mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-02-08 14:58:36 +00:00
Merge pull request #11933 from unknownbrackets/texcache
TexCache: Align bufw properly even for VRAM
This commit is contained in:
commit
47ce2fcbb8
@ -89,7 +89,7 @@ static const u32 textureAlignMask16[16] = {
|
||||
|
||||
u32 GetTextureBufw(int level, u32 texaddr, GETextureFormat format) {
|
||||
// This is a hack to allow for us to draw the huge PPGe texture, which is always in kernel ram.
|
||||
if (texaddr < PSP_GetKernelMemoryEnd())
|
||||
if (texaddr >= PSP_GetKernelMemoryBase() && texaddr < PSP_GetKernelMemoryEnd())
|
||||
return gstate.texbufwidth[level] & 0x1FFF;
|
||||
|
||||
u32 bufw = gstate.texbufwidth[level] & textureAlignMask16[format];
|
||||
|
Loading…
x
Reference in New Issue
Block a user