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Bump shader cache versions again, just because.
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@ -983,7 +983,7 @@ enum class CacheDetectFlags {
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};
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#define CACHE_HEADER_MAGIC 0x83277592
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#define CACHE_VERSION 32
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#define CACHE_VERSION 33
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struct CacheHeader {
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uint32_t magic;
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@ -507,7 +507,7 @@ enum class VulkanCacheDetectFlags {
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};
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#define CACHE_HEADER_MAGIC 0xff51f420
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#define CACHE_VERSION 47
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#define CACHE_VERSION 48
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struct VulkanCacheHeader {
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uint32_t magic;
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