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Use gl3stub versions of VAO funcs on GLES.
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@ -59,6 +59,7 @@ typedef void (EGLAPIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (
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#endif
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extern PFNGLBLITFRAMEBUFFERNVPROC glBlitFramebufferNV;
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#ifdef IOS
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extern PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
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extern PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES;
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extern PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES;
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@ -70,6 +71,7 @@ extern PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
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#define glBindVertexArray glBindVertexArrayOES
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#define glDeleteVertexArrays glDeleteVertexArraysOES
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#define glIsVertexArray glIsVertexArrayOES
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#endif
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#endif
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