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Replacement: Save textures even if already replaced, if the png is missing.
Fixes #17182 Not exactly sure what behavior we really want, but I think this one is OK, and at least more similar to the old one. Now we save already-replaced textures if the named replacement texture is missing, and there isn't already a hash-named one in new or the "root".
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@ -220,6 +220,12 @@ void ReplacedTexture::Prepare(VFSBackend *vfs) {
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VFSFileReference *fileRef = vfs_->GetFile(desc_.filenames[i].c_str());
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if (!fileRef) {
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if (i == 0) {
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WARN_LOG(G3D, "Texture replacement file '%s' not found", desc_.filenames[i].c_str());
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// No file at all. Mark as NOT_FOUND.
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SetState(ReplacementState::NOT_FOUND);
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return;
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}
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// If the file doesn't exist, let's just bail immediately here.
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// Mark as DONE, not error.
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result = LoadLevelResult::DONE;
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@ -276,8 +282,7 @@ void ReplacedTexture::Prepare(VFSBackend *vfs) {
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SetState(ReplacementState::ACTIVE);
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if (threadWaitable_)
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threadWaitable_->Notify();
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// the caller calls threadWaitable->notify().
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}
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// Returns true if Prepare should keep calling this to load more levels.
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@ -2967,7 +2967,7 @@ void TextureCacheCommon::LoadTextureLevel(TexCacheEntry &entry, uint8_t *data, s
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replacedInfo.fmt = dstFmt;
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// NOTE: Reading the decoded texture here may be very slow, if we just wrote it to write-combined memory.
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replacer_.NotifyTextureDecoded(replacedInfo, pixelData, decPitch, srcLevel, w, h, scaledW, scaledH);
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replacer_.NotifyTextureDecoded(plan.replaced, replacedInfo, pixelData, decPitch, srcLevel, w, h, scaledW, scaledH);
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}
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}
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}
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@ -582,6 +582,7 @@ public:
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Path filename;
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Path saveFilename;
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Path alreadyReplacedFilename; // if the texture was already replaced
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bool createSaveDirectory = false;
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Path saveDirectory;
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@ -604,9 +605,15 @@ public:
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return;
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}
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// And we always skip if the replace file already exists.
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if (File::Exists(filename))
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// And we always skip if the auto-hash-named replace file already exists.
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if (File::Exists(filename)) {
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return;
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}
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// Also, if a named replacement already exists, don't save.
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if (File::Exists(alreadyReplacedFilename)) {
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return;
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}
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if (createSaveDirectory && !File::Exists(saveDirectory)) {
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File::CreateFullPath(saveDirectory);
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@ -643,8 +650,9 @@ bool TextureReplacer::WillSave(const ReplacedTextureDecodeInfo &replacedInfo) {
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return true;
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}
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void TextureReplacer::NotifyTextureDecoded(const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int origW, int origH, int scaledW, int scaledH) {
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void TextureReplacer::NotifyTextureDecoded(ReplacedTexture *texture, const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int origW, int origH, int scaledW, int scaledH) {
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_assert_msg_(enabled_, "Replacement not enabled");
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if (!WillSave(replacedInfo)) {
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// Ignore.
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return;
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@ -659,20 +667,24 @@ void TextureReplacer::NotifyTextureDecoded(const ReplacedTextureDecodeInfo &repl
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}
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bool foundAlias = false, ignored = false;
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std::string hashfile = LookupHashFile(cachekey, replacedInfo.hash, &foundAlias, &ignored);
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std::string replacedLevelNames = LookupHashFile(cachekey, replacedInfo.hash, &foundAlias, &ignored);
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std::vector<std::string> names;
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SplitString(replacedLevelNames, '|', names);
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std::string replacedLevelName = names[std::min(level, (int)(names.size() - 1))];
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// If it's empty, it's an ignored hash, we intentionally don't save.
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if (foundAlias || ignored) {
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// If it exists, must've been decoded and saved as a new texture already.
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if (ignored) {
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// If it's empty, it's an ignored hash, we intentionally don't save.
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return;
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}
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// We do push other textures on a thread for saving.
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// Generate a new PNG filename, complete with level.
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hashfile = HashName(cachekey, replacedInfo.hash, level) + ".png";
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// TODO: If we already have a filename but it's missing, should we use that filename or a generated one?
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std::string hashfile = HashName(cachekey, replacedInfo.hash, level) + ".png";
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ReplacementCacheKey replacementKey(cachekey, replacedInfo.hash);
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auto it = savedCache_.find(replacementKey);
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bool skipIfExists = false;
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double now = time_now_d();
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if (it != savedCache_.end()) {
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// We've already saved this texture. Ignore it.
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@ -706,6 +718,7 @@ void TextureReplacer::NotifyTextureDecoded(const ReplacedTextureDecodeInfo &repl
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task->filename = basePath_ / hashfile;
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task->saveFilename = newTextureDir_ / hashfile;
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task->alreadyReplacedFilename = basePath_ / replacedLevelName;
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task->createSaveDirectory = false;
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// Create subfolder as needed.
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@ -728,7 +741,7 @@ void TextureReplacer::NotifyTextureDecoded(const ReplacedTextureDecodeInfo &repl
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task->h = h;
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task->pitch = pitch;
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task->replacedInfoHash = replacedInfo.hash;
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task->skipIfExists = skipIfExists;
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task->skipIfExists = true; // if already in the "new" folder, don't bother writing.
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g_threadManager.EnqueueTask(task); // We don't care about waiting for the task. It'll be fine.
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// Remember that we've saved this for next time.
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@ -111,7 +111,8 @@ public:
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bool WillSave(const ReplacedTextureDecodeInfo &replacedInfo);
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// Notify that a new texture was decoded. May already be upscaled, saves the data passed.
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void NotifyTextureDecoded(const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int origW, int origH, int scaledW, int scaledH);
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// If the replacer knows about this one already, texture will be passed in, otherwise nullptr.
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void NotifyTextureDecoded(ReplacedTexture *texture, const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int origW, int origH, int scaledW, int scaledH);
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void Decimate(ReplacerDecimateMode mode);
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@ -1636,7 +1636,7 @@ size_t GPUCommonHW::FormatGPUStatsCommon(char *buffer, size_t size) {
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"FBOs active: %d (evaluations: %d)\n"
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"Textures: %d, dec: %d, invalidated: %d, hashed: %d kB\n"
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"readbacks %d (%d non-block), uploads %d, depal %d\n"
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"replacer: tracks %d textures, %d unique loaded\n"
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"replacer: tracks %d references, %d unique textures\n"
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"Copies: depth %d, color %d, reint %d, blend %d, selftex %d\n"
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"GPU cycles executed: %d (%f per vertex)\n",
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gpuStats.msProcessingDisplayLists * 1000.0f,
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@ -648,7 +648,7 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
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replacedInfo.isVideo = IsVideo(entry->addr);
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replacedInfo.isFinal = (entry->status & TexCacheEntry::STATUS_TO_SCALE) == 0;
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replacedInfo.fmt = FromVulkanFormat(actualFmt);
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replacer_.NotifyTextureDecoded(replacedInfo, data, byteStride, plan.baseLevelSrc + i, mipUnscaledWidth, mipUnscaledHeight, w, h);
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replacer_.NotifyTextureDecoded(plan.replaced, replacedInfo, data, byteStride, plan.baseLevelSrc + i, mipUnscaledWidth, mipUnscaledHeight, w, h);
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}
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}
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}
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