Uses StickyChoice's Highlight() to highlight save slots in use

This commit is contained in:
Siddharth 2013-10-08 19:08:50 +05:30
parent 34f7109821
commit 4dba847ea4
2 changed files with 16 additions and 13 deletions

View File

@ -48,6 +48,8 @@
#include <QDir>
#endif
#include <sstream>
#ifdef _WIN32
namespace MainWindow {
void BrowseAndBoot(std::string defaultPath, bool browseDirectory = false);
@ -707,6 +709,8 @@ GamePauseScreen::~GamePauseScreen() {
}
void GamePauseScreen::CreateViews() {
static const int NUM_SAVESLOTS = 5;
using namespace UI;
Margins actionMenuMargins(0, 100, 15, 0);
I18NCategory *gs = GetI18NCategory("Graphics");
@ -721,24 +725,23 @@ void GamePauseScreen::CreateViews() {
ViewGroup *leftColumnItems = new LinearLayout(ORIENT_VERTICAL);
leftColumn->Add(leftColumnItems);
saveSlots_ = leftColumnItems->Add(new ChoiceStrip(ORIENT_HORIZONTAL, new LinearLayoutParams(300, WRAP_CONTENT)));
saveSlots_->AddChoice(" 1 ");
saveSlots_->AddChoice(" 2 ");
saveSlots_->AddChoice(" 3 ");
saveSlots_->AddChoice(" 4 ");
saveSlots_->AddChoice(" 5 ");
saveSlots_->SetSelection(g_Config.iCurrentStateSlot);
saveSlots_->OnChoice.Handle(this, &GamePauseScreen::OnStateSelected);
for(int i = 0; i < 5; i++){
if(SaveState::HasSaveInSlot(i)){
for (int i = 0; i < NUM_SAVESLOTS; i++){
std::stringstream saveSlotText;
saveSlotText<<" "<<i + 1<<" ";
saveSlots_->AddChoice(saveSlotText.str());
if (SaveState::HasSaveInSlot(i)) {
saveSlots_->HighlightChoice(i);
}
}
saveSlots_->SetSelection(g_Config.iCurrentStateSlot);
saveSlots_->OnChoice.Handle(this, &GamePauseScreen::OnStateSelected);
saveStateButton_ = leftColumnItems->Add(new Choice(i->T("Save State")));
saveStateButton_->OnClick.Handle(this, &GamePauseScreen::OnSaveState);

View File

@ -451,8 +451,8 @@ void NativeInitGraphics() {
ui_theme.itemDownStyle.fgColor = 0xFFFFFFFF;
ui_theme.itemDisabledStyle.background = UI::Drawable(0x55E0D4AF);
ui_theme.itemDisabledStyle.fgColor = 0xFFcccccc;
ui_theme.itemHighlightedStyle.background = UI::Drawable(0x22edc24c);
ui_theme.itemHighlightedStyle.fgColor = 0xFFbd9939;
ui_theme.itemHighlightedStyle.background = UI::Drawable(0xFFbdBB39);
ui_theme.itemHighlightedStyle.fgColor = 0xFFFFFFFF;
ui_theme.buttonStyle = ui_theme.itemStyle;
ui_theme.buttonFocusedStyle = ui_theme.itemFocusedStyle;