Fix include issue.

This commit is contained in:
ANR2ME 2022-08-04 16:35:30 +07:00
parent 31ea7a6a95
commit 4c9e1dec1a
4 changed files with 9 additions and 5 deletions

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@ -18,7 +18,7 @@
#if defined(_WIN32)
#include "Common/CommonWindows.h"
#endif
#include <TimeUtil.h>
#include "Common/TimeUtil.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"

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@ -18,10 +18,12 @@
// This is pretty much a stub implementation. Doesn't actually do anything, just tries to return values
// to keep games happy anyway.
#include <mutex>
#include <deque>
#include <StringUtils.h>
#include "Core/MemMapHelpers.h"
#include <Core/CoreTiming.h>
#include <Core/Config.h>
#include "Core/CoreTiming.h"
#include "Core/Config.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceNp.h"

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@ -20,7 +20,7 @@
#include <mutex>
#include <deque>
#include <map>
#include <Core/HLE/sceRtc.h>
#include "Core/HLE/sceRtc.h"
#include "Common/Net/HTTPClient.h"
#include "Common/Net/Resolve.h"
#include "Common/Net/URL.h"

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@ -18,9 +18,11 @@
// This is pretty much a stub implementation. Doesn't actually do anything, just tries to return values
// to keep games happy anyway.
#include <mutex>
#include <deque>
#include <StringUtils.h>
#include "Core/MemMapHelpers.h"
#include <Core/CoreTiming.h>
#include "Core/CoreTiming.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceNp.h"