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iOS: Disable the swipe-back gesture in-game, to maximize touch responsiveness
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parent
1f8a0add22
commit
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@ -125,6 +125,8 @@ void TextDrawerCocoa::MeasureString(std::string_view str, float *w, float *h) {
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if (iter != sizeCache_.end()) {
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if (iter != sizeCache_.end()) {
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entry = iter->second.get();
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entry = iter->second.get();
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} else {
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} else {
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// INFO_LOG(SYSTEM, "Measuring %.*s", (int)str.length(), str.data());
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auto iter = fontMap_.find(fontHash_);
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auto iter = fontMap_.find(fontHash_);
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NSDictionary *attributes = nil;
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NSDictionary *attributes = nil;
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if (iter != fontMap_.end()) {
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if (iter != fontMap_.end()) {
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@ -113,7 +113,9 @@ id<PPSSPPViewController> sharedViewController;
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@end
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@end
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@implementation PPSSPPViewControllerGL
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@implementation PPSSPPViewControllerGL {
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UIScreenEdgePanGestureRecognizer *mBackGestureRecognizer;
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}
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-(id) init {
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-(id) init {
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self = [super init];
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self = [super init];
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@ -220,6 +222,7 @@ void GLRenderLoop(IOSGLESContext *graphicsContext) {
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- (void)viewDidAppear:(BOOL)animated {
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- (void)viewDidAppear:(BOOL)animated {
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[super viewDidAppear:animated];
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[super viewDidAppear:animated];
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[self hideKeyboard];
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[self hideKeyboard];
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[self updateGesture];
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}
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}
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- (void)viewDidLoad {
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- (void)viewDidLoad {
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@ -269,10 +272,6 @@ void GLRenderLoop(IOSGLESContext *graphicsContext) {
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[self hideKeyboard];
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[self hideKeyboard];
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UIScreenEdgePanGestureRecognizer *mBackGestureRecognizer = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:) ];
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[mBackGestureRecognizer setEdges:UIRectEdgeLeft];
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[[self view] addGestureRecognizer:mBackGestureRecognizer];
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// Initialize the motion manager for accelerometer control.
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// Initialize the motion manager for accelerometer control.
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self.motionManager = [[CMMotionManager alloc] init];
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self.motionManager = [[CMMotionManager alloc] init];
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INFO_LOG(G3D, "Done with viewDidLoad.");
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INFO_LOG(G3D, "Done with viewDidLoad.");
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@ -447,7 +446,7 @@ void GLRenderLoop(IOSGLESContext *graphicsContext) {
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} else {
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} else {
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INFO_LOG(SYSTEM, "Allow system gestures on the bottom");
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INFO_LOG(SYSTEM, "Allow system gestures on the bottom");
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// Allow task switching gestures to take precedence, without causing
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// Allow task switching gestures to take precedence, without causing
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// scroll events in the UI.
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// scroll events in the UI. Otherwise, we get "ghost" scrolls when switching tasks.
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return UIRectEdgeTop | UIRectEdgeLeft | UIRectEdgeRight;
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return UIRectEdgeTop | UIRectEdgeLeft | UIRectEdgeRight;
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}
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}
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}
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}
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@ -456,6 +455,24 @@ void GLRenderLoop(IOSGLESContext *graphicsContext) {
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{
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{
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[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
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[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
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[self hideKeyboard];
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[self hideKeyboard];
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[self updateGesture];
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}
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- (void)updateGesture {
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INFO_LOG(SYSTEM, "Updating swipe gesture.");
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if (mBackGestureRecognizer) {
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INFO_LOG(SYSTEM, "Removing swipe gesture.");
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[[self view] removeGestureRecognizer:mBackGestureRecognizer];
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mBackGestureRecognizer = nil;
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}
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if (GetUIState() != UISTATE_INGAME) {
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INFO_LOG(SYSTEM, "Adding swipe gesture.");
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mBackGestureRecognizer = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:) ];
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[mBackGestureRecognizer setEdges:UIRectEdgeLeft];
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[[self view] addGestureRecognizer:mBackGestureRecognizer];
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}
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}
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}
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- (UIView *)getView {
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- (UIView *)getView {
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