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GPU: Correct Draw2D::DeviceRestore().
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@ -144,10 +144,11 @@ void Draw2D::DeviceLost() {
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DoRelease(draw2DVs_);
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DoRelease(draw2DSamplerLinear_);
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DoRelease(draw2DSamplerNearest_);
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draw_ = nullptr;
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}
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void Draw2D::DeviceRestore(Draw::DrawContext *draw) {
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draw_ = draw;
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}
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void Draw2D::Ensure2DResources() {
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