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Small improvement for fade-in and fade-out sounds in Loco Roco
The fade-in and fade-out sounds in Loco Roco are way too long, this small change improves it alot. now the sound that is played after reaching the goal in a level sounds about right.
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@ -250,7 +250,7 @@ static int getReleaseRate(int bitfield2) {
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if (getReleaseType(bitfield2) == PSP_SAS_ADSR_CURVE_MODE_LINEAR_DECREASE) {
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return (0x40000000 >> (n + 2));
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}
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return (0x08000000 >> n);
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return (0x40000000 >> n);
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}
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static int getSustainLevel(int bitfield1) {
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