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thin3d: Allow setting size in imagedata.
GL should match D3D. Maybe we don't want this, but then we need to change the API.
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@ -531,6 +531,11 @@ void Thin3DGLTexture::SetImageData(int x, int y, int z, int width, int height, i
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default:
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return;
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}
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if (level == 0) {
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width_ = width;
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height_ = height;
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depth_ = depth;
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}
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Bind();
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switch (target_) {
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