match index lookup behavior for tls"
[#16052]: https://github.com/hrydgard/ppsspp/issues/16052 "HLE: sceKernelAllocPartitionMemory volatile memory support (partition 5)"
[#15952]: https://github.com/hrydgard/ppsspp/issues/15952 "interp: Handle jumps in branch delay slots better"
[#15957]: https://github.com/hrydgard/ppsspp/issues/15957 "Handle branch/jump in branch delay slots more accurately"
[#15839]: https://github.com/hrydgard/ppsspp/issues/15839 "GE debugger: Allow displaying two tabs at once, separate DL view"
[#15851]: https://github.com/hrydgard/ppsspp/issues/15851 "After recording a GE dump, open an explorer window pointing at the file"
[#15894]: https://github.com/hrydgard/ppsspp/issues/15894 "GE Debugger: Record only one flip if display framebuf not changed, step on vsync"
[#15925]: https://github.com/hrydgard/ppsspp/issues/15925 "GE Debugger: Improve display list disasm"
[#15974]: https://github.com/hrydgard/ppsspp/issues/15974 "Add breakpoint conditions to GE debugger"
[#16007]: https://github.com/hrydgard/ppsspp/issues/16007 "GE Debugger: Add fields to register expressions"
[#16047]: https://github.com/hrydgard/ppsspp/issues/16047 "GE Debugger: Allow search"
[#16096]: https://github.com/hrydgard/ppsspp/issues/16096 "GE Debugger: Add option to track pixel in preview"
[#16201]: https://github.com/hrydgard/ppsspp/issues/16201 "GE Debugger: Normalize framebuffer texture preview"
[#15879]: https://github.com/hrydgard/ppsspp/issues/15879 "irjit: Validate alignment in slow memory mode"
[#15880]: https://github.com/hrydgard/ppsspp/issues/15880 "Core: Show exception on misaligned jump"
[#16089]: https://github.com/hrydgard/ppsspp/issues/16089 "[AdhocMatching] Fix assertion issue when playing Cars over public adhoc server."
[#15990]: https://github.com/hrydgard/ppsspp/issues/15990 "Atrac3+: Allocate some extra"
[#15889]: https://github.com/hrydgard/ppsspp/issues/15889 "Correct D3D viewport offset sign in sw transform"
[#16599]: https://github.com/hrydgard/ppsspp/issues/16599 "Vulkan: Remove the new 0th descriptor set, move everything else back to desc set 0"
[#16614]: https://github.com/hrydgard/ppsspp/issues/16614 "GPU: Keep prevPrim_ set on flush"
[#16617]: https://github.com/hrydgard/ppsspp/issues/16617 "GE Debugger: Prevent double init"
[#16609]: https://github.com/hrydgard/ppsspp/issues/16609 "OpenXR - Rendering fixes for a few games"
[#16608]: https://github.com/hrydgard/ppsspp/issues/16608 "Cleanup value corrections in config load/save"
[#16615]: https://github.com/hrydgard/ppsspp/issues/16615 "D3D9: Support old-style user clip planes"
[#16619]: https://github.com/hrydgard/ppsspp/issues/16619 "Debugger: Don't hang memory dump if stepping in GE"
[#16595]: https://github.com/hrydgard/ppsspp/issues/16595 "Transparent background option"
[#16645]: https://github.com/hrydgard/ppsspp/issues/16645 "Fix vertex shader range culling - the driver bug check was wrong."
[#16656]: https://github.com/hrydgard/ppsspp/issues/16656 "Fix rendering of lines with the same x/y but different z."
[#16673]: https://github.com/hrydgard/ppsspp/issues/16673 "Show bluescreen properly on memory errors that we failed to ignore."
[#16662]: https://github.com/hrydgard/ppsspp/issues/16662 "Correct some reversed dependencies, minor other cleanup"
[#16655]: https://github.com/hrydgard/ppsspp/issues/16655 "OpenXR - Force flat mode for Madden NFL games"
[#16644]: https://github.com/hrydgard/ppsspp/issues/16644 "Additional Android cleanup"
[#16636]: https://github.com/hrydgard/ppsspp/issues/16636 "Crash: Ensure we never handle faults in faults"
[#16639]: https://github.com/hrydgard/ppsspp/issues/16639 "Minor initialization cleanup, setup for Vulkan validation layers on Android"
[#16690]: https://github.com/hrydgard/ppsspp/issues/16690 "softgpu: Detect binner alloc fail and bail"
[#16689]: https://github.com/hrydgard/ppsspp/issues/16689 "Vulkan: Avoid race in compile thread exit"
[#16683]: https://github.com/hrydgard/ppsspp/issues/16683 "Assorted fixes after looking at crash data"
[#16685]: https://github.com/hrydgard/ppsspp/issues/16685 "Replacement: Verify out stride"
[#16680]: https://github.com/hrydgard/ppsspp/issues/16680 "Make sure we don't multithread libzip access"
[#16697]: https://github.com/hrydgard/ppsspp/issues/16697 "Check for valid memory range when doing fast bone matrix loads"
[#16681]: https://github.com/hrydgard/ppsspp/issues/16681 "Cleanup some mic data reading"
[#16698]: https://github.com/hrydgard/ppsspp/issues/16698 "Screen background fixes"
[#16684]: https://github.com/hrydgard/ppsspp/issues/16684 "Enabled CPU breakpoints unchecked"
[#16674]: https://github.com/hrydgard/ppsspp/issues/16674 "Broken menus after using Break on Load"
[#16677]: https://github.com/hrydgard/ppsspp/issues/16677 "D3D11: Fix Draw state issues on pause screen"
[#16692]: https://github.com/hrydgard/ppsspp/issues/16692 "Dialog: Fix confirm/cancel button reversal"
[#16710]: https://github.com/hrydgard/ppsspp/issues/16710 "GLES: Use uint for uint shift amounts"
[#16709]: https://github.com/hrydgard/ppsspp/issues/16709 "Correct some shader errors in reporting"
[#16708]: https://github.com/hrydgard/ppsspp/issues/16708 "Additional fixes from both our reports and Play reports"
[#16703]: https://github.com/hrydgard/ppsspp/issues/16703 "Minor fixes based on the latest Google Play report"
[#16706]: https://github.com/hrydgard/ppsspp/issues/16706 "softgpu: Fix lighting with 0 exp"
[#16873]: https://github.com/hrydgard/ppsspp/issues/16873 "Add facility to run tasks on dedicated threads using the ThreadManager interface"
[#16802]: https://github.com/hrydgard/ppsspp/issues/16802 "Vulkan: Parallel pipeline creation"
@ -541,4 +310,60 @@ Credit goes to:
[#17442]: https://github.com/hrydgard/ppsspp/issues/17442 "Shrink the GLRRenderCommand struct from 152 to 88"
[#17457]: https://github.com/hrydgard/ppsspp/issues/17457 "UI: Fix thread error on zip open failure"
[#17486]: https://github.com/hrydgard/ppsspp/issues/17486 "Build fixes for OpenBSD"
[#17446]: https://github.com/hrydgard/ppsspp/issues/17446 "OpenGL: Combine some render commands"
[#17446]: https://github.com/hrydgard/ppsspp/issues/17446 "OpenGL: Combine some render commands"[#17589]: https://github.com/hrydgard/ppsspp/issues/17589 "Retroachievements support (work-in-progress)"
[#17631]: https://github.com/hrydgard/ppsspp/issues/17631 "RetroAchievements: Remaining features to implement"
[#17960]: https://github.com/hrydgard/ppsspp/issues/17960 "Controls: Make the analog/digital mapping clash resolution more gentle."
[#17673]: https://github.com/hrydgard/ppsspp/issues/17673 "Add checkbox controlling if new mappings can be combo mappings."
[#17562]: https://github.com/hrydgard/ppsspp/issues/17562 "Android: Correct pad name tracking"
[#17433]: https://github.com/hrydgard/ppsspp/issues/17433 "Custom button analog fix"
[#18009]: https://github.com/hrydgard/ppsspp/issues/18009 "Enable [DisallowFramebufferAtOffset] for WWE SvR 2006."
[#18008]: https://github.com/hrydgard/ppsspp/issues/18008 "Add heuristic for memory->framebuffer copies, fixing video flicker in Naruto UNH 2"
[#17965]: https://github.com/hrydgard/ppsspp/issues/17965 "Add compat flag to not load CLUTs from old framebuffers"
[#17449]: https://github.com/hrydgard/ppsspp/issues/17449 "Fragment \"ubershader\" option"
[#17922]: https://github.com/hrydgard/ppsspp/issues/17922 "Add checkboxes in developer tools to allow disabling ubershaders"
[#17903]: https://github.com/hrydgard/ppsspp/issues/17903 "Present modes refactor"
[#18087]: https://github.com/hrydgard/ppsspp/issues/18087 "Vulkan: Fix disabling VSync on SDL platforms that support IMMEDIATE but not MAILBOX"
[#17831]: https://github.com/hrydgard/ppsspp/issues/17831 "Vulkan: Don't use multithreaded rendering if buffer commands (frames in flight) is set to 1"
[#17810]: https://github.com/hrydgard/ppsspp/issues/17810 "Cache computed planes used for BBOX culling"
[#17505]: https://github.com/hrydgard/ppsspp/issues/17505 "Only dirty the uniform UVSCALEOFFSET when really needed"
[#17478]: https://github.com/hrydgard/ppsspp/issues/17478 "OpenGL: Efficiency improvements for stencil commands"
[#17471]: https://github.com/hrydgard/ppsspp/issues/17471 "Reduce zero initialization and copying overhead of render commands"
[#17452]: https://github.com/hrydgard/ppsspp/issues/17452 "Don't cache render target copies for shader blending, only cache copies for overlap"
[#17602]: https://github.com/hrydgard/ppsspp/issues/17602 "Loader: Support HI16/16 pairs, not just LO16"
[#17451]: https://github.com/hrydgard/ppsspp/issues/17451 "Rendering issue with tornado in Lunar Silver Star"
[#17534]: https://github.com/hrydgard/ppsspp/issues/17534 "Add a cache for MakePixelsTexture"
[#17571]: https://github.com/hrydgard/ppsspp/issues/17571 "softgpu: Use SIMD more for dot products"
[#17569]: https://github.com/hrydgard/ppsspp/issues/17569 "ARM64: Optimize saved registers in vertex decoder."
[#17619]: https://github.com/hrydgard/ppsspp/issues/17619 "softgpu: Improve Z interpolation SIMD"
[#17621]: https://github.com/hrydgard/ppsspp/issues/17621 "softgpu: Ensure early depth test uses SIMD"
[#17618]: https://github.com/hrydgard/ppsspp/issues/17618 "Optimize casts in softgpu"
[#17609]: https://github.com/hrydgard/ppsspp/issues/17609 "softgpu: Optimize (bi-)linear texture filtering"
[#17744]: https://github.com/hrydgard/ppsspp/issues/17744 "Initial HTTPS support via Naett (partial platform support)"
[#17947]: https://github.com/hrydgard/ppsspp/issues/17947 "[Adhocctl] Fix for Metal Gear Acid issue"
[#18001]: https://github.com/hrydgard/ppsspp/issues/18001 "Enable the FakeMipmapChange flag for US/EU Tactics Ogre, fixing replacement problem."
[#18011]: https://github.com/hrydgard/ppsspp/issues/18011 "Detect the simplest Tactics Ogre case (US/EU) early"
[#17930]: https://github.com/hrydgard/ppsspp/issues/17930 "Enable anisotropic filtering for replacement textures with mipmaps"
[#17749]: https://github.com/hrydgard/ppsspp/issues/17749 "In D3D11, force block compressed textures to have dimensions divisible"
[#17854]: https://github.com/hrydgard/ppsspp/issues/17854 "Implement color emoji support for Android"
[#17856]: https://github.com/hrydgard/ppsspp/issues/17856 "Windows UWP: Enable color emoji rendering through DirectWrite"
[#17844]: https://github.com/hrydgard/ppsspp/issues/17844 "SDL: text renderer fixes, and CI"
[#17651]: https://github.com/hrydgard/ppsspp/issues/17651 "SDL: support HiDPI on wayland"
[#17755]: https://github.com/hrydgard/ppsspp/issues/17755 "Allow entering an exact Mac address, while keeping the randomization ability"
[#17606]: https://github.com/hrydgard/ppsspp/issues/17606 "OSD: Add colored backgrounds to OSD messages, according to type."
[#17674]: https://github.com/hrydgard/ppsspp/issues/17674 "New UI view: Notice"
[#17672]: https://github.com/hrydgard/ppsspp/issues/17672 "Android: Show some Java exceptions as they happen"
[#17834]: https://github.com/hrydgard/ppsspp/issues/17834 "OpenCFile: Fix Android content-uri append mode"
[#17704]: https://github.com/hrydgard/ppsspp/issues/17704 "OpenXR - Enhancements of cinema-style screen"
[#17752]: https://github.com/hrydgard/ppsspp/issues/17752 "OpenXR - Enable 6DoF in cinema mode"
[#17591]: https://github.com/hrydgard/ppsspp/issues/17591 "OpenXR - Add passthrough option (Quest only)"
[#17636]: https://github.com/hrydgard/ppsspp/issues/17636 "OpenXR - Major review"
[#17656]: https://github.com/hrydgard/ppsspp/issues/17656 "OpenXR - Game compatibility fixes"
[#17598]: https://github.com/hrydgard/ppsspp/issues/17598 "OpenXR - Disable stereo for Ultimate Ghosts and Goblins"
[#17518]: https://github.com/hrydgard/ppsspp/issues/17518 "OpenXR - Enable VR settings per game"
[#18076]: https://github.com/hrydgard/ppsspp/issues/18076 "SasAudio: Always reinitialize the VAG decoder on sceSasSetVoice, even if already playing"
[#17506]: https://github.com/hrydgard/ppsspp/issues/17506 "Emulating HW vrnd"
[#17549]: https://github.com/hrydgard/ppsspp/issues/17549 "Fix vrnd to the current understanding"
[#17676]: https://github.com/hrydgard/ppsspp/issues/17676 "Reduce delays in sceKernelReferThreadProfiler/ReferGlobalProfiler."
[#17677]: https://github.com/hrydgard/ppsspp/issues/17677 "Kernel: Use lower profiler func timing"
[#17952]: https://github.com/hrydgard/ppsspp/issues/17952 "[UWP] Improvements 2 (Configs, Render, Input)"
[#17974]: https://github.com/hrydgard/ppsspp/issues/17974 "(UWP) Another Round of Code Cleanups"

View File

@ -1064,4 +1064,238 @@ go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59
[#14492]: https://github.com/hrydgard/ppsspp/issues/14492 "[AdhocGameMode] Create GameMode's socket after Master and all Replicas have been created"
[#14513]: https://github.com/hrydgard/ppsspp/issues/14513 "[Adhoc] Reducing HLE delays due to Mutiplayer performance regressions"
[#14849]: https://github.com/hrydgard/ppsspp/issues/14849 "[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy"
[#11974]: https://github.com/hrydgard/ppsspp/issues/11974 "[Linux] [Vulkan] Toggle fullscreen doesn't update display properly"
[#11974]: https://github.com/hrydgard/ppsspp/issues/11974 "[Linux] [Vulkan] Toggle fullscreen doesn't update display properly"[#16710]: https://github.com/hrydgard/ppsspp/issues/16710 "GLES: Use uint for uint shift amounts"
[#16709]: https://github.com/hrydgard/ppsspp/issues/16709 "Correct some shader errors in reporting"
[#16708]: https://github.com/hrydgard/ppsspp/issues/16708 "Additional fixes from both our reports and Play reports"
[#16703]: https://github.com/hrydgard/ppsspp/issues/16703 "Minor fixes based on the latest Google Play report"
[#16706]: https://github.com/hrydgard/ppsspp/issues/16706 "softgpu: Fix lighting with 0 exp"
[#16690]: https://github.com/hrydgard/ppsspp/issues/16690 "softgpu: Detect binner alloc fail and bail"
[#16689]: https://github.com/hrydgard/ppsspp/issues/16689 "Vulkan: Avoid race in compile thread exit"
[#16683]: https://github.com/hrydgard/ppsspp/issues/16683 "Assorted fixes after looking at crash data"
[#16685]: https://github.com/hrydgard/ppsspp/issues/16685 "Replacement: Verify out stride"
[#16680]: https://github.com/hrydgard/ppsspp/issues/16680 "Make sure we don't multithread libzip access"
[#16697]: https://github.com/hrydgard/ppsspp/issues/16697 "Check for valid memory range when doing fast bone matrix loads"
[#16681]: https://github.com/hrydgard/ppsspp/issues/16681 "Cleanup some mic data reading"
[#16698]: https://github.com/hrydgard/ppsspp/issues/16698 "Screen background fixes"
[#16684]: https://github.com/hrydgard/ppsspp/issues/16684 "Enabled CPU breakpoints unchecked"
[#16674]: https://github.com/hrydgard/ppsspp/issues/16674 "Broken menus after using Break on Load"
[#16677]: https://github.com/hrydgard/ppsspp/issues/16677 "D3D11: Fix Draw state issues on pause screen"
[#16692]: https://github.com/hrydgard/ppsspp/issues/16692 "Dialog: Fix confirm/cancel button reversal"
[#16645]: https://github.com/hrydgard/ppsspp/issues/16645 "Fix vertex shader range culling - the driver bug check was wrong."
[#16656]: https://github.com/hrydgard/ppsspp/issues/16656 "Fix rendering of lines with the same x/y but different z."
[#16673]: https://github.com/hrydgard/ppsspp/issues/16673 "Show bluescreen properly on memory errors that we failed to ignore."
[#16662]: https://github.com/hrydgard/ppsspp/issues/16662 "Correct some reversed dependencies, minor other cleanup"
[#16655]: https://github.com/hrydgard/ppsspp/issues/16655 "OpenXR - Force flat mode for Madden NFL games"
[#16644]: https://github.com/hrydgard/ppsspp/issues/16644 "Additional Android cleanup"
[#16636]: https://github.com/hrydgard/ppsspp/issues/16636 "Crash: Ensure we never handle faults in faults"
[#16639]: https://github.com/hrydgard/ppsspp/issues/16639 "Minor initialization cleanup, setup for Vulkan validation layers on Android"
[#16599]: https://github.com/hrydgard/ppsspp/issues/16599 "Vulkan: Remove the new 0th descriptor set, move everything else back to desc set 0"
[#16614]: https://github.com/hrydgard/ppsspp/issues/16614 "GPU: Keep prevPrim_ set on flush"
[#16617]: https://github.com/hrydgard/ppsspp/issues/16617 "GE Debugger: Prevent double init"
[#16609]: https://github.com/hrydgard/ppsspp/issues/16609 "OpenXR - Rendering fixes for a few games"
[#16608]: https://github.com/hrydgard/ppsspp/issues/16608 "Cleanup value corrections in config load/save"
[#16615]: https://github.com/hrydgard/ppsspp/issues/16615 "D3D9: Support old-style user clip planes"
[#16619]: https://github.com/hrydgard/ppsspp/issues/16619 "Debugger: Don't hang memory dump if stepping in GE"
[#16595]: https://github.com/hrydgard/ppsspp/issues/16595 "Transparent background option"
[#15960]: https://github.com/hrydgard/ppsspp/issues/15960 "Enable logic op emulation in-shader"
[#16208]: https://github.com/hrydgard/ppsspp/issues/16208 "GPU: Respect stencil state in shader blend"
[#16032]: https://github.com/hrydgard/ppsspp/issues/16032 "Fix the water in Outrun when no logic ops"
[#16024]: https://github.com/hrydgard/ppsspp/issues/16024 "GPU: Fix simulating logicop with blend and shader"
[#15967]: https://github.com/hrydgard/ppsspp/issues/15967 "Fix BlueToAlpha mode, re-enable it for Outrun and DiRT"
[#16142]: https://github.com/hrydgard/ppsspp/issues/16142 "Implement geometry shader for range culling"
[#16504]: https://github.com/hrydgard/ppsspp/issues/16504 "GPU: Use accurate depth for depth range hack"
[#16442]: https://github.com/hrydgard/ppsspp/issues/16442 "Vulkan: Only use geometry shaders with accurate depth"
[#16383]: https://github.com/hrydgard/ppsspp/issues/16383 "GPU: Automatically reduce depth range on == test"
[#16165]: https://github.com/hrydgard/ppsspp/issues/16165 "Vulkan: Clip clamped depth in geometry shader"
[#16162]: https://github.com/hrydgard/ppsspp/issues/16162 "Implement negative Z clipping in geometry shader"
[#16049]: https://github.com/hrydgard/ppsspp/issues/16049 "GPU: Clip depth properly when also clamping"
[#15934]: https://github.com/hrydgard/ppsspp/issues/15934 "Split the main framebuffer in Killzone, to avoid texturing-from-current-rendertarget"
[#16084]: https://github.com/hrydgard/ppsspp/issues/16084 "Fix Ridge Racer lens flares - ignore stride if texHeight == 1, when matching tex/fb"
[#16188]: https://github.com/hrydgard/ppsspp/issues/16188 "Fix depal bounds with dynamic CLUT. Fixes lens flare glitches in Ridge Racer"
[#16115]: https://github.com/hrydgard/ppsspp/issues/16115 "Add compatibility flag for loading pixels on framebuffer create using nearest filtering"
[#16014]: https://github.com/hrydgard/ppsspp/issues/16014 "Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare"
[#16081]: https://github.com/hrydgard/ppsspp/issues/16081 "Fix green flashes with Burnout Dominator lens flare"
[#16076]: https://github.com/hrydgard/ppsspp/issues/16076 "Don't try to replace or scale CLUT8-on-GPU textures."
[#16073]: https://github.com/hrydgard/ppsspp/issues/16073 "CLUTs can be loaded from small rectangular textures. Need to linearize."
[#15907]: https://github.com/hrydgard/ppsspp/issues/15907 "Reinterpret between 32 and 16 bit texture formats"
[#15903]: https://github.com/hrydgard/ppsspp/issues/15903 "Remove support for framebuffers changing stride (already unreachable)."
[#15898]: https://github.com/hrydgard/ppsspp/issues/15898 "Rendering issues in Tantalus Media games (Spongebob, MX ATV, etc)"
[#15854]: https://github.com/hrydgard/ppsspp/issues/15854 "Use sequence numbers instead of a tracking array for depth buffers"
[#15853]: https://github.com/hrydgard/ppsspp/issues/15853 "Framebuffer-bind sequence numbers"
[#15888]: https://github.com/hrydgard/ppsspp/issues/15888 "Copy color from overlapping framebuffers on bind, under certain conditions"
[#16127]: https://github.com/hrydgard/ppsspp/issues/16127 "Fixes for Silent Hill: Origins (depth buffer reassignment, eliminate readback)"
[#16454]: https://github.com/hrydgard/ppsspp/issues/16454 "GPU: Support framebuf depal from rendered CLUT"
[#15772]: https://github.com/hrydgard/ppsspp/issues/15772 "Add support for binding the depth buffer as a color target. Fixes Kurohyo depth sorting"
[#15728]: https://github.com/hrydgard/ppsspp/issues/15728 "Better ways to deal with overlapping render targets"
[#15859]: https://github.com/hrydgard/ppsspp/issues/15859 "Allow binding depth as 565"
[#15727]: https://github.com/hrydgard/ppsspp/issues/15727 "Implement the PSP's equal-size mips \"3D texturing\""
[#16067]: https://github.com/hrydgard/ppsspp/issues/16067 "GPU: Account for w properly in lines, fixing width"
[#16179]: https://github.com/hrydgard/ppsspp/issues/16179 "Correct size and YUV order for jpeg decoding"
[#16184]: https://github.com/hrydgard/ppsspp/issues/16184 "GPU: Hook Gods Eater Burst avatar read"
[#15924]: https://github.com/hrydgard/ppsspp/issues/15924 "Add support for reading depth buffers to the PackFramebufferSync function"
[#16265]: https://github.com/hrydgard/ppsspp/issues/16265 "GPU: Respect world matrix and reverse flag w/o normals"
[#16043]: https://github.com/hrydgard/ppsspp/issues/16043 "Consider the Adreno and Mali stencil-discard bugs the same."
[#16379]: https://github.com/hrydgard/ppsspp/issues/16379 "Fix alpha/stencil replace on Adreno when color masked"
[#15822]: https://github.com/hrydgard/ppsspp/issues/15822 "GPU: Write stencil fail to alpha is RGB masked"
[#16358]: https://github.com/hrydgard/ppsspp/issues/16358 "TexCache: Fix 16->32 colors with CLUT start pos"
[#15998]: https://github.com/hrydgard/ppsspp/issues/15998 "softgpu: Allow almost flat rectangles to go fast"
[#16001]: https://github.com/hrydgard/ppsspp/issues/16001 "softgpu: Check depth test early on simple stencil"
[#16011]: https://github.com/hrydgard/ppsspp/issues/16011 "Detect more triangles as rectangles in softgpu"
[#16039]: https://github.com/hrydgard/ppsspp/issues/16039 "softgpu: Run early Z tests in fast rect path"
[#16054]: https://github.com/hrydgard/ppsspp/issues/16054 "softgpu: Reduce some flushing / flushing cost"
[#16080]: https://github.com/hrydgard/ppsspp/issues/16080 "softgpu: Avoid unnecessary flushing for curves"
[#16085]: https://github.com/hrydgard/ppsspp/issues/16085 "softgpu: Cache reused indexed verts"
[#16094]: https://github.com/hrydgard/ppsspp/issues/16094 "softgpu: Optimize rectangle sampling/blending used in bloom"
[#16102]: https://github.com/hrydgard/ppsspp/issues/16102 "softgpu: Avoid waiting for a thread to drain"
[#16387]: https://github.com/hrydgard/ppsspp/issues/16387 "softgpu: Use threads on self-render if safe"
[#16486]: https://github.com/hrydgard/ppsspp/issues/16486 "softgpu: Apply optimizations to states generically"
[#16502]: https://github.com/hrydgard/ppsspp/issues/16502 "A few more softgpu optimizations for alpha blend/test"
[#16518]: https://github.com/hrydgard/ppsspp/issues/16518 "softgpu: Expand fast path to all fb formats"
[#15999]: https://github.com/hrydgard/ppsspp/issues/15999 "softgpu: Clamp/wrap textures at 512 pixels"
[#16005]: https://github.com/hrydgard/ppsspp/issues/16005 "softgpu: Correct accuracy of fog calculation"
[#16042]: https://github.com/hrydgard/ppsspp/issues/16042 "softgpu: Refactor imm prim handling to support fog/color1"
[#16086]: https://github.com/hrydgard/ppsspp/issues/16086 "softgpu: Fix self-render detect in Ridge Racer"
[#16117]: https://github.com/hrydgard/ppsspp/issues/16117 "Correct texture projection issues, mainly in softgpu"
[#16231]: https://github.com/hrydgard/ppsspp/issues/16231 "softgpu: Cull a triangle with all negative w"
[#16241]: https://github.com/hrydgard/ppsspp/issues/16241 "softgpu: Correct linear interp for uneven positions"
[#16274]: https://github.com/hrydgard/ppsspp/issues/16274 "Correct accuracy of bounding box test"
[#16469]: https://github.com/hrydgard/ppsspp/issues/16469 "Correct block transfer overlap and wrapping behavior"
[#16470]: https://github.com/hrydgard/ppsspp/issues/16470 "softgpu: Correctly fix inversions, matching tests"
[#16478]: https://github.com/hrydgard/ppsspp/issues/16478 "softgpu: Interpolate Z for 3D lines"
[#16480]: https://github.com/hrydgard/ppsspp/issues/16480 "softgpu: Cull verts outside post-viewport Z"
[#16485]: https://github.com/hrydgard/ppsspp/issues/16485 "softgpu: Handle infnan fog coefficients better"
[#15659]: https://github.com/hrydgard/ppsspp/issues/15659 "Oculus Quest native support"
[#15901]: https://github.com/hrydgard/ppsspp/issues/15901 "OpenXR - Stereoscopic rendering"
[#16246]: https://github.com/hrydgard/ppsspp/issues/16246 "VR: Add the VR code to all builds. Remove IsVRBuild calls from the renderer."
[#16262]: https://github.com/hrydgard/ppsspp/issues/16262 "OpenXR - Add an option to adjust camera distance"
[#16273]: https://github.com/hrydgard/ppsspp/issues/16273 "Vulkan multiview rendering"
[#16458]: https://github.com/hrydgard/ppsspp/issues/16458 "Implement MSAA support for desktop GPUs in Vulkan"
[#16441]: https://github.com/hrydgard/ppsspp/issues/16441 "Exposed more emulator things to devctl api"
[#15748]: https://github.com/hrydgard/ppsspp/issues/15748 "Windows: Add a simple window message to get the base pointer."
[#16121]: https://github.com/hrydgard/ppsspp/issues/16121 "Debugger: Add API to scan memory for funcs"
[#16187]: https://github.com/hrydgard/ppsspp/issues/16187 "Remote API: hle.func.removeRange added"
[#16198]: https://github.com/hrydgard/ppsspp/issues/16198 "Readback stencil buffer for debugger on GLES"
[#16389]: https://github.com/hrydgard/ppsspp/issues/16389 "Make breakpoints work better in interpreter"
[#16304]: https://github.com/hrydgard/ppsspp/issues/16304 "Improve texture replacement cache and allow read from zip"
[#16409]: https://github.com/hrydgard/ppsspp/issues/16409 "Preserve framebuffer on pause screen even if render resolution is changed"
[#16415]: https://github.com/hrydgard/ppsspp/issues/16415 "Display layout editor - Remove editing widget, just use the background directly"
[#16417]: https://github.com/hrydgard/ppsspp/issues/16417 "Move post processing settings to the Display Layout Editor"
[#16445]: https://github.com/hrydgard/ppsspp/issues/16445 "New screen size controls on Display Layout & Effects screen"
[#16531]: https://github.com/hrydgard/ppsspp/issues/16531 "iota97's \"Motion blur\" - LCD persistence shader, plus fixes to make it work with OpenGL"
[#16404]: https://github.com/hrydgard/ppsspp/issues/16404 "Make the pause screen \"transparent\""
[#16346]: https://github.com/hrydgard/ppsspp/issues/16346 "Change the \"Retain changed textures\" option into a compat.ini option."
[#16347]: https://github.com/hrydgard/ppsspp/issues/16347 "Always skin in decode for software transform and rendering"
[#16348]: https://github.com/hrydgard/ppsspp/issues/16348 "Speed hack setting reorganization"
[#16432]: https://github.com/hrydgard/ppsspp/issues/16432 "Cleanup graphics settings list"
[#16422]: https://github.com/hrydgard/ppsspp/issues/16422 "Add compat flag / bug check for games on old Adreno/GL affected"
[#16419]: https://github.com/hrydgard/ppsspp/issues/16419 "Stick input: Fix issue where deadzone noise from one device could drown out signal from another."
[#16450]: https://github.com/hrydgard/ppsspp/issues/16450 "UI: Fix right analog with single button"
[#16388]: https://github.com/hrydgard/ppsspp/issues/16388 "Twinbee Portable: Add compat flag to avoid game bug with some languages"
[#16449]: https://github.com/hrydgard/ppsspp/issues/16449 "Blind workaround for Shining Ark circle button problem"
[#15723]: https://github.com/hrydgard/ppsspp/issues/15723 "D3D9 state cache cleanup"
[#15815]: https://github.com/hrydgard/ppsspp/issues/15815 "Depth blit using raster"
[#15926]: https://github.com/hrydgard/ppsspp/issues/15926 "Implement shader blending for D3D9"
[#16100]: https://github.com/hrydgard/ppsspp/issues/16100 "D3D9: Allow INTZ depth buffers more correctly"
[#16232]: https://github.com/hrydgard/ppsspp/issues/16232 "D3D9: Correct scissor state cache in Draw"
[#16550]: https://github.com/hrydgard/ppsspp/issues/16550 "Hide the D3D9 option on Intel Xe graphics."
[#16396]: https://github.com/hrydgard/ppsspp/issues/16396 "Correct misbehavior on uninitialized values in IR"
[#16302]: https://github.com/hrydgard/ppsspp/issues/16302 "Handle vrot overlap and vscl/vmscl prefixes more accurately"
[#16305]: https://github.com/hrydgard/ppsspp/issues/16305 "irjit: Fix unordered float compares"
[#16306]: https://github.com/hrydgard/ppsspp/issues/16306 "irjit: Correct prefix validation"
[#16434]: https://github.com/hrydgard/ppsspp/issues/16434 "Vulkan: Use stencil export when available"
[#16099]: https://github.com/hrydgard/ppsspp/issues/16099 "Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc."
[#16090]: https://github.com/hrydgard/ppsspp/issues/16090 "Simplify synchronization in VulkanRenderManager"
[#16072]: https://github.com/hrydgard/ppsspp/issues/16072 "Vulkan: Don't have renderpasses store/load depth buffers when we don't use them"
[#16061]: https://github.com/hrydgard/ppsspp/issues/16061 "Vulkan: Submit main command buffer before acquiring the swapchain image"
[#16060]: https://github.com/hrydgard/ppsspp/issues/16060 "Vulkan FrameData refactor"
[#16035]: https://github.com/hrydgard/ppsspp/issues/16035 "Vulkan: \"Acquire\" the image from the swapchain as late as possible in the frame"
[#15917]: https://github.com/hrydgard/ppsspp/issues/15917 "Vulkan bandwidth optimizations (configure renderpass load/store better)"
[#16104]: https://github.com/hrydgard/ppsspp/issues/16104 "Generate \"Ubershaders\" that can handle all lighting configurations"
[#16111]: https://github.com/hrydgard/ppsspp/issues/16111 "Always do the vertex shader part of the fog computation."
[#15589]: https://github.com/hrydgard/ppsspp/issues/15589 "Vulkan: Parallelize GLSL compilation"
[#15843]: https://github.com/hrydgard/ppsspp/issues/15843 "GPU: Skip fb create upload when clearing"
[#16190]: https://github.com/hrydgard/ppsspp/issues/16190 "Reduce IO primarily during save operations"
[#15884]: https://github.com/hrydgard/ppsspp/issues/15884 "Replacement: Read files only within time budget"
[#16314]: https://github.com/hrydgard/ppsspp/issues/16314 "UI: Install textures as a zip if supported"
[#15803]: https://github.com/hrydgard/ppsspp/issues/15803 "Reimplement bicubic upscaling."
[#16125]: https://github.com/hrydgard/ppsspp/issues/16125 "Remove alpha ignore in xbrz texture shaders."
[#16413]: https://github.com/hrydgard/ppsspp/issues/16413 "Kernel: Respect partition param in heap funcs"
[#16070]: https://github.com/hrydgard/ppsspp/issues/16070 "Kernel: Match index lookup behavior for tls"
[#16052]: https://github.com/hrydgard/ppsspp/issues/16052 "HLE: sceKernelAllocPartitionMemory volatile memory support (partition 5)"
[#15952]: https://github.com/hrydgard/ppsspp/issues/15952 "interp: Handle jumps in branch delay slots better"
[#15957]: https://github.com/hrydgard/ppsspp/issues/15957 "Handle branch/jump in branch delay slots more accurately"
[#15839]: https://github.com/hrydgard/ppsspp/issues/15839 "GE debugger: Allow displaying two tabs at once, separate DL view"
[#15851]: https://github.com/hrydgard/ppsspp/issues/15851 "After recording a GE dump, open an explorer window pointing at the file"
[#15894]: https://github.com/hrydgard/ppsspp/issues/15894 "GE Debugger: Record only one flip if display framebuf not changed, step on vsync"
[#15925]: https://github.com/hrydgard/ppsspp/issues/15925 "GE Debugger: Improve display list disasm"
[#15974]: https://github.com/hrydgard/ppsspp/issues/15974 "Add breakpoint conditions to GE debugger"
[#16007]: https://github.com/hrydgard/ppsspp/issues/16007 "GE Debugger: Add fields to register expressions"
[#16047]: https://github.com/hrydgard/ppsspp/issues/16047 "GE Debugger: Allow search"
[#16096]: https://github.com/hrydgard/ppsspp/issues/16096 "GE Debugger: Add option to track pixel in preview"
[#16201]: https://github.com/hrydgard/ppsspp/issues/16201 "GE Debugger: Normalize framebuffer texture preview"
[#15879]: https://github.com/hrydgard/ppsspp/issues/15879 "irjit: Validate alignment in slow memory mode"
[#15880]: https://github.com/hrydgard/ppsspp/issues/15880 "Core: Show exception on misaligned jump"
[#16089]: https://github.com/hrydgard/ppsspp/issues/16089 "[AdhocMatching] Fix assertion issue when playing Cars over public adhoc server."
[#15990]: https://github.com/hrydgard/ppsspp/issues/15990 "Atrac3+: Allocate some extra"
[#15889]: https://github.com/hrydgard/ppsspp/issues/15889 "Correct D3D viewport offset sign in sw transform"
[#15738]: https://github.com/hrydgard/ppsspp/issues/15738 "Add confirmation dialog when generating a new Mac address"
[#15739]: https://github.com/hrydgard/ppsspp/issues/15739 "irjit: Correct another PurgeTemps case"
[#15740]: https://github.com/hrydgard/ppsspp/issues/15740 "Replacement: Clear cache on disable"
[#15734]: https://github.com/hrydgard/ppsspp/issues/15734 "Better pt-pt translation"
[#15733]: https://github.com/hrydgard/ppsspp/issues/15733 "Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be."
[#15237]: https://github.com/hrydgard/ppsspp/issues/15237 "Path: Check for PSP case insensitively"
[#15487]: https://github.com/hrydgard/ppsspp/issues/15487 "Save textures on background tasks when texture dumping is enabled."
[#15645]: https://github.com/hrydgard/ppsspp/issues/15645 "UI: Add analog speed limit mapping"
[#15163]: https://github.com/hrydgard/ppsspp/issues/15163 "Implement a jit for drawing pixels in the software renderer"
[#15345]: https://github.com/hrydgard/ppsspp/issues/15345 "Fix some minor softgpu blending bugs"
[#15389]: https://github.com/hrydgard/ppsspp/issues/15389 "Draw rectangles always using a specialized path in softgpu"
[#15529]: https://github.com/hrydgard/ppsspp/issues/15529 "softgpu: Fix viewport flag clean/dirty"
[#15440]: https://github.com/hrydgard/ppsspp/issues/15440 "softgpu: Plug bad leak of bin queue data"
[#15410]: https://github.com/hrydgard/ppsspp/issues/15410 "softgpu: Remove offset from screenpos, adjust filtering coords"
[#15405]: https://github.com/hrydgard/ppsspp/issues/15405 "Fix some samplerjit issues without SSE4 or AVX"
[#15400]: https://github.com/hrydgard/ppsspp/issues/15400 "softgpu: Track dirty vs really dirty per buffer"
[#15481]: https://github.com/hrydgard/ppsspp/issues/15481 "Fix some NEON code that had bad compile-time checks"
[#15474]: https://github.com/hrydgard/ppsspp/issues/15474 "Merge CheckAlpha into texture decoding"
[#15566]: https://github.com/hrydgard/ppsspp/issues/15566 "Screen upscaling shaders improvements"
[#15238]: https://github.com/hrydgard/ppsspp/issues/15238 "Vulkan: Be more restrictive about hardware texture upscaling on \"slow\" GPUs"
[#15217]: https://github.com/hrydgard/ppsspp/issues/15217 "Vulkan is strict about scissor rect, so let's clamp centrally."
[#15211]: https://github.com/hrydgard/ppsspp/issues/15211 "Vulkan: Specify Vulkan version, fix mip level generation calculation"
[#15162]: https://github.com/hrydgard/ppsspp/issues/15162 "Integrate VMA (Vulkan Memory Allocator)"
[#15106]: https://github.com/hrydgard/ppsspp/issues/15106 "GLES: Explicitly enable ARB_cull_distance"
[#15025]: https://github.com/hrydgard/ppsspp/issues/15025 "Allow delayed loading of texture replacements"
[#15470]: https://github.com/hrydgard/ppsspp/issues/15470 "Threading manager stresstest and fixes"
[#14414]: https://github.com/hrydgard/ppsspp/issues/14414 "Add search for settings"
[#15613]: https://github.com/hrydgard/ppsspp/issues/15613 "Allow to repeat a \"single\" button"
[#15569]: https://github.com/hrydgard/ppsspp/issues/15569 "Upscaling shaders"
[#15494]: https://github.com/hrydgard/ppsspp/issues/15494 "Add key bind to hotswap internal screen rotation"
[#15510]: https://github.com/hrydgard/ppsspp/issues/15510 "Allow to set InternalScreenRotation per game"
[#12958]: https://github.com/hrydgard/ppsspp/issues/12958 "Feature Request: restore software rendering ui setting on android"
[#15016]: https://github.com/hrydgard/ppsspp/issues/15016 "List of games with graphics rendering issues using mali gpu with vulkan backend"
[#15640]: https://github.com/hrydgard/ppsspp/issues/15640 "Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps"
[#15213]: https://github.com/hrydgard/ppsspp/issues/15213 "[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat"
[#15215]: https://github.com/hrydgard/ppsspp/issues/15215 "[Adhocctl] Fix Tekken 5 Dark Resurrection Multiplayer"
[#15549]: https://github.com/hrydgard/ppsspp/issues/15549 "GPU: Hook Sol Trigger func to flush texture"
[#15583]: https://github.com/hrydgard/ppsspp/issues/15583 "Fix and further improve line drawing in Echochrome"
[#15073]: https://github.com/hrydgard/ppsspp/issues/15073 "Cleanup line/point handling and refactor a bit"
[#15075]: https://github.com/hrydgard/ppsspp/issues/15075 "Draw points using triangles"
[#15500]: https://github.com/hrydgard/ppsspp/issues/15500 "Add BlueToAlpha compat.ini workaround, fixes Split/Second graphics"
[#15501]: https://github.com/hrydgard/ppsspp/issues/15501 "Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second"
[#15691]: https://github.com/hrydgard/ppsspp/issues/15691 "Add a simple compat flag to workaround the Clone Wars issue, #12949"
[#15696]: https://github.com/hrydgard/ppsspp/issues/15696 "Use the recent Clone Wars fix for Star Wars: Force Unleashed too"
[#12949]: https://github.com/hrydgard/ppsspp/issues/12949 "Star Wars: The Clone Wars - Graphic glitch [Android/Windows]"
[#9572]: https://github.com/hrydgard/ppsspp/issues/9572 "Star Wars force unleashed [Screen Overlay problem]"
[#15687]: https://github.com/hrydgard/ppsspp/issues/15687 "Add Zettai Zetsumei Toshi 3"
[#7295]: https://github.com/hrydgard/ppsspp/issues/7295 "Juiced 2: Hot Import Nights, screen artifacts and missing half of race tracks"
[#15717]: https://github.com/hrydgard/ppsspp/issues/15717 "Allows \"merging\" render targets that overlap on the Y axis. Fixes Juiced 2"
[#15698]: https://github.com/hrydgard/ppsspp/issues/15698 "Osk: Allow upper/lower for all keyboards"
[#15652]: https://github.com/hrydgard/ppsspp/issues/15652 "Replace Win32 file IO with UWP safe variants and add support for getting drives to UWP build"
[#15396]: https://github.com/hrydgard/ppsspp/issues/15396 "Add UI Tint/Saturation settings"
[#15394]: https://github.com/hrydgard/ppsspp/issues/15394 "Allow custom UI themes"
[#15560]: https://github.com/hrydgard/ppsspp/issues/15560 "UI: Abandon focus movement on returning from pause"
[#15393]: https://github.com/hrydgard/ppsspp/issues/15393 "GE Debugger: Avoid crash on Step Draw with flush"
[#15324]: https://github.com/hrydgard/ppsspp/issues/15324 "UI: Reset ZIP install errors for new ZIPs"
[#15377]: https://github.com/hrydgard/ppsspp/issues/15377 "Debugger: Avoid mem write tag lookup on small alloc"
[#15424]: https://github.com/hrydgard/ppsspp/issues/15424 "Windows: Create SYSTEM directory early"
[#15402]: https://github.com/hrydgard/ppsspp/issues/15402 "GE Debugger: Highlight changed state values"
[#15378]: https://github.com/hrydgard/ppsspp/issues/15378 "GE Debugger: Add filter to skip prim calls"
[#15338]: https://github.com/hrydgard/ppsspp/issues/15338 "Alow flushing at will via the GE debugger"