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Fix some correctness warnings.
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@ -951,7 +951,7 @@ extern const VFPEnc VFPOps[16][2] = {
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{{ -1, -1}, {0x3B, 0x30}}, // 14: VABSi
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};
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extern const char *VFPOpNames[16] = {
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const char *VFPOpNames[16] = {
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"VMLA",
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"VNMLA",
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"VMLS",
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@ -967,7 +967,7 @@ FileNode *__IoOpen(int &error, const char* filename, int flags, int mode) {
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return f;
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}
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u32 sceIoOpen(const char* filename, int flags, int mode) {
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u32 sceIoOpen(const char *filename, int flags, int mode) {
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if (!__KernelIsDispatchEnabled())
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return -1;
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@ -976,7 +976,7 @@ u32 sceIoOpen(const char* filename, int flags, int mode) {
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if (f == NULL)
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{
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// Timing is not accurate, aiming low for now.
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if (error == SCE_KERNEL_ERROR_NOCWD)
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if (error == (int)SCE_KERNEL_ERROR_NOCWD)
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{
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ERROR_LOG(HLE, "SCE_KERNEL_ERROR_NOCWD=sceIoOpen(%s, %08x, %08x) - no current working directory", filename, flags, mode);
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return hleDelayResult(SCE_KERNEL_ERROR_NOCWD , "no cwd", 10000);
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@ -299,6 +299,10 @@ void FramebufferManager::DrawPixels(const u8 *framebuf, GEBufferFormat pixelForm
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memcpy(dst, src, 4 * 480);
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}
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break;
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case GE_FORMAT_INVALID:
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_dbg_assert_msg_(G3D, false, "Invalid pixelFormat passed to DrawPixels().");
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break;
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}
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}
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}
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@ -394,7 +398,7 @@ void GuessDrawingSize(int &drawing_width, int &drawing_height) {
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// Generated FBO shouldn't greate than 512x512
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// Some games like FF Type-0 inits viewport as 0x0
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if ( viewport_width > 512 && viewport_height > 512 || viewport_width <= 1 && viewport_height <= 1 ) {
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if ((viewport_width > 512 && viewport_height > 512) || (viewport_width <= 1 && viewport_height <= 1)) {
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viewport_width = default_width;
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viewport_height = default_height;
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}
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