Rename Point to Point2D to avoid a cocoa name clash

This commit is contained in:
Henrik Rydgård 2024-05-24 22:51:50 +02:00
parent 7e7d1d587a
commit 455e28da6c
11 changed files with 43 additions and 43 deletions

View File

@ -2,19 +2,19 @@
#include <cmath>
struct Point {
Point() : x(0.0f), y(0.0f) {}
Point(float x_, float y_) : x(x_), y(y_) {}
struct Point2D {
Point2D() : x(0.0f), y(0.0f) {}
Point2D(float x_, float y_) : x(x_), y(y_) {}
float x;
float y;
float distanceTo(const Point &other) const {
float distanceTo(const Point2D &other) const {
float dx = other.x - x, dy = other.y - y;
return sqrtf(dx*dx + dy*dy);
}
bool operator ==(const Point &other) const {
bool operator ==(const Point2D &other) const {
return x == other.x && y == other.y;
}
@ -60,8 +60,8 @@ struct Bounds {
float y2() const { return y + h; }
float centerX() const { return x + w * 0.5f; }
float centerY() const { return y + h * 0.5f; }
Point Center() const {
return Point(centerX(), centerY());
Point2D Center() const {
return Point2D(centerX(), centerY());
}
Bounds Expand(float amount) const {
return Bounds(x - amount, y - amount, w + amount * 2, h + amount * 2);

View File

@ -288,7 +288,7 @@ bool ScrollView::SubviewFocused(View *view) {
return true;
}
NeighborResult ScrollView::FindScrollNeighbor(View *view, const Point &target, FocusDirection direction, NeighborResult best) {
NeighborResult ScrollView::FindScrollNeighbor(View *view, const Point2D &target, FocusDirection direction, NeighborResult best) {
if (ContainsSubview(view) && views_[0]->IsViewGroup()) {
ViewGroup *vg = static_cast<ViewGroup *>(views_[0]);
int found = -1;
@ -315,7 +315,7 @@ NeighborResult ScrollView::FindScrollNeighbor(View *view, const Point &target, F
}
// Okay, now where is our ideal target?
Point targetPos = view->GetBounds().Center();
Point2D targetPos = view->GetBounds().Center();
if (orientation_ == ORIENT_VERTICAL)
targetPos.y += mult * bounds_.h;
else

View File

@ -44,7 +44,7 @@ public:
alignOpposite_ = alignOpposite;
}
NeighborResult FindScrollNeighbor(View *view, const Point &target, FocusDirection direction, NeighborResult best) override;
NeighborResult FindScrollNeighbor(View *view, const Point2D &target, FocusDirection direction, NeighborResult best) override;
private:
float HardClampedScrollPos(float pos) const;

View File

@ -67,7 +67,7 @@ void TweenBase<Value>::PersistData(PersistStatus status, std::string anonId, Per
template void TweenBase<uint32_t>::PersistData(PersistStatus status, std::string anonId, PersistMap &storage);
template void TweenBase<Visibility>::PersistData(PersistStatus status, std::string anonId, PersistMap &storage);
template void TweenBase<Point>::PersistData(PersistStatus status, std::string anonId, PersistMap &storage);
template void TweenBase<Point2D>::PersistData(PersistStatus status, std::string anonId, PersistMap &storage);
uint32_t ColorTween::Current(float pos) {
return colorBlend(to_, from_, pos);
@ -99,7 +99,7 @@ Visibility VisibilityTween::Current(float p) {
}
void AnchorTranslateTween::DoApply(View *view, float pos) {
Point cur = Current(pos);
Point2D cur = Current(pos);
auto prev = view->GetLayoutParams()->As<AnchorLayoutParams>();
auto lp = new AnchorLayoutParams(prev ? *prev : AnchorLayoutParams(FILL_PARENT, FILL_PARENT));
@ -108,9 +108,9 @@ void AnchorTranslateTween::DoApply(View *view, float pos) {
view->ReplaceLayoutParams(lp);
}
Point AnchorTranslateTween::Current(float p) {
Point2D AnchorTranslateTween::Current(float p) {
float inv = 1.0f - p;
return Point(from_.x * inv + to_.x * p, from_.y * inv + to_.y * p);
return Point2D(from_.x * inv + to_.x * p, from_.y * inv + to_.y * p);
}
} // namespace

View File

@ -182,14 +182,14 @@ protected:
Visibility Current(float pos) override;
};
class AnchorTranslateTween : public TweenBase<Point> {
class AnchorTranslateTween : public TweenBase<Point2D> {
public:
using TweenBase::TweenBase;
protected:
void DoApply(View *view, float pos) override;
Point Current(float pos) override;
Point2D Current(float pos) override;
};
} // namespace

View File

@ -144,7 +144,7 @@ private:
int finishFrame_ = -1;
DialogResult finishResult_ = DR_CANCEL;
bool hasPopupOrigin_ = false;
Point popupOrigin_;
Point2D popupOrigin_;
float offsetY_ = 0.0f;
bool alignTop_ = false;

View File

@ -168,25 +168,25 @@ void View::PersistData(PersistStatus status, std::string anonId, PersistMap &sto
}
}
Point View::GetFocusPosition(FocusDirection dir) const {
Point2D View::GetFocusPosition(FocusDirection dir) const {
// The +2/-2 is some extra fudge factor to cover for views sitting right next to each other.
// Distance zero yields strange results otherwise.
switch (dir) {
case FOCUS_LEFT: return Point(bounds_.x + 2, bounds_.centerY());
case FOCUS_RIGHT: return Point(bounds_.x2() - 2, bounds_.centerY());
case FOCUS_UP: return Point(bounds_.centerX(), bounds_.y + 2);
case FOCUS_DOWN: return Point(bounds_.centerX(), bounds_.y2() - 2);
case FOCUS_LEFT: return Point2D(bounds_.x + 2, bounds_.centerY());
case FOCUS_RIGHT: return Point2D(bounds_.x2() - 2, bounds_.centerY());
case FOCUS_UP: return Point2D(bounds_.centerX(), bounds_.y + 2);
case FOCUS_DOWN: return Point2D(bounds_.centerX(), bounds_.y2() - 2);
default:
return bounds_.Center();
}
}
Point CollapsibleHeader::GetFocusPosition(FocusDirection dir) const {
Point2D CollapsibleHeader::GetFocusPosition(FocusDirection dir) const {
// Bias the focus position to the left.
switch (dir) {
case FOCUS_UP: return Point(bounds_.x + 50, bounds_.y + 2);
case FOCUS_DOWN: return Point(bounds_.x + 50, bounds_.y2() - 2);
case FOCUS_UP: return Point2D(bounds_.x + 50, bounds_.y + 2);
case FOCUS_DOWN: return Point2D(bounds_.x + 50, bounds_.y2() - 2);
default:
return View::GetFocusPosition(dir);
}

View File

@ -468,7 +468,7 @@ public:
virtual bool IsViewGroup() const { return false; }
virtual bool ContainsSubview(const View *view) const { return false; }
virtual Point GetFocusPosition(FocusDirection dir) const;
virtual Point2D GetFocusPosition(FocusDirection dir) const;
template <class T>
T *AddTween(T *t) {
@ -904,7 +904,7 @@ public:
void GetContentDimensionsBySpec(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert, float &w, float &h) const override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
Point GetFocusPosition(FocusDirection dir) const override;
Point2D GetFocusPosition(FocusDirection dir) const override;
void SetHasSubitems(bool hasSubItems) { hasSubItems_ = hasSubItems; }
void SetOpenPtr(bool *open) {

View File

@ -284,7 +284,7 @@ static float VerticalOverlap(const Bounds &a, const Bounds &b) {
return std::min(1.0f, overlap / minH);
}
float GetTargetScore(const Point &originPos, int originIndex, const View *origin, const View *destination, FocusDirection direction) {
float GetTargetScore(const Point2D &originPos, int originIndex, const View *origin, const View *destination, FocusDirection direction) {
// Skip labels and things like that.
if (!destination->CanBeFocused())
return 0.0f;
@ -293,7 +293,7 @@ float GetTargetScore(const Point &originPos, int originIndex, const View *origin
if (destination->GetVisibility() != V_VISIBLE)
return 0.0f;
Point destPos = destination->GetFocusPosition(Opposite(direction));
Point2D destPos = destination->GetFocusPosition(Opposite(direction));
float dx = destPos.x - originPos.x;
float dy = destPos.y - originPos.y;
@ -385,7 +385,7 @@ float GetTargetScore(const Point &originPos, int originIndex, const View *origin
}
static float GetDirectionScore(int originIndex, const View *origin, View *destination, FocusDirection direction) {
Point originPos = origin->GetFocusPosition(direction);
Point2D originPos = origin->GetFocusPosition(direction);
return GetTargetScore(originPos, originIndex, origin, destination, direction);
}
@ -444,7 +444,7 @@ NeighborResult ViewGroup::FindNeighbor(View *view, FocusDirection direction, Nei
}
case FOCUS_PREV_PAGE:
case FOCUS_NEXT_PAGE:
return FindScrollNeighbor(view, Point(INFINITY, INFINITY), direction, result);
return FindScrollNeighbor(view, Point2D(INFINITY, INFINITY), direction, result);
case FOCUS_PREV:
// If view not found, no neighbor to find.
if (num == -1)
@ -462,7 +462,7 @@ NeighborResult ViewGroup::FindNeighbor(View *view, FocusDirection direction, Nei
}
}
NeighborResult ViewGroup::FindScrollNeighbor(View *view, const Point &target, FocusDirection direction, NeighborResult best) {
NeighborResult ViewGroup::FindScrollNeighbor(View *view, const Point2D &target, FocusDirection direction, NeighborResult best) {
if (!IsEnabled())
return best;
if (GetVisibility() != V_VISIBLE)
@ -1015,21 +1015,21 @@ void TabHolder::SetCurrentTab(int tab, bool skipTween) {
// Currently displayed, so let's reset it.
if (skipTween) {
tabs_[currentTab_]->SetVisibility(V_GONE);
tabTweens_[tab]->Reset(Point(0.0f, 0.0f));
tabTweens_[tab]->Reset(Point2D(0.0f, 0.0f));
tabTweens_[tab]->Apply(tabs_[tab]);
} else {
tabTweens_[currentTab_]->Reset(Point(0.0f, 0.0f));
tabTweens_[currentTab_]->Reset(Point2D(0.0f, 0.0f));
if (orient == ORIENT_HORIZONTAL) {
tabTweens_[tab]->Reset(Point(bounds_.w * dir, 0.0f));
tabTweens_[currentTab_]->Divert(Point(bounds_.w * -dir, 0.0f));
tabTweens_[tab]->Reset(Point2D(bounds_.w * dir, 0.0f));
tabTweens_[currentTab_]->Divert(Point2D(bounds_.w * -dir, 0.0f));
} else {
tabTweens_[tab]->Reset(Point(0.0f, bounds_.h * dir));
tabTweens_[currentTab_]->Divert(Point(0.0f, bounds_.h * -dir));
tabTweens_[tab]->Reset(Point2D(0.0f, bounds_.h * dir));
tabTweens_[currentTab_]->Divert(Point2D(0.0f, bounds_.h * -dir));
}
// Actually move it to the initial position now, just to avoid any flicker.
tabTweens_[tab]->Apply(tabs_[tab]);
tabTweens_[tab]->Divert(Point(0.0f, 0.0f));
tabTweens_[tab]->Divert(Point2D(0.0f, 0.0f));
}
tabs_[tab]->SetVisibility(V_VISIBLE);

View File

@ -60,7 +60,7 @@ public:
// Assumes that layout has taken place.
NeighborResult FindNeighbor(View *view, FocusDirection direction, NeighborResult best);
virtual NeighborResult FindScrollNeighbor(View *view, const Point &target, FocusDirection direction, NeighborResult best);
virtual NeighborResult FindScrollNeighbor(View *view, const Point2D &target, FocusDirection direction, NeighborResult best);
bool CanBeFocused() const override { return false; }
bool IsViewGroup() const override { return true; }

View File

@ -370,8 +370,8 @@ public:
int mode_ = 0;
};
static Point ClampTo(const Point &p, const Bounds &b) {
return Point(clamp_value(p.x, b.x, b.x + b.w), clamp_value(p.y, b.y, b.y + b.h));
static Point2D ClampTo(const Point2D &p, const Bounds &b) {
return Point2D(clamp_value(p.x, b.x, b.x + b.w), clamp_value(p.y, b.y, b.y + b.h));
}
bool ControlLayoutView::Touch(const TouchInput &touch) {
@ -393,7 +393,7 @@ bool ControlLayoutView::Touch(const TouchInput &touch) {
//validRange.y += controlBounds.h * 0.5f;
//validRange.h -= controlBounds.h;
Point newPos;
Point2D newPos;
newPos.x = startObjectX_ + (touch.x - startDragX_);
newPos.y = startObjectY_ + (touch.y - startDragY_);
if (g_Config.bTouchSnapToGrid) {