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Merge pull request #11172 from weihuoya/cullface
handle cullface, help to #10597
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commit
4942c52f73
@ -521,7 +521,7 @@ void DrawEngineCommon::DecodeVertsStep(u8 *dest, int &i, int &decodedVerts) {
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decodedVerts += indexUpperBound - indexLowerBound + 1;
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bool clockwise = true;
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if (dc.cullMode != -1 && gstate.isCullEnabled() && gstate.getCullMode() != dc.cullMode) {
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if (gstate.isCullEnabled() && gstate.getCullMode() != dc.cullMode) {
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clockwise = false;
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}
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indexGen.AddPrim(dc.prim, dc.vertexCount, clockwise);
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@ -549,7 +549,7 @@ void DrawEngineCommon::DecodeVertsStep(u8 *dest, int &i, int &decodedVerts) {
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case GE_VTYPE_IDX_8BIT >> GE_VTYPE_IDX_SHIFT:
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for (int j = i; j <= lastMatch; j++) {
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bool clockwise = true;
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if (drawCalls[j].cullMode != -1 && gstate.isCullEnabled() && gstate.getCullMode() != drawCalls[j].cullMode) {
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if (gstate.isCullEnabled() && gstate.getCullMode() != drawCalls[j].cullMode) {
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clockwise = false;
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}
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indexGen.TranslatePrim(drawCalls[j].prim, drawCalls[j].vertexCount, (const u8 *)drawCalls[j].inds, indexLowerBound, clockwise);
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@ -558,7 +558,7 @@ void DrawEngineCommon::DecodeVertsStep(u8 *dest, int &i, int &decodedVerts) {
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case GE_VTYPE_IDX_16BIT >> GE_VTYPE_IDX_SHIFT:
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for (int j = i; j <= lastMatch; j++) {
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bool clockwise = true;
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if (drawCalls[j].cullMode != -1 && gstate.isCullEnabled() && gstate.getCullMode() != drawCalls[j].cullMode) {
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if (gstate.isCullEnabled() && gstate.getCullMode() != drawCalls[j].cullMode) {
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clockwise = false;
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}
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indexGen.TranslatePrim(drawCalls[j].prim, drawCalls[j].vertexCount, (const u16_le *)drawCalls[j].inds, indexLowerBound, clockwise);
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@ -567,7 +567,7 @@ void DrawEngineCommon::DecodeVertsStep(u8 *dest, int &i, int &decodedVerts) {
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case GE_VTYPE_IDX_32BIT >> GE_VTYPE_IDX_SHIFT:
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for (int j = i; j <= lastMatch; j++) {
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bool clockwise = true;
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if (drawCalls[j].cullMode != -1 && gstate.isCullEnabled() && gstate.getCullMode() != drawCalls[j].cullMode) {
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if (gstate.isCullEnabled() && gstate.getCullMode() != drawCalls[j].cullMode) {
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clockwise = false;
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}
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indexGen.TranslatePrim(drawCalls[j].prim, drawCalls[j].vertexCount, (const u32_le *)drawCalls[j].inds, indexLowerBound, clockwise);
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@ -1562,7 +1562,7 @@ void GPUCommon::Execute_Prim(u32 op, u32 diff) {
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UpdateUVScaleOffset();
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// cull mode
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int cullMode = gstate.isCullEnabled() ? gstate.getCullMode() : -1;
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int cullMode = gstate.getCullMode();
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uint32_t vertTypeID = GetVertTypeID(vertexType, gstate.getUVGenMode());
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drawEngineCommon_->SubmitPrim(verts, inds, prim, count, vertTypeID, cullMode, &bytesRead);
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@ -1609,13 +1609,6 @@ void GPUCommon::Execute_Prim(u32 op, u32 diff) {
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inds = Memory::GetPointerUnchecked(gstate_c.indexAddr);
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}
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if (newPrim != GE_PRIM_TRIANGLE_STRIP && cullMode != -1 && cullMode != gstate.getCullMode()) {
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DEBUG_LOG(G3D, "flush cull mode before prim: %d", newPrim);
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drawEngineCommon_->DispatchFlush();
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gstate.cmdmem[GE_CMD_CULL] ^= 1;
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gstate_c.Dirty(DIRTY_RASTER_STATE);
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}
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drawEngineCommon_->SubmitPrim(verts, inds, newPrim, count, vertTypeID, cullMode, &bytesRead);
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AdvanceVerts(vertexType, count, bytesRead);
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totalVertCount += count;
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@ -1643,8 +1636,14 @@ void GPUCommon::Execute_Prim(u32 op, u32 diff) {
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case GE_CMD_BASE:
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gstate.cmdmem[GE_CMD_BASE] = data;
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break;
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case GE_CMD_CULLFACEENABLE:
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// Earth Defence Force 2
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if (gstate.cmdmem[GE_CMD_CULLFACEENABLE] != data) {
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goto bail;
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}
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break;
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case GE_CMD_CULL:
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// flip face by indices for GE_PRIM_TRIANGLE_STRIP
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// flip face by indices for triangles
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cullMode = data & 1;
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break;
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case GE_CMD_NOP:
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@ -1706,10 +1705,10 @@ bail:
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UpdatePC(currentList->pc, currentList->pc + cmdCount * 4);
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currentList->pc += cmdCount * 4;
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// flush back cull mode
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if (cullMode != -1 && cullMode != gstate.getCullMode()) {
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drawEngineCommon_->DispatchFlush();
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if (cullMode != gstate.getCullMode()) {
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gstate.cmdmem[GE_CMD_CULL] ^= 1;
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gstate_c.Dirty(DIRTY_RASTER_STATE);
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drawEngineCommon_->DispatchFlush();
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}
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}
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